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Whirlwind animation in 1.4.11

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  • Arawn
    started a topic Whirlwind animation in 1.4.11

    Whirlwind animation in 1.4.11

    Whirlwind graphic is up above the character instead of at character level. I've only seen this on Morgenheim though

  • Shilien
    replied
    Originally posted by RockDoc View Post
    ... I found it more difficult to tell where my warrior was hitting when it was raised above character level.
    +1

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  • RockDoc
    replied
    After my post above I started paying more attention to WW, and it is the overhanging whirlpool in only some of the levels and not all. As Nhat pointed out, mainly where the scene has different elevation levels. I also noticed I found it more difficult to tell where my warrior was hitting when it was raised above character level.

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  • Nhat
    replied
    Still there in 1.4.12 (Android Beta). The animation is shifted about half a screen up, at 100%, you can see it more clearly at 150%. Also, the same thing happened to those red "aggro" marks above the mobs, shifted up as well.

    Doing full re-install now to see if that changes anything, will update here with ss (phone out of battery...)

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    Edit:
    Still there after full re-install, seems to only happen in maps with multiple heights...

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    Last edited by Nhat; 07-12-2019, 12:44 AM.

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  • RockDoc
    replied
    I've seen it every time I use it, but I've only done a couple of story and trial levels since the update.

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  • Arawn
    replied
    Originally posted by RockDoc View Post
    It's like that anytime you use whirlwind, regardless of story or trials. I think it's just part of the new enhanced visuals that the devs are incorporating into the game. I think it allows the whirlwind to be more apparent and easier to see than when at ground level in mobs.
    I haven't seen this in trials yet and it doesn't happen on every story map. I've only checked 4th world so far and it happens on 41, 43, 45, 47, 50, 51, and 53

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  • ShotDead
    replied
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  • RockDoc
    replied
    It's like that anytime you use whirlwind, regardless of story or trials. I think it's just part of the new enhanced visuals that the devs are incorporating into the game. I think it allows the whirlwind to be more apparent and easier to see than when at ground level in mobs.

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  • Shilien
    replied
    The same!

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  • Huit
    replied
    Yep, same here:

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