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    Eternium Next Generation

    Hello Eternium Community and thank you for supporting the best-ever mobile action RPG!

    People have been asking: what’s up with Eternium? The real question should be: what’s next for Eternium?

    As many of you know, Eternium is written on the Marmalade game engine. It was the best choice when we started development nearly a decade ago, but times have changed and it is no longer supported by its creators. Dream Primer has been doing an admirable job of supporting the engine themselves, hacking at the Marmalade source code we licensed in order to keep Eternium functional and compliant with the ever evolving Apple and Google APIs.

    Working on Marmalade has severely limited the ways that Eternium can grow. Think about it: how many engineers do Unity and Unreal have managing their game engines? We have a far smaller number managing the core engine technology while also developing the game on top of it. We are at a severe disadvantage on this orphaned tech; it is time to move on.

    Dream Primer took a deep dive in to carefully consider and test the various options – which we quickly boiled down to Unity vs. Unreal. After careful consideration, we have chosen Unreal Engine 5 as the new engine technology platform for Eternium. We are super excited about the opportunities Unreal provides for advancing Eternium, especially its support for real-time multiplayer development.

    We will share information about progress and plans as things develop. For now, I’ll leave you with a teaser that Dream Primer has made amazing progress developing a next-gen prototype on Unreal. They will reach an important milestone soon, at which time we will have more to share.

    I look forward to continuing this conversation with you. In the meantime, we are always here to support you with any issues you may have with Eternium.

    John Welch
    CEO, Making Fun
    On behalf of the Making Fun + Dream Primer team

    #2
    I for one think this is great news! Just hoping the "reach an important milestone soon" does not mean many months. Anyway, the selection of Unreal would literally be a game changer for us all.

    Can't wait. Two thumbs up!
    “Fall down seven times, get up eight.” – Japanese proverb

    KUWA QOGI VEJU 4115

    VACAFOR - 4F/2W Warrior
    ... MICA - Mage ... BELA - Hybrid BH ... MICATHREE - Mage Farmer ... BELAFOR - BH Farmer

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      #3
      Thats good news! Thanks for the planned improvement, the boredom of repeating in stories & hard wall in pushing made some players got bored.

      I'm excited to see that improvement!

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        #4
        While getting this news from the CEO of Making Fun gives it more credibility, I won't be holding my breath in anticipaaaaation of said new release. Guess I've become too cynical in my old age and have heard far too many claims that ultimately go unfulfilled. I'll be more optimistic when I see it.

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          #5
          Originally posted by RockDoc View Post
          ... I won't be holding my breath in anticipaaaaation...
          All I can think of when I saw this was Carly Simon, Heinz Ketchup, and French fries.
          “Fall down seven times, get up eight.” – Japanese proverb

          KUWA QOGI VEJU 4115

          VACAFOR - 4F/2W Warrior
          ... MICA - Mage ... BELA - Hybrid BH ... MICATHREE - Mage Farmer ... BELAFOR - BH Farmer

          Comment


            #6
            Think Rocky Horror picture show!

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              #7

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                #8
                Bingo, that's the one Travis!

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                  #9
                  I'll believe it when I see it, not holding my breath though. This was announced years ago and, per Adrian, canned some time ago too. If it actually happens then that'll be great - hopefully some of the pathing issues can finally be fixed.

                  My wishlist in no particular order...

                  Pathing fixed
                  mob movement speeds improved
                  Memory leaks eradicated
                  Glow effects on staves fixed
                  New Act V
                  New bosses
                  New boss rotation in Trials
                  PC controls fixed
                  New class
                  New events

                  Comment


                  • WarriorSeven
                    WarriorSeven commented
                    Editing a comment
                    I wonder, Tin Man. Both Marmalade and Unreal are both written in C++, albeit different versions. And since Eternium has access to the Marmalade source, one has to think you can re-use a LOT of the original design after accounting for version impacts instead of resorting to a complete re-write.

                    I guess we'll see what we shall see.

                  #10
                  Thanks for the update on your progress. Looking forward to seeing the next generation of Eternium once your beta version is ready.

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                    #11
                    Sort of good news, sort of no news and sort of old news. As in previous iterations of this "news", there are no timeframes or palpable information. Guess we are back at #comingsoon.

                    Comment


                      #12
                      I'm feeling myself as an idiot. Probably most of the players as well. Mr.CEO, Devs,Travis do you guys think that throwing post like that without absolutely no info or etc. Is a good idea. Aren't we wait for years already to actually see one of the best mobile games upgrading and growing. Honestly what is this. Another post as the Adrian once when he make us believe we will finally have mobile and PC LBs. You can't solve the problem with the cheaters and now a new engine. I strictly recommend before posting stuff like this do some job and show us something. Keep us curious not annoyed.

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                        #13
                        I'm definitely in the "I'll believe it when I see it" camp as well. The lack of an concrete details in this post mixed with the fact that, as other players have mentioned, the switch to unreal was talked about long ago and never materialized makes me inclined to call bullsh!t. I don't think anyone has really been asking "What's up with Eternium?" because all of us who have played for more than few months know: nothing new, same old crap, cheaters being allowed to cheat, boring repetitive anbs, useless currency (glory), bugs, more bugs in the "fixes" for the old bugs, empty promises, absent/inconsistent dev(s) I hardly play anymore, did a few anbs recently but don't even bother to log in to do dailies most days. I think the straw that broke the camel's back for me was when a few anbs ago the most blatant cheater I've ever seen won 1st in anb with obviously hacked dmg in trials, it was so blatant that even a cursory glance by a dev would have been enough to see that this person was cheating yet nothing was done and the player was not removed. At that point I realized that no one was even manning the ship anymore, just start anbs every 2 weeks, occasionally pretend you are still working on the game, rinse/repeat. Also, the fact that posts regarding this obvious cheater were removed just speaks volumes to the fact that the powers that be would rather pretend issues don't exist instead of actually lifting a finger to do anything about them. It will take a lot more than vague empty promises at this point to regain my trust and I don't think I'm alone.

                        Comment


                          #14
                          Hmmmm ....


                          Click image for larger version  Name:	 Views:	0 Size:	173.1 KB ID:	212683
                          Last edited by Teebs; 06-08-2022, 01:55 PM.

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                          • LodWig
                            LodWig commented
                            Editing a comment
                            Indeed.

                          #15
                          Good morning and hello Mr. Welch,
                          Now i don't expect a reply, yet I had to impart this or it would bother me that I didn't.
                          Let me start by saying that Eternium is a great concept and has plenty of room for growth, despite the issues that it may have.

                          I'm an old school gamer, from the beginning,, and had some part in the industry for a bit. And I would like to share somethings I've learned. Do what you will with it, even if you don't reply or see this post.
                          Remember that the community is what makes the game, and too many companies have lost sight of that, so the best way for your Concept to grow is to work well with them.
                          If you make Eternium a multiplayer game, that's fine. Yet do not neglect the target market for those who prefer and only play offline. That would be a mistake. So an option of an offline mode would be advised.
                          Also, the in game costs of crafting equipment and such, is crazy high. Yes I know that it's a business, yet if you reduced such to a more affordable and reasonable rate, I believe that you would get more support from the community then you do now. That's just coming from my 35+ plus years in business experience.
                          Also more classes and the ability to customize them would be a big plus as well. I know, being an old school DnD player, that character customization is greatly liked and sought after by many.
                          I hope this gets to you and you take it into consideration. I wish the best possible outcome for you and hope that you do not make the same mistakes as Blizzard has over the years. Good day and good luck.
                          Last edited by WiccanDjinn; 06-12-2022, 02:57 PM.

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