Originally posted by lama75
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You were right, my main thrust was about the consistency of the challenge presented. It can get frustrating when mapRNG isn't in your corner and you are trying to move up in the waning hours of an ANB event. I was there,trying to eek out one more level with 40mins left and damn ghost packs keep showing up (I was SW).
I think the current setup is fine for just honing skills and get some loot as long as immovable obstacles such as elite healers are changed.
But for LB, like you said, I do prefer a more fixed setting. The other consideration is that we have a great variety of mobs, it would be disappointing to eliminate much of that variety for the sake of consistency. As long as skeleton archers are the unicorns for mages and ghosts are the bane for SWs, I don't really think the current trial system is fixable to offer both consistency of challenge and preserve the variety of challenge. You see consistency and variety are opposites.
But I do believe it is possible to have BOTH. All you need is revamp the LB to be based on the combined scores of "Boss Specific Challenge Towers". Yes it is just a new name for my old suggestion.
Let's say we have 5 bosses. The maps can still be randomly generated, but the mobs will be specific to each boss. I think it makes perfect sense to only have mob types that appear in the boss maps in the story mode. This drastically cuts down the variety of mob types one will face when moving up in the challenge tower of a particular boss. You get the consistency this way. Since there are 5 bosses (more in the future), you have a different selection of mob types with each boss. So you still have the variety of challenge when you consider across all the boss challenge towers.
There both consistency and variety in the setup. Additionally different classes will naturally be better or worse against certain bosses. This setup allows one to explore the absolute ceilings of each build since difficulty with a particular boss doesn't stop one's progress anymore with other bosses. So in the end, I truly believe this LB setup gives the best representation of a player's skill/build what have you all the while preserving the wide range of challenges all environments and mob types get to offer (ie you can't just skip what you aren't good against).
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