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    Join the Android Closed Beta for 1.2.56

    Hi everyone,

    This time we'll make the beta available in a somewhat more limited format.
    To join the beta you'll fist have to join this Google+ Community: https://plus.google.com/communities/...xYMFB1Q3ljM093

    If everything goes fine for the next 2-3 days, we'll make it available to everyone as before.

    Enjoy the update, and see you on the leaderboard.

    Here's a sneak peak

    leaderboard1.jpg
    leaderboard2.jpg


    #2
    Looking forward to seeing it! Thank you for all your hard work on this!
    HAME POPU QAHA 0909

    Comment


      #3

      Greetings. These are the gameplay related release notes for closed beta update 1.2.56.


      Bug fixes
      • Fixed a bug which caused Battle Rage to wrongly provide the wrong amount of movement speed, including when not moving towards an opponent.




      General
      • Leaderboards have been added for Trial completions. Generic leaderboards can now be found in the Main Menu, while class specific leaderboards can be found in the Trials tab.
      • Several stats have been converted into ratings. Parry Rating replaced Parry Chance, Dodge Rating replaced Dodge Chance, Block Rating replaced Dodge Chance and Haste Rating replaced Attack Speed. The formulas to calculate the new ratings are: chance=Rating / (Rating + K) for Parry, Dodge and Block ratings, where K varies per character level. K(70) is 2000 for Parry, 2200 for Dodge and 2400 for Block. Haste Rating formula is number_of_attacks=1+[6 x Rating / (Rating+K)], where K(70)=1000.
      • Several boss and creature hitboxes have been adjusted, so reduce the chance of misclicking when a player wishes to issue an attack command.
      • Magroth now has a new model.
      • Elite creature auras now have reduced efficiency.
      • Ghost creatures no longer have an abnormally high dodge chance.
      • Ghost creatures drain now deals chaos damage, ignoring armor and other forms of damage mitigation.
      • A Vitality counter has been added in the detailed stats panel.
      • Champion levels now award smaller bonuses for characters under level 70. Extra gold and extra experience are exempt from this rule.
      • Vitality now awards 30% more life per point.
      • Life on Hit and Life Regeneration present on gear pieces now award 25% less of the respective stat.
      • Champion points awarding Life on Hit and Life Regeneration now provide 20 of the respective stat (down from 25).
      • Companions no longer gain any cooldown reduction bonuses from the Hero.
      • Companion Maggie, the Potion Caster Silence Field ability now has 45 seconds cooldown, the effect no longer slows and now lasts for 3 seconds.
      • Equipment with Parry Rating or Block Rating can no longer drop for Mages and Bounty Hunters.
      • Ranged attacks, magic attacks and area attacks can no longer be parried.
      • Magic attacks and area attacks can no longer be dodged.
      • Area attacks can no longer be blocked.
      • The Ability Rate calculation formula has been adjusted to cooldown_reduction=R/(R+K), where K(70)=1500 (was 1000).
      • The passive ability giving attacks a chance to reduce active cooldowns has been named “Alacrity”. Alacrity now provides a 5% chance to lower the cooldowns (was 25%), but this chance is increased by Ability Rate (up to 30% at 1500 Ability Rate).
      • Displayed damage that contains a proportion of critical hits should now be significantly larger.
      • Dual Wielding now provides a 30% bonus to attack speed (was 40%), but all percentage increases are multiplicative with the number of attacks resulted from Haste Rating.
      • Melee monsters attacks are now harder to avoid once initiated.
      • Monsters that are higher level then the Hero deal 10% more damage and receive 10% less damage per level difference.




      Items
      • The Mage Apprentice 2-piece set bonus and The Encrypted Shield effect now reduce damage taken by 10% (was 25%). In addition, the shield stacks for a value equal to the Hero’s Life on Hit stat, and can no longer exceed 25% of the Hero’s maximum health.
      • Block, Parry and Dodge ratings can now appear on more item slots, although generally at lower rate than offensive stats.




      Bosses
      • The Magroth encounter has been redesigned.



      > Magroth now deals greatly reduced damage with his melee attacks, but his attack speed has been increased.

      > Magroth Charge ability now deals 300% of weapon damage and stuns all targets in his path for 4 seconds.

      > Magroth Meteor Strike ability now deals 1500% of weapon damage upon impact.

      > Magroth gained the Enrage ability, increasing his damage by 300% and doubling his attack speed. Magroth does not possess the Enrage ability while under level 35.
      • The Broken Dragon encounter has been redesigned.



      > The Broken Dragon now deals greatly reduced damage with his attacks, but now his attacks are ranged and the attack speed has been increased.

