Hello. I'm a casual / competitive player and I like all of the proposed changes... good ideas!
I am a player with less time and resources to dedicate to the game, but I liked that in the past I could still be competitive. With the ever-increasing crafting item levels it's isn't even worth my time to try, for the players that spend a lot (and exploit a lot) are going to have a huge advantage over me anyways. To me, I think settling on a system where more serious players with huge gem banks (and exploiters) have an advantage, but it is more minor. How about 10-20% damage/stats more than me? To me thats fair; they should place higher if they have similar skill. Right now I feel like they are sitting at 50% or more in combined damage/stats and it's simply overwhelming. I 'thought' we were getting high level celestial cubes that I could use on weapons to achieve just what I mentioned above - at least my weapons would be similar, so they would have an advantage in CL and other stats, but I could still be competitive. Right now I feel like I'm just going to get bullied by exploiters as well, so there's no point in putting too much effort into anything. In sum, give players a chance to be competitive without exploiting and let skill/experience play a bigger factor in ANBs (disabling medals is a good idea as well).
Overall, I enjoyed the ANB, especially the new difficulty, and better item drops. It made getting items feel more meaningful, crafting epics felt more meaningful as well. I think continuing to innovate and come up with new and fresh ideas in these ANBs is a great idea, like with the ephemeral crafting, because overall the ANB is about the same experience every time, and doing things to keep it fresh makes it more fun and interesting. If I just stick to playing and focus on the event and having fun, while ignoring the cheaters, I have a great time, so thanks! (I did get burned a bit by the 'extra time' announcement that never came, but meh I still had fun
, what more can I ask for in a video game.)
I am a player with less time and resources to dedicate to the game, but I liked that in the past I could still be competitive. With the ever-increasing crafting item levels it's isn't even worth my time to try, for the players that spend a lot (and exploit a lot) are going to have a huge advantage over me anyways. To me, I think settling on a system where more serious players with huge gem banks (and exploiters) have an advantage, but it is more minor. How about 10-20% damage/stats more than me? To me thats fair; they should place higher if they have similar skill. Right now I feel like they are sitting at 50% or more in combined damage/stats and it's simply overwhelming. I 'thought' we were getting high level celestial cubes that I could use on weapons to achieve just what I mentioned above - at least my weapons would be similar, so they would have an advantage in CL and other stats, but I could still be competitive. Right now I feel like I'm just going to get bullied by exploiters as well, so there's no point in putting too much effort into anything. In sum, give players a chance to be competitive without exploiting and let skill/experience play a bigger factor in ANBs (disabling medals is a good idea as well).
Overall, I enjoyed the ANB, especially the new difficulty, and better item drops. It made getting items feel more meaningful, crafting epics felt more meaningful as well. I think continuing to innovate and come up with new and fresh ideas in these ANBs is a great idea, like with the ephemeral crafting, because overall the ANB is about the same experience every time, and doing things to keep it fresh makes it more fun and interesting. If I just stick to playing and focus on the event and having fun, while ignoring the cheaters, I have a great time, so thanks! (I did get burned a bit by the 'extra time' announcement that never came, but meh I still had fun

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