Transitioning to 2.0
>>>>To get started, go to www.playdominion.com and click "Play".<<<<
Welcome! As of October 15, 2015 the old Goko Dominion browser site has been replaced by a new and improved site. (For more information, see below.)
If you purchased expansions/cards on the old site, your account and purchases are already waiting for you on the new site. Only password login is supported on the new site, so if you previously logged in using G+/Facebook/Twitter, you should go here first to add a password to your existing account. This forum thread shows you how that social conversion process will go.
Why version 2.0?
30 Reasons why you might enjoy switching to version 2.
30. Version 1 bugs squashed such as badly working scrolling in the game log and other windows, JackOfAllTrades appearing as one word in the log, incorrect value at the top of Spoils, non-standard image for Walled Village, etc.
29. Minor enhancements such as the avatar turning pink when it's a possession turn, chat that's global instead of confined to a room, updated status messages, removing "Your Turn" from status messages, etc.
28. New infrastructure. Including migrations to later, more optimized, versions of the database manager and libraries, for better server performance.
27. New payment provider. We have also migrated to a new payment provider with newer technology, as our previous one caused headaches for our customers.
26. Fixed Estate pile placement. You don't have to search for the Estate pile; it no longer jumps to the other side when colonies are present.
25. Resign button. It's no longer buried where it's impossible to find.
24. Keyboard shortcuts to show/hide chat window (tab key) and game log window (L key)
23. Direct challenges. Directly challenge your friends by name rather than having to find the right table and room.
22. Improved store. Simplified currencies: no more Dominion Coins or Zaps. Simplified product offerings: No more partial sets. "Complete my Collection" buys all remaining cards at once. Improved store UI ...and the store doesn't take forever to load anymore.
21. Better chat notification. Instead of the chat automatically popping up the chat window during a game, the chat icon glows and you hear a ping.
20. System announcements. Version 1 had a notification system but it rarely worked, which meant that you might not see any advance notice of system shut downs. Version 2 has an announcement system and it really works.
19. Empty piles are displayed in the results screen, so you always know why the game ended.
18. Screen resolutions. Select between window sizes and screen sizes.
17. Animations. Cooler highlighting of cards. Cursing animation. Animation on the Grand Market/Contraband lock, the bane pile, Embargo count, Trade Route tokens.
16. Slider for speed. A slider for a full range of speed settings instead of buttons. Also, it is exponential, allowing for a larger range between slowest and fastest.
15. Save Kingdom. After a game save the kingdom in order to replay or study it later.
14. Full-screen mode.
13. Colorized game log. With the addition of symbols for VP and coin tokens also.
12. Stack duplicate cards. Option to always combine identical cards in your hand.
11. Victory point counters. Option to play with a victory point counters. (All players see them or none do.)
10. Added campaigns for Guilds.
9. Rematch. Quickly play the opponent(s) you just played.
8. Side-bar. The game log can be displayed on the side while you're playing the game.
7. Up to 12 kingdom piles can be displayed in the game screen instead of just 10. (This requires choosing a 9:16 or 9:10 screen ratio from the resolution settings.)
6. Seeking. Get a fair game without having to find a room with an open table and set up parameters. Choose your favorite expansions to bias kingdom generation. Players are matched up by rating. Option to play a bot if a human opponent can't be found.
5. Kingdom Randomizer. Select which expansions you want to randomize from and give each a weight. Save your randomization settings under a name and use it for challenges.
4. Revised campaigns. New and improved art. New storyline. New setups allowing (unowned) cards from other sets for variety. And for the first time ever, Dominion rules variants!
3. Native client builds. Now runs natively on Mac, Windows, and Linux. Soon you'll be able to use your account and your cards on tablets as well. The iPad version is already in initial testing with Apple and Google and Amazon versions are coming as well.
2. New backend. The backend that handles connections/disconnections, accounts, authentication, ratings/leaderboard, campaigns, kingdom generation, matching -- everything but the game rules and AI -- has been rewritten from scratch. While the previous Goko system aimed to be a general gaming platform requiring dozens of machines and a large to team to maintain it, the new backend is designed specifically for Dominion. You'll see better performance. You'll see less downtime due to games not starting, login not working, and other chronic problems that would creep in version 1 the longer the system had been up.