      > The Broken Dragon no longer follows the target while channeling Fire Breath. Instead, the Dragon locks on the target’s position and spews the Breath continuously for 2.5 seconds, then restarts the sequence. The Breath sequence repeats 3 times. Fire Breath now deals increasingly more damage the more time elapses, starting each new Breath at 100% weapon damage and peaking at 2000% weapon damage per second during the final second. The Broken Dragon is immune to crowd control effects while channeling the Fire Breath.

      > The Broken Dragon periodically Overflows, shooting Fire Bolts around. Each Fire Bolt deals 275% of weapon damage.

      > The Broken Dragon spews Molten Lava, creating patches of lava in the Hero’s proximity. After 1.5 seconds, the patch activates, and any unit standing inside the patch is afflicted by molten lava, taking 10% weapon damage per second and increases damage taken by 10%, stacking up to 10 times. The molten lava lingers for 7 seconds, and a new application refreshes the duration. Patches last for 21 seconds. The Broken Dragon does not possess the Molten Lava ability under level 35.
      • The Elban encounter has been redesigned.



      > Elban now deals greatly reduced damage with his melee attacks, but his attack speed has been increased.

      > Elban Blood Leech now deals increasingly higher damage the more time the link stays activated and the closer Elban is to his target, and also heals Elban by a great amount the closer the target is to him and the more time Elban spent draining blood. Elban also slows the target while channeling Blood Leech. When the distance between Elban and the target is too great, the link breaks. The Blood Leech does not heal Elban during the first 1.5 seconds of channeling.

      > Elban leaps into the air and then targets the player’s position, highlighted by a circle when his targeting is complete, unleashing a Devastating Assault, which deals 10000% weapon damage.

      > Elban teleports next to the player and channels frontal attack for 3 sec, attempting to Impale the Hero with great force. Impale deals 150% weapon damage instantly, and causes the Hero to bleed for 25% weapon damage and deal 5% increased damage every second for the remainder of the fight. The Impale bleed effect stacks multiple times.

      > Elban is immune to crowd control effects once he started channeling any ability.

      > Elban movement speed has been increased by 50%.

      > Elban now has 20% more health.
      • In addition, Magroth, the Broken Dragon and Elban now possess the Break Free ability. Break Free removes all crowd control effects from them, and causes them to become immune to crowd control for 4 seconds.






      Trials


      Due to the trials redesign, a full reset of unlocked Trials will performed.
      • Trial levels 1 to 7 now contain normal mode monsters and bosses of levels 10 for Trial level 1, 20 for Trial level 2, 30 for Trial level 3, 40 for Trial level 4, 50 for Trial level 5, 60 for Trial level 6 and 70 for Trial level 7. Trials levels 8 and higher now gain scaling coefficients, as detailed below.
      • Trials damage scaling is now 3.5% compared to the previous level. Trial health scaling is now 8% compared to the previous level. Thus, monsters in Trial level 100 will deal roughly 24 times more damage and have roughly 1300 times more health than a normal mode monster at level 70.
      • Trials no longer drop loot from monsters. Instead, the boss at the end of the Trial drops 3 items (quality varies depending on Trial level), a quantity of gemstones of random colors and gold. Creatures can still drop gems, healing blood and mystery boxes normally.
      • Experience gained from monsters in Trials now increases by 5% per Trial level above 7 when compared to the previous level. Thus, a monster in a Trial level 100 will yield over 93 times more experience than a normal mode monster at level 70.
      • Loot quality in Trials has been readjusted so that harder Trials will yield better loot. Trials drop 3 pieces of loot for completing the Trial, one of which has higher chance to be of superior quality if the trial was completed in time. Some breakpoints for the new loot system are: at level 42, all items will be of at least Epic quality, and at level 80 all items will be of Legendary quality. Any item dropped has a 20% chance to be a set item, if applicable. The item awarded for completing the Trial in time beyond Trial level 80 have an increasingly higher chance to have their roll improved. Trial bosses never drop common quality or uncommon quality items, regardless of level.
      • The Parry Rating, Dodge Rating, Block Rating, Extra Experience, Extra Gold, Damage Reflect and Life Regeneration stats have a greatly decreased chance to occur on gear dropped by Trial bosses.
      • Trials can only spawn the Magroth, Broken Dragon or Elban bosses.
      • The option to resurrect upon death using gems has been disabled in Trials.
      • Completing a Trial with a high portion of time remaining unlocks a larger number of Trial levels.






      Class changes
      • All classes gain a class specific “Innate Passive Ability”. These are detailed below, under each class entry. These new passives will not be highlighted in the Heroes’ Spell Books in the beta, and although their effects are functional, they will remain hidden. The aim is for them to be introduced and highlighted in the Spell Books at a later date.






