Eternium
Eternium

Announcement

Collapse
No announcement yet.

Global cooldown, abilities queue, and mage's blink.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Global cooldown, abilities queue, and mage's blink.

    Game version: 1.4.8
    Windows/IOS/Android + version: Amazon Android (Fire OS 5.6.4.0)
    Device Model: Amazon Fire HD 8 (7th Generation)
    Map or Trial: Any, specifically tested in challenge 114 and Marcus' Village
    Player Type: Mage
    Player Gear: Apprentice x 6, Grand Magister's x 2
    Abilities: Arc Lightning, Frostbolt, Blizzard, Immolate, Blink, Celerity, Glass Cannon, Power Infusion
    Reproducible: 4/5 (happens often, but not always)

    Current situation (bug):
    1. Global cooldown countdown timer does not appear over Blink's HUD icon, and the icon does not get greyed out, unless Blink is fully charged for both uses. The cooldown does, however, apply.
    2. Blink does not enter the Abilities Queue.
    Expected situation (working):
    1. Global cooldown countdown timer is displayed for all abilities to which it applies, when it applies.
    2. Blink is added to the Abilities Queue, as with other casted (non-passive) utilities.
    Steps to reproduce the bug:
    1. Cooldown countdown:
      1. Cast Blink so that only one cast is remaining (Blink is one of the utilities that can be cast multiple times, and then recharges multiple times, indicated by the empty or filled circles under the ability on the HUD).
      2. Cast another utility (Immolate, for example) before Blink recharges.
      3. Blink will not show the global cooldown countdown, as the other utilities do. It is, however, unable to be cast.
    2. Abilities Queue:
      1. Enable Abilities Queue.
      2. Cast anything followed by Blink, in quick succession (e.g. two Blinks or Immolate followed by Blink).
      3. Wait for Blink to occur.
    Screenshots or Video of the bug:
    1. Cooldown countdown (Blizzard is showing cooldown from casting Immolate, Blink is not):
    Click image for larger version  Name:	Screenshot_2019-05-21-21-55-13.png Views:	0 Size:	284.0 KB ID:	136042
    2. Abilities Queue: unable to screenshot (and I can't do video).
    Last edited by Harkyn; 05-23-2019, 09:34 PM. Reason: got the instructions in the wrong order

  • #2
    This seems to be present in 1.4.11.

    Comment


    • #3
      Global cooldown is a massive hindrance to mobile play. Most of what I swipe is ignored, and the time taken to do so is lost. Most of this is hoping that blink has recharged but, with no visual feedback, guesswork is the only option.
      Sometimes, when casting blink, the game shows "Blink" where it was swiped, even though it does nothing. This is difficult to screenshot during normal play but looks similar (I think the text is actually white) to the following:
      Click image for larger version

Name:	Screenshot_2019-08-08-00-39-35_kindlephoto-35277699.png
Views:	144
Size:	311.0 KB
ID:	144331

      Comment


      • #4
        Originally posted by Harkyn View Post
        Global cooldown is a massive hindrance to mobile play. Most of what I swipe is ignored, and the time taken to do so is lost. Most of this is hoping that blink has recharged but, with no visual feedback, guesswork is the only option.
        There is visual feedback, there are two holes in the Blink Icon, they turn white for a recharge. The problem is you have to look, instead of looking at your battle. For me having it tell you in the middle of the battle screen that an ability is recharged is deadly (but then my cooldown is so fast I can barely draw the runes quickly enough). The best way is to get a sense of time from practice so you don't need to look.

        Comment


        • #5
          I think in general global cooldowns should be made even longer and more reliable for mobile. Just let me queue up a few abilities in advance since drawing the signs is time consuming. I think it's a step in the right direction, and I'd love to see a much longer global queue for sign drawn abilities, and even the ability to queue up several abilities.
          totally agree with blink feeling buggy and annoying to use atm btw.
          Mainly Mobile, Mainly Mage
          Teran - CL2000

          Comment


          • #6
            A lot of the time I had the sign being to small, not understood or fired slightly off target because you are drawing in a hurry. It would be nice to have the option of tapping the ability then tap the direction. Left hand taps ability, right hand direction. For the gamers who do not like this, as I said, an option.
            Michael Garrison St George 688

            Comment


            • #7
              Originally posted by StGeorge688 View Post
              A lot of the time I had the sign being to small, not understood or fired slightly off target because you are drawing in a hurry. It would be nice to have the option of tapping the ability then tap the direction. Left hand taps ability, right hand direction. For the gamers who do not like this, as I said, an option.
              Michael Garrison St George 688
              The problem is you have to look, instead of looking at your battle. For me having it tell you in the middle of the battle screen that an ability is recharged is deadly (but then my cooldown is so fast I can barely draw the runes quickly enough). The best way is to get a sense of time from practice so you don't need to look.

              Comment

              Working...
              X