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  • Terranisaur
    replied
    Originally posted by lmcelhiney View Post

    To me the value of the Season Pass is that you double all of your normal farming gains, as well as Boosters used -- that all goes into the Bank. In addition, you can USE those farmed items in normal play without affecting what you have banked.
    Totally agree - 10k gems and 10 million gold is no joke for sure...

    Your comment seems to indicate that 'Boosters used ... goes into the Bank'. Is that what you meant? I don't see any indication that boosters we use during the season will be added to the bank.

    Leave a comment:


  • Guest
    Guest replied
    My biggest question here is, if we have an ANB during the season, is it worth not doing any of the levels to get the awards now and waiting for ANB so that your ANB character can reap the benefits?

    Leave a comment:


  • lmcelhiney
    replied
    Originally posted by Terranisaur View Post
    Is it though? I thought it was pretty fair... You don't get much on the top row except for cosmetics, some gemstones, mats and boosters. I thought this was entirely not pay to win and fair. I mean, you could just buy a few months of 100gems per day and buy all of the top row rewards for cheaper than the season pass I'm pretty sure... The one exception to this is the legendary crafter's crate at the end. Still, I'm pretty sure $10 = 2.5 monthly 100 gems per day = 75 x 100 = 7500 gems, I think you could buy all the top row rewards including the crafter's crate with some gems left over...
    To me the value of the Season Pass is that you double all of your normal farming gains, as well as Boosters used -- that all goes into the Bank. In addition, you can USE those farmed items in normal play without affecting what you have banked.

    Leave a comment:


  • Terranisaur
    replied
    Thanks for starting a first impressions thread like this! I think you bring up some good points and I'm excited to hear what other people have to think.

    Originally posted by BAgate View Post
    1) having trial progress rest when you are in the middle of a booster is not cool.
    I was in the middle of testing something with a boost, got kicked out of the current trial (ruining hours of setup) and then got my trials reset. Kind of brutal, but eh... I was pretty pumped to see the new content!

    Originally posted by BAgate View Post
    2) Not a fan of changing max item level.
    I'm excited to figure it out. It is pretty brutal that all my items aren't 'the best' anymore. Idk we will have to flesh it out and see how it works. I did some highlevel trials and never got anything above lvl71. I crafted some lvl 73 things... but that's it.

    Originally posted by BAgate View Post
    3) the difference in season pass and not season pass is exponential. Not exactly p2w but damn close.
    Is it though? I thought it was pretty fair... You don't get much on the top row except for cosmetics, some gemstones, mats and boosters. I thought this was entirely not pay to win and fair. I mean, you could just buy a few months of 100gems per day and buy all of the top row rewards for cheaper than the season pass I'm pretty sure... The one exception to this is the legendary crafter's crate at the end. Still, I'm pretty sure $10 = 2.5 monthly 100 gems per day = 75 x 100 = 7500 gems, I think you could buy all the top row rewards including the crafter's crate with some gems left over....

    Originally posted by BAgate View Post
    4) can you compete in all 3 classes at once? This seems like a recipe for handing the elite a massive gift.
    The seasonal progress is account bound not character bound, so how is this handing people a gift? Maybe it is, but I'm missing it?

    Originally posted by BAgate View Post
    5) why do I not auto-collect rewards for making season levels? Making people manually click them is not only annoying, but easy to miss.
    I think this is sort of true and I agree with you. BUT - it is pretty fun to tap those buttons and get those rewards!

    Originally posted by BAgate View Post
    6) Why do you insist on labeling xp rewards with numbers when we have no way of knowing the numerical value of how many xp we have or how many we need for the next level. I have no idea whether it is worth it going for milestones because there is no point of reference.
    I think figuring out the point of reference is a fun activity we can engage in. I guarantee there are people doing the science right now! Try going out and killing 1 mob and see how much seasonal XP you get. Try crafting 1 rare and seeing how much seasonal XP you get. The the same things with different trial levels, different item rarities etc. I bet you can figure it out pretty quick.

    Originally posted by BAgate View Post
    7) Why is the season so long? Will we have events during the season, or are those on hold until after the season?
    The season length is kind of curious, but I think could be pretty cool... I'm assuming they will have other events during the season, including ANBs. I would be pretty shocked if this season replaced other events or ANBs and I think that would be a rather big mistake. I think it's something to augment ANBs and make the regular seasons more fun, since right now they are kinda boring compared to ANBs as leaderboard progress is somewhat meaningless.

    Leave a comment:


  • BAgate
    replied
    Thx. I looked right at that and didn't notice it.

    And I wish the devs would stop using discord to drop info like that. Blink and you miss it.

    Leave a comment:


  • Nhat
    replied
    6. You do see what you need for the next season level:
    Click image for larger version  Name:	Screenshot_2019-07-10-13-02-21.png Views:	0 Size:	251.5 KB ID:	140739

    7. Red mentioned on Discord that ANB will run during the Season...
    Last edited by Nhat; 07-10-2019, 03:10 AM.

    Leave a comment:


  • BAgate
    started a topic Feedback on 1.4.11 and season

    Feedback on 1.4.11 and season

    1) having trial progress rest when you are in the middle of a booster is not cool.

    2) Not a fan of changing max item level.

    3) the difference in season pass and not season pass is exponential. Not exactly p2w but damn close.

    4) can you compete in all 3 classes at once? This seems like a recipe for handing the elite a massive gift.

    5) why do I not auto-collect rewards for making season levels? Making people manually click them is not only annoying, but easy to miss.

    6) Why do you insist on labeling xp rewards with numbers when we have no way of knowing the numerical value of how many xp we have or how many we need for the next level. I have no idea whether it is worth it going for milestones because there is no point of reference.

    7) Why is the season so long? Will we have events during the season, or are those on hold until after the season?
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