      Warrior
      • All Warriors gain an innate passive ability at level 1, named “Juggernaut”. Juggernaut grants the Warrior 10% extra health and 45 armor per level.
      • Cleave (rank 10) now deals 275% weapon damage and no longer causes targets to bleed. Cleave now reduces damage done by targets it hits by 10% (was 30% attack speed).
      • Frenzy (rank 10) damage has been increased to 580% (was 520%).
      • Bash has been renamed to Rending Slash and redesigned. Rending Slash deals 390% weapon damage to the primary target and 75% weapon damage to all enemies around it’s primary target. Rending Slash also causes all targets hit to bleed for 400% weapon damage over 5 seconds, stacking up to 8 times.
      • Sword and Board Shield Slam now has a 25% chance to occur pending a successful block and deals damage equal to 600% of shield armor, but no longer knocks back targets. Shield Slam is also automatic, no longer displaying an icon over enemies.
      • Shield Block (rank 10) now provides 2400 Block Chance. Successfully blocking an attack while Shield Block is active has a 100% chance to trigger a Deadly Throw of rank (hero_level / 14, minimum 1). Shield Block no longer doubles the amount of damage reflected and no longer provides damage reflect.
      • Whirlwind (rank 10) now deals 720% weapon damage per attack (up from 380%). Whirlwind’s damage is increased by 25% for Heroes that are dual wielding. Whirlwind now reduces damage taken by the Hero by 8% per equipped weapon (was a flat 30%).
      • Deadly Throw (rank 10) now bounces off 7 times (was 8) and deals 1500% weapon damage (was 2000%). The shield armor contribution to Deadly Throw is now 33% (was 40%), and the bleed effect for dual wielding Heroes is now 1000% weapon damage (was 750%).
      • Devastate now reduces damage taken during its channel time by 50% (was immunity).
      • Shockwave now causes the targets it hits to take damage equal to 800% of the damage over time they would take the next second (was 1000%). In addition, Shockwave now heals for 20% of the Hero’s total heals over 4 seconds, stacking up to two times (was 5% per target hit, instant).
      • Battle Rage (rank 10) now has a 5 second duration (was 7), and movement speed when moving towards an opponent has been decreased.
      • In the Zone (rank 10) now has a 5 second duration (was 7).





      Bounty Hunter
      • All Bounty Hunters gain an innate passive ability at level 1, named Guerilla Specialist. Guerilla Specialist grants the Bounty Hunter 7 dodge rating per level, 20% movement speed and +100% critical damage.
      • Concussive Shot has been renamed to Lethal Shot. Lethal Shot (rank 10) deals 800% weapon damage, but no longer has a chance to stun the target.
      • Explosive Shot now deals 300% weapon damage (was 200%) and the Explosion proc deals 600% weapon damage (was 500%).
      • Heatseekers impact radius has been slightly increased.
      • Snipe now deals 5000% weapon damage (was 3000%) and always critically hits. Snipe causes the first target being hit to bleed for additional damage for a proportion of the projectile damage equal to the Hero’s critical strike chance.
      • Piercing Ammo no longer bounces to the same target the bounce originated from. It can still bounce back and forth between two targets.
      • Rapid Fire now also increases the critical damage of the Hero by 200% for 3 seconds.
      • Poisoned Ammo deals damage equal to the first tick regardless if it would apply a stack or not when the target already has 5 stacks. In addition, only the stacks with lower DPS can be replaced by other stacks.
      • Smoke Screen stealth effect can now only last for 3 seconds. When the Bounty Hunter emerges from stealth, all damage is increased by 30% for 2 seconds and dodge rating is increased by 2000.
      • Multishot now deals 700% weapon damage per projectile (was 480%).
      • Charged Ammo no longer deals lower damage when using Scatter Shot.






      Mage
      • Mages gain an innate passive ability called “Adeptus Arcana”, granting them 7 Power per level.
      • Arcane Missiles (rank 10) now deal 115% weapon damage per missile (was 100%).
      • Arc Lightning (rank 10) now deals 180% weapon damage (was 140%).
      • Fireball (rank 10) now deals 230% weapon damage (was 200%).
      • Frostbolt (rank 10) now deals 300% weapon damage (was 250%), and damage dealt to frozen targets is tripled (was double), but can no longer freeze targets.
      • Singularity projectile speed has been decreased, allowing it to damage the targets for a longer time.
      • Time Warp now causes time to flow by 50% slower for opponents (was 75%). In addition, some boss mechanics cause them to be immune to the Time Warp slow time mechanic.
      • Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.

      Comment


        #4
        Maybe I missed something...

        After the 2-3 days of closed beta, will the changes get released as an open beta (like in the past) or jump straight to the released (gold master) version?
        WEWE WEMA LUBI 3485

        Comment


          #5
          Open beta, like in the past, after 2-3 days of closed beta.

          Comment


            #6
            Performance is the same or worse than it was in the last update (.49). Should I make another video?

