Originally posted by Buppy
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The ability to craft a specific set piece (and even to select the attributes that you want for that piece) is what made the difference in more players hitting TL90 than last time. Instead of waiting for a "lucky" drop, you could craft the exact piece you needed to complete a set. Plus, the time limit most likely made players think more carefully about their decisions than they otherwise would. I waited until the last day before finally giving up and crafting a legendary set piece with enough movement speed to push through the last few trials. This was the first ANB where I never got a full set of gear; I ended up having to push with 2 Jugg/2 Adv/2 Defender. Never made it to TL90 mostly due to not creating enough balance between damage and toughness for my warrior; a more experienced player would not have made the same mistake.
I agree that the only way to create a "perfectly" level playing field would be to put a cap on the total number of gems that a player could use in each event (whether they were stockpiled in advance or purchased during the event). Then no one could complain that another player had an unfair advantage or that the game had sold out to P2W. I think that if it weren't for the unknowns surrounding the new "medals" people would be more chill about how this first round turned out. Like you said, the leaderboards didn't really change all that much, because the top players have skills and found a way to work around the game's challenges. But the medals seem to have the potential to make this a game of haves vs. have nots, especially if the next round starts off by giving the top players a "head start" based on having better medals with more perks.
Hats off to the developers for continuing to experiment with ways to balance out the event play! For me, this was the most challenging ANB so far.
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