I play eternium for about 2 years. I love the game and the reason I write this post is to help it improve.
I devoted about one whole day to test in training grounds the warrior skills and make the calculations for each skill to see which ones work properly and which not.
Rending slash: The skill description is wrong. The AOE component affects the main target too. So it should not state that "hits all other targets", but "all monsters around the target (including the target)". The DOT works fine.
Charge: The skill says it does 300% weapon dmg but does 200% instead.
Battle Rage: The skill says that it increases dmg by 30%. The character icon says 20%. The tests showed that it is 20%. So, u need to fix bother the icon and the dmg factor.
Fire Lilly trinket: The description says that increases dmg by 200, 300, 400, 500% but it's wrong. With a green Lilly of 200% increase I expect to see a x3 factor in dmg, but I see x2. So the description should change to depict an increase of 100-400%, resulting in dmg factor of x2-x5.
Storm of swords: Nowhere is defined the number of hits (swords). Tests showed that they are 12-15. Please clarify it.
Whirlwind: Description says 600% dmg, but in practice it is 600% PER HIT for the duration of 4secs. This means that for a speed of 5 hits per sec WW does 600x5x4=12.000% dmd total. Please clarify.
Whirlwind proc (warlord 2): The duration should be clarified. It is not 4secs as normal WW, but 1sec instead.
Cleaver: Item says increase by 1200% but in practice is 400%, meaning x5. Please fix either description or dmg calculations to match.
General % issues: The is a major conflict in the description of how % work. When I have many items that give % let's say physical dmg, the total dmg increase comes after u add all the bonuses. So two bonuses of 20% result in 40% bonus and not in 1,2x1,2=1,44 so 44% increase. This is ok. But when it comes to other stats, like armor, u need to have in mind there is a hidden 25% bonus from champion points. So if a skill says 10% increase in armor it is in fact additive to the 25% so total armor is increased by 35% from base armor.
Thank u, I hope it helped.
To be continued
I devoted about one whole day to test in training grounds the warrior skills and make the calculations for each skill to see which ones work properly and which not.
Rending slash: The skill description is wrong. The AOE component affects the main target too. So it should not state that "hits all other targets", but "all monsters around the target (including the target)". The DOT works fine.
Charge: The skill says it does 300% weapon dmg but does 200% instead.
Battle Rage: The skill says that it increases dmg by 30%. The character icon says 20%. The tests showed that it is 20%. So, u need to fix bother the icon and the dmg factor.
Fire Lilly trinket: The description says that increases dmg by 200, 300, 400, 500% but it's wrong. With a green Lilly of 200% increase I expect to see a x3 factor in dmg, but I see x2. So the description should change to depict an increase of 100-400%, resulting in dmg factor of x2-x5.
Storm of swords: Nowhere is defined the number of hits (swords). Tests showed that they are 12-15. Please clarify it.
Whirlwind: Description says 600% dmg, but in practice it is 600% PER HIT for the duration of 4secs. This means that for a speed of 5 hits per sec WW does 600x5x4=12.000% dmd total. Please clarify.
Whirlwind proc (warlord 2): The duration should be clarified. It is not 4secs as normal WW, but 1sec instead.
Cleaver: Item says increase by 1200% but in practice is 400%, meaning x5. Please fix either description or dmg calculations to match.
General % issues: The is a major conflict in the description of how % work. When I have many items that give % let's say physical dmg, the total dmg increase comes after u add all the bonuses. So two bonuses of 20% result in 40% bonus and not in 1,2x1,2=1,44 so 44% increase. This is ok. But when it comes to other stats, like armor, u need to have in mind there is a hidden 25% bonus from champion points. So if a skill says 10% increase in armor it is in fact additive to the 25% so total armor is increased by 35% from base armor.
Thank u, I hope it helped.
To be continued
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