            Comment


              #7
              On the Samsung note8 I'm having no lag issues, I'm loving the new boss mechanics. It will take some practice to get used to killing them but it's awesome. The boss graphics rock they look so bad ass. Almost scary.
              Mobile only Android Note 10 plus

              Comment


                #8
                Samsung Tab A. Sadly curiosity got the better of me and I joined the Beta. Now the game constantly crashes with checksum errors. I'm way too tired to try sort it out tonight. Will have to try again tommorow nite.

                Edit: The morning: Still not able to play. I was fortunately able to collect my daily rewards but whenever I try enter a map, any map, I get those Marmalade checksum errors.

                i tried uninstalling the game and installing a fresh version but the problem persists. I'm not sure where to go from here. Need to get ready for work. Will have to try sort this out tonight.
                Last edited by Coldet; 10-03-2017, 03:48 AM.
                RAKO LOJA CUSE 8372 - Coldet and VADA YOHI XUVA 4984 - Beta

                Comment


                  #9
                  I'm on trial 56 elban is whooping my ass. I can get him down to about 25% health left. I'll try other abilities and minions. Ill kick his butt
                  Mobile only Android Note 10 plus

                  Comment


                    #10
                    Originally posted by Cmptrwhz View Post
                    I'm on trial 56 elban is whooping my ass. I can get him down to about 25% health left. I'll try other abilities and minions. Ill kick his butt
                    What are your stats and which abilities are you using. You need to move as soon as he starts a special attack.

                    Comment


                      #11
                      Originally posted by Coldet View Post
                      Samsung Tab A. Sadly curiosity got the better of me and I joined the Beta. Now the game constantly crashes with checksum errors. I'm way too tired to try sort it out tonight. Will have to try again tommorow nite.

                      Edit: The morning: Still not able to play. I was fortunately able to collect my daily rewards but whenever I try enter a map, any map, I get those Marmalade checksum errors.

                      i tried uninstalling the game and installing a fresh version but the problem persists. I'm not sure where to go from here. Need to get ready for work. Will have to try sort this out tonight.
                      I'm reluctant to join the beta.But thankfully I'm still on Jelly Bean. Were you able to try it on PC and Emulators? Tell us how it goes!

                      Originally posted by Cmptrwhz View Post
                      I'm on trial 56 elban is whooping my ass. I can get him down to about 25% health left. I'll try other abilities and minions. Ill kick his butt
                      What class are you playing? Is it better for Warrior on Beta?
                      HATO ZAKA LOCO 4594

                      Comment


                        #12
                        Giddy for open beta... (Also afraid to break game with closed... intensely trying to make a new exp ring just to reach for +600% exp)
                        Little sad for scattershot got no damage or range loving, instead double nerfed due to both ammo skills losing effects mech...
                        (sigh... still farming with full exp assault looking for parts of stalker set (if only stalker set reduces CD of smoke screen like assault halves rapid fire))

                        All Hope is left on the new lock-on feature for balancing... or will really have to ditch scatter shot (and assault set) fully...

                        Originally posted by Red (Developer)
                        The Bounty Hunter
                        • Scatter Shot had no role to play outside of the 2 piece bonus provided by the Assault Set. In consequence, Scatter Shot has been redesigned to include a new lock-on feature, that allows the Bounty Hunter to shoot while moving for a limited duration when using Scatter Shot.
                        but more dodge is really sweet!

                        Bounty Bunny will be fast evasive target, shoot-hide-shoot!

                        Question for those in the closed beta.. innate passive ability per level...
                        max is 70 same as leveled items (+490 x ratings) ? or (just for fun) are we talking CLs
                        Last edited by Nightlyric; 10-03-2017, 04:53 AM.
                        Self-cleaning Bunny...
                        If my post don't make me smile on re-read...
                        *poof!*~~ It's gone... (In my mouth it goes!)
                        ~om~nom~nom~nom...
                        Making the world a funny place~ one bunny-pellet at a time~

                        Comment


                          #13
                          Is there a full download link somewhere? The partial download and background download is not working for me on Android Marmalade
                          RAKO LOJA CUSE 8372 - Coldet and VADA YOHI XUVA 4984 - Beta

                          Comment


                            #14
                            Originally posted by Coldet View Post
                            Is there a full download link somewhere? The partial download and background download is not working for me on Android Marmalade
                            Humus has it here: https://forum.makingfun.com/forum/et...ew-beta-1-2-57
                            HATO ZAKA LOCO 4594

                            Comment


                              #15
                              Originally posted by Humus View Post
                              What are your stats and which abilities are you using. You need to move as soon as he starts a special attack.
                              I'm currently trying freeze, time stop, blink. Running around to avoid his attacks. Just not skillful enough to get it right yet. But ill get his butt. I'm playing mage.
                              Mobile only Android Note 10 plus

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