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So, about that armor update...

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    So, about that armor update...

    I read in the latest War Gear patch notes:
    War Gear Update

    Combat mechanics changes:
    - Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now.
    Has anyone done the math on gemming for vitality vs armor for high level trials above, say, 120 TL?

    I keep seeing that the leaders on the BH leader boards gemming for vitality to survive Garm and Kara. But it seems like that's a dead end road because damage will eventually out-scale health. Damage reduction, on the other hand, scales with damage; the bigger the damage the more mitigated by armor. Or is it just a case of not being able to get damage reduction on BH high enough to matter (say, 90% - 95%)?
    WIZA KIZO YIJO 1935

    #2
    Hey ya know you got me thinking about it. So I started messing around with Diamonds VS Emeralds and Diamonds raise my Toughness level higher than Emeralds do and of course raised my armor rating almost 5%.

    So for Silver I created 2 Ephermal Rings with the Armor stat. Before I created them I noticed Vitality would give only 225 points, while Armor give 450. Coupled with 2 Briliiant Diamonds both give 650 Armor.

    It does appear to let me get hit a bit more before I die when I get swarmed by Mobs so Im liking the result.
    I used them to get my 2nd CT early. In screenshot I am wearing my pure XP rings again.


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    • 100licad
      100licad commented
      Editing a comment
      It’s twice on rings, but four times on gemstones so best to improve armor is by gemstones.

    #3
    What is your armor total and armor rating with those armor rings? My main BH has 6226 armor for 80.6% reduction. Just wondering how high another 1300 armor would increase total damage reduction.
    WIZA KIZO YIJO 1935

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    • Nhat
      Nhat commented
      Editing a comment
      Roughly 83.33% - all these should be correct: https://www.dropbox.com/sh/n236yo183...butes.xls?dl=0
      (Don't need Dropbox, just open in browser...)

    • LonesomeCrow1963
      LonesomeCrow1963 commented
      Editing a comment
      XP only rings
      7193 for 82.7% reduction
      Both Armor Rings
      8188 for 85.5%

      I have a Trillion Diamond +160 on a Talisman and a Brilliant Diamond +200 on my Cape.
      No other Armor increases to base stats.
      Last edited by LonesomeCrow1963; 09-07-2020, 03:39 AM.

    #4
    Thx Nhat and LonesomeCrow1963.

    So 8500 armor for 85% damage reduction and 13500 armor for 90%. 8500 might work. You can get that with 2 armor rings (Armor, CC, CD/AR), and vitality from 4 - 6 Celestials should give enough health. I may have to try it for the end of Season 4.
    WIZA KIZO YIJO 1935

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