Hello Eternium Community and thank you for supporting the best-ever mobile action RPG!
People have been asking: what’s up with Eternium? The real question should be: what’s next for Eternium?
As many of you know, Eternium is written on the Marmalade game engine. It was the best choice when we started development nearly a decade ago, but times have changed and it is no longer supported by its creators. Dream Primer has been doing an admirable job of supporting the engine themselves, hacking at the Marmalade source code we licensed in order to keep Eternium functional and compliant with the ever evolving Apple and Google APIs.
Working on Marmalade has severely limited the ways that Eternium can grow. Think about it: how many engineers do Unity and Unreal have managing their game engines? We have a far smaller number managing the core engine technology while also developing the game on top of it. We are at a severe disadvantage on this orphaned tech; it is time to move on.
Dream Primer took a deep dive in to carefully consider and test the various options – which we quickly boiled down to Unity vs. Unreal. After careful consideration, we have chosen Unreal Engine 5 as the new engine technology platform for Eternium. We are super excited about the opportunities Unreal provides for advancing Eternium, especially its support for real-time multiplayer development.
We will share information about progress and plans as things develop. For now, I’ll leave you with a teaser that Dream Primer has made amazing progress developing a next-gen prototype on Unreal. They will reach an important milestone soon, at which time we will have more to share.
I look forward to continuing this conversation with you. In the meantime, we are always here to support you with any issues you may have with Eternium.
John Welch
CEO, Making Fun
On behalf of the Making Fun + Dream Primer team
People have been asking: what’s up with Eternium? The real question should be: what’s next for Eternium?
As many of you know, Eternium is written on the Marmalade game engine. It was the best choice when we started development nearly a decade ago, but times have changed and it is no longer supported by its creators. Dream Primer has been doing an admirable job of supporting the engine themselves, hacking at the Marmalade source code we licensed in order to keep Eternium functional and compliant with the ever evolving Apple and Google APIs.
Working on Marmalade has severely limited the ways that Eternium can grow. Think about it: how many engineers do Unity and Unreal have managing their game engines? We have a far smaller number managing the core engine technology while also developing the game on top of it. We are at a severe disadvantage on this orphaned tech; it is time to move on.
Dream Primer took a deep dive in to carefully consider and test the various options – which we quickly boiled down to Unity vs. Unreal. After careful consideration, we have chosen Unreal Engine 5 as the new engine technology platform for Eternium. We are super excited about the opportunities Unreal provides for advancing Eternium, especially its support for real-time multiplayer development.
We will share information about progress and plans as things develop. For now, I’ll leave you with a teaser that Dream Primer has made amazing progress developing a next-gen prototype on Unreal. They will reach an important milestone soon, at which time we will have more to share.
I look forward to continuing this conversation with you. In the meantime, we are always here to support you with any issues you may have with Eternium.
John Welch
CEO, Making Fun
On behalf of the Making Fun + Dream Primer team
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