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Worst bugs/flaws in trials

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    Worst bugs/flaws in trials



    1. What is up with mob speed?
    2. What is up with mob speed?
    3. The 'Deceitful' mobs (undead mages) clone themselves, and their clones' damage is many times greater - they kill you with one shot

    A small one: potions and apples grayed out. It's hard to see when they are off cooldown

    Not bugs, but still worth considering:
    1. Bosses are not silenced by frostbeam. The main issue is with Elban: he can do any of his attacks while your hero beams at him, thus stopping the beam. Because of this it takes forever to kill him at higher trials. You often prepare the whole sequence, start beaming, and lose it because he decides to cast something at random. He also gains CC immunity faster, which makes things even harder (longer). It is not normal for a boss fight to last 6:30 minutes (in a successful trial with no deaths).
    2. Mobs also gain crowd control immunity way faster than before. Is that intentional? It makes gameplay more chaotic. Could get used to it, if mob speed is reasonable.
    3. When you point further away when casting beam, your hero runs there (usually to his death). Again could get used to it, if mob speed is reasonable.
    Mage: Anba
    Bounty Hunter: Gemma
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