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    War Gear Update

    War Gear update will soon be released on all platforms. This update focuses on adding more build variety and gear options for all classes.
    Each class has received a new equipment set and we also introduced three new item types: trinkets, belts, and bracers.

    Combat mechanics changes:
    - All abilities, attacks, and effects now have one of the following damage types: physical, fire, frost, nature, arcane.
    - Trinkets, belts, and bracers can have an attribute increasing one damage type (e.g.: +15% fire damage).
    - Cooldown reduction from attacks has been reduced to 1 second, down from 2.
    - Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now.
    - Life drain damage from ghosts is now reduced by your armor.
    - Elite monsters fire beam effect damage has been reduced.
    - Whirlwind has received a major buff: it's now an AOE effect around the warrior and the warrior is free to attack or cast other abilities while channeling it.

    And now for the juicy part, below is a comprehensive list with all new items introduced in this update.

    New Sets
    Fury Battlegear
    - 2 pieces: Charge and Leap leave a trail of living swords in their wake. The living swords will hit monsters at destination for 15000% damage each.
    - 4 pieces: Moving while using Whirlwind has a chance to spawn tornadoes. A tornado lasts for 3 seconds and deals 8000% every second to all targets hit.
    - 6 pieces: Charge and Leap abilities gain one extra usage.

    Demolitionist Battlegear
    - 2 pieces: Your Explosive Shot has a chance to apply a stick bomb to your target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies dealing 2000% weapon damage per stack plus 0.5% of the dead target life.
    It can happen about 30 times per minute.
    - 4 pieces: If a target affected by a sticky bomb dies, sticky bombs will be attached to all targets in the vicinity.
    - 6 pieces: Targets affected by the sticky bomb take 50% more damage per stack from your Lethal Shot.

    Stormcaller Regalia Vestments
    - 2 pieces: When a target receives damage from your Blizzard, there is a 30% chance for affected targets to be hit by lightning for 3000% weapon damage.Targets hit become Lightning Struck, increasing all nature damage taken by 100% for 5 seconds.
    - 4 pieces: Arc Lightning damage against targets that are Lightning Struck is increased by 1000%.
    - 6 pieces: When Singularity deals damage to a target that is Lightning Struck, it has a 15% chance to spawn an event horizon, that is static but slows targets in the area of effect. Each event horizon deals damage equal to 200% of singularity damage as nature damage to targets in the area.

    Unique belts

    * Belt of Whispered Secrets - Dealing damage with deflected attacks causes the target to become Lightning Struck. (increasing all further nature damage taken by 100% for 5 seconds)

    * Sash of the Igniter - Dealing damage with Death from Above and Fireball Meteor to a burning target causes it to Combust, adding one burning stack for 500% weapon damage as fire for 6 seconds

    * Illusionist’s Sash - Clones left by your Blink ability cause your target to burn for 2000% fire damage over 4 seconds when they first appear.

    * Arcane Belt of Shielding - +4000 Deflect Rating and -1000 Armor

    * Frostfire Sash - Your Frost Beam becomes instead a Ray of Frostfire, causing the target to burn for 1000% weapon damage over 6 sec, every time it deals damage in addition to the regular effect.

    * Girdle of Battle Lust - Whenever you use Charge or Leap you become immune to control effects for 4 seconds. This effect cannot happen more often than once every 30 seconds.

    * Girdle of Heroism - Damage inflicted by Deadly Throw is increased by 30%

    * Belt of the Triad - Using 3 different special abilities in a row causes you to deal 20% more damage for 10 seconds. Using any special attack twice in a row causes you to deal 20% less damage for 10 seconds. 30 seconds internal cooldown.

    * Belt of the Whirling Storm - When activating Whirlwind, you cause a discharge around you that deals 3000% weapon damage to all targets in your proximity. Triggering a discharge reduces all your active cooldowns by 2 seconds.

    * Belt of the Templar - Parrying an attack grants Stalwart Defender, causing you to gain 5000 critical rating for 2 seconds

    * Versatile Belt - After every 5 primary basic attacks your secondary attack will trigger.

    Unique bracers

    * Bracer of Mastery - Can have of the following effects:
    - Charge damage increased by [400-500]%
    - Cleave damage increased by [160-200]%
    - Deadly Throw damage increased by [80-100]%
    - Devastate damage increased by [55-70]%
    - Frenzy damage increased by [80-100]%
    - Leap damage increased by [800-1000]%
    - Rending Slash damage increased by [80-100]%
    - Shield Slam damage increased by [80-100]%
    - Shockwave damage increased by [80-100]%
    - Whirlwind damage increased by [80-100]%

    * Bracer of Mastery - Can have of the following effects:
    - Arc Lightning damage increased by [80-100]%
    - Arcane Bolts damage increased by [55-70]%
    - Blizzard damage increased by [80-100]%
    - Death from Above damage increased by [160-200]%
    - Fireball damage increased by [160-200]%
    - Frost Beam damage increased by [400-500]%
    - Frost Nova damage increased by [800-1000]%
    - Frostbolt damage increased by [55-70]%
    - Immolate damage increased by [400-500]%
    - Singularity damage increased by [80-100]%

    * Bracer of Mastery - Can have of the following effects:
    - Explosive Shot damage increased by [80-100]%
    - Frozen Trap damage increased by [400-500]%
    - Heatseekers damage increased by [80-100]%
    - Lethal Shot damage increased by [80-100]%
    - Magnetic Trap damage increased by [400-500]%
    - Multishot damage increased by [160-200]%
    - Rapid Fire damage increased by [55-70]%
    - Scatter Shot damage increased by [160-200]%
    - Snipe damage increased by [55-70]%


    Unique trinkets

    * Charm of Qol - You have a chance to also use your secondary attack when attacking.
    It can happen about 50 times per minute.

    * Talisman of Power - Your attacks have a chance to increase your Power by 5000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Talisman of Unbridled Fury - Your attacks have a chance to increase your Critical Rating by 3000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Talisman of Storms - Your attacks have a chance to increase your Critical Damage by 3000%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Talisman of the North - Your attacks have a chance to increase your Frost Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Talisman of the Pyromaniac - Your attacks have a chance to increase your Fire Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Talisman of Doom - Your attacks have a chance to increase your Physical Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Talisman of Nature's Fury - Your attacks have a chance to increase your Nature Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels.
    It can happen about 2 times per minute.

    * Brooch of the Stormcaller - Chance to strike the enemy with lightning (nature damage) for 10000% weapon damage. 80% chance to jump to another target for 80% damage, may jump a maximum of 5 times.
    It can happen about 6 times per minute.

    * Brooch of Vampirism - Your attacks have a chance to tether yourself to the target for 6 seconds, granting 5000 life regeneration and dealing 10000% weapon damage per second. Less effective the further away you are from the target

    * Brooch of Purifying Flames - Chance to burn the target for 5000% weapon damage (as Fire damage) over 4 seconds when dealing damage.
    It can happen about 8 times per minute.

    * Fire Lily - All your damage is increased by 500%, but you cannot score critical hits anymore.

    * Vial of the Wind Spirit - Your attacks have a chance to increase your haste by 50. Stacks up to 10 times. When 10 stacks are reached, you deal 15000% weapon damage as nature to all enemies around you, and the stacks are cleared.



    Stay tuned and have fun.

    [this thread will serve as a detailed release notes so comments have been disabled, feel free to discuss the update on General]
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