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  • #31
    Originally posted by Rytrik View Post

    I've received 2 necronomicrons (1 epic and 1 legendary) through Trials since I started playing. Never fought Summoner in Trials. It drops. You've just gotten bad RNG, unfortunately.

    Edit: I just got an epic necro drop off TBD on trial 55 moments ago. So it's possible to get it
    were you playing mage? I'm wondering if it's possible to get necronomicon only when you're playing mage
    24th September 2017

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    • #32
      Originally posted by giecomo View Post
      were you playing mage? I'm wondering if it's possible to get necronomicon only when you're playing mage
      Yep, you can only get it while playing mage.

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      • #33
        Originally posted by giecomo View Post

        were you playing mage? I'm wondering if it's possible to get necronomicon only when you're playing mage
        Yes. Mage. BH and Warrior can't wield the necronomicon, so the devs don't have it in their loot table. Just like a staff or gun won't drop for a warrior, and no guns will drop for a mage.

        As Humus said, you can only get it as a mage.

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        • #34
          As i played on Friday or Saturday i also got an epic necromicon from trials. unfortunatelly too worse for me, but at least i found this piece once in a while
          i was playing mage in addition, guess other classes arent able to get this item

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          • #35
            Good work on the trial and balance on the minions, also I like that you actually have to be careful when going against the bosses now.. But I don't like what you did to classes, warrior is op right from the start with his attack that deals single target, AoE and bleed dmg.. But I don't see any changes on mages and bounty hunters, they are much weaker when compared to warrior

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            • #36
              The small grass/rocks blocking attacks still exists. It shouldn't be. If it's intentional then it's stupid.

              Also loot in Legendary mode is kinda ironic. Stage bosses haven't dropped Legendary loot in my multiple tries. Didn't calculate it but I guess I got Greens and Blues 90% of the time. ¯\_(ツ)_/¯ I'm already in my 38th run in CoM. You do get Legendary in Trials but you know how hard higher Trials are. I don't think I will be able to progress without better loot or gold. At least with gold I will be able to get good jewellery. And fuse them with gemstones. And I have just about $1.5M.

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              • #37
                Originally posted by ggsonic View Post
                The small grass/rocks blocking attacks still exists. It shouldn't be. If it's intentional then it's stupid.

                Also loot in Legendary mode is kinda ironic. Stage bosses haven't dropped Legendary loot in my multiple tries. Didn't calculate it but I guess I got Greens and Blues 90% of the time. ¯\_(ツ)_/¯ I'm already in my 38th run in CoM. You do get Legendary in Trials but you know how hard higher Trials are. I don't think I will be able to progress without better loot or gold. At least with gold I will be able to get good jewellery. And fuse them with gemstones. And I have just about $1.5M.
                Getting to trials 70-90 is not hard at all. With CLs 700-1k it's more than plausible.

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                • #38
                  Originally posted by hades0505 View Post

                  Getting to trials 70-90 is not hard at all. With CLs 700-1k it's more than plausible.
                  I agree. I'm currently at CL 774 with a mage clearing trial 82, warrior trial 83 and BH trial 84. It took some practice and some new jewelry, but it's definitely doabable. Moreover, by dropping down just a level or two all of my chars clear the trials 100% of the time. Thus, I can farm XP and gear on trial 80 with all chars. FYI: My jewelry, gear and skill level are all decent, but far from perfect.

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                  • #39
                    Originally posted by hades0505 View Post

                    Getting to trials 70-90 is not hard at all. With CLs 700-1k it's more than plausible.
                    Well I haven't reached that level. Not even close aha. ~400's. Jewels ratings are "Poor." Gear is decent not very good. I have **** luck with RNG. But I super tryhard. Top 5% Mage though I'm currently doing BH.

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                    • #40
                      Originally posted by Red (Developer) View Post
                      Trials
                      • Trial health scaling is now 8% compared to the previous level. Thus, monsters in Trial level 100 will have roughly 1300 times more health than a normal mode monster at level 70.
                      Red (Developer) I would like to ask: what is the "Normal Mode Level 70" Total Health (a.k.a. Life or HP) of
                      • Magroth
                      • Elban
                      • Dragon
                      • Elite Monster (if not all the same, like seems to be the case for XP, then nevermind)
                      • Normal Monster (-----" -----" -----" -----)
                      These are the base numbers that would scale with the 1.08^(n-7) factor, for Trial levels >=7.

                      If you are able to answer, and choose to do so, then thanks in advance! {Of course I realize it is subject to further changes, and I am asking about beta version 1.2.72}

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