1. Actively being developed. Since the beginning of May we've released 20 versions of the client to the closed and open beta community, each one a substantially leap ahead of the previous one. Going forward, we will continue to improve the game with new releases on a regular basis and we will release on new platforms allowing you new playing options.
Some Helpful Links
- Get the latest version of the game at http://www.playdominion.com/.
- Try the web version here! Just be aware: the web version is in Alpha. You can read about that below.
Some Helpful Topics
Where's my stuff?
See below for an explanation of currency conversions. Your expansions and any cards stay with your account from 1.0 to 2.0 of course. Sometimes players from 1.0 have created a brand new account instead of converting a social account, as explained here, and think that they have lost their goods. Rather, they simply are not accessing the new account. You can still complete the social login conversion, but if you tied up an email address by creating a brand new Dominion Online 2.0 account, you will want to reach out to us for support.
Version 2 uses a new payment processor (BrainTree, owned by PayPal) that gives players a simpler, more streamlined purchasing experience.
Ducats and Favors are now the coins of the realm. Dominion-specific Ducats have replaced Gokoins as the game’s currency. Players receive 1.4 Ducats for each Gokoin previously in their account balance. For example, a player who had 10 Gokoins receives 14 Ducats in Dominion Online 2.0. For most players, this conversion took place when we migrated player data on June 11, 2015.
Favors are one-use items that provide a player with one extra turn at the beginning of a campaign game. Version 1 players receive Favors according to how many Dominion Coins and Zaps they had. A single Favor costs 25 units. Your Dominion Coins plus 7x your current Zaps equal your units. For example, a player with 100 Coins and 10 Zaps will have 170 units, which will get them 6 Favors. The maximum number of Favors a player can receive in this conversion is 10.
In version 1.0, Victory Tokens were useful only for obtaining Promo cards. Here they are being converted into Promo cards. Version 1 players receive 1 Promo card for every 100 Victory Tokens they had, up until you have all the Promo cards. Standard rounding will apply to fractional amounts. For example, a player with 150 Victory Tokens receives 2 Promo cards while a player with 149 Victory Tokens receives 1 Promo card. Promo cards will automatically be distributed in this order -- Prince, Black Market, Governor, Stash, Envoy, Walled Village -- skipping over any you already have. Again, this conversion process took place on June 11, 2015, when user data was migrated to the new database.
What's new about the campaigns?
First, you'll notice a visual difference. The global map and sub-maps have been redrawn. You'll also notice that your progress has been reset. Campaign progress was reset for technical reasons as the database was rebuilt and modernized; also, you will find that campaign variants have been introduced. Donald X. Vaccarino, the game's award-winning designer, designed some of these challenging, fun variants.
What are campaign variants? Certain matches will alter the starting hands of players, our you will find special scenarios that affect play, such as having to play an action card twice from your hand to open play each turn. You will notice these matches because the introduction screen for the match will have explanatory text below the kingdom card layout, as seen in the image below. You will also see that you can use Ducats to take extra turns at the start of a match, which is handy if you find yourself stuck on a difficult match. Be sure to check the sub-forum for campaigns where people share strategies for beating certain campaign matches.
Last, you will find that accessing the campaigns is much simpler in 2.0 than in 1.0. The old version of the game required that a player first own an expansion, then accumulate Dominion Coins to unlock the acts and finales of the game, and possibly own cards from a different expansion to access certain finales. Now, you simply need the expansion, and you immediately access all of a campaign to play however you choose.
Where can I play in my browser?
You can find the WebGL version of the game here http://www.playdominion.com/, but keep in mind that it is in alpha, an early stage of software development. The web version relies on technology that exports code from Unity to WebGL. This technology is still maturing and also needs work from the teams and companies that develop internet browsers, too. For players, this means that the most fully-featured, reliable version of the game will be the downloadable apps available at http://www.playdominion.com/ or the mobile version, which right now will launch first on iOS.