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五行剑仙 Sword Immortal (new class)

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  • #16
    Metal:
    Starting from 0:
    2.5%dmg per level
    Starting from 5:
    +2.5% Armor Breach per level (Basically ignore 2.5% of target armor per level
    Starting from 10:
    2.5% CR per level
    Starting from 15:
    2.5% Physical Damage Reduction per level (Iron Skin)
    Starting from 20:
    +1% chance to summon White Tiger
    Starting from 30:
    +3% chance to summon empowered White Tiger
    Starting from 40:
    +5% chance to summon maximized White Tiger

    Metal is another offensive element. Mastery over the element means the plate armor used by one's enemies present little protective value (Armor breach). Eventually a master can form a thin sheath of metal over the skin to provide even more protection (think Colossus from Marvel).

    White Tiger summon: hits for 10000% WD
    Empowered White Tiger summon: hits for 20000% WD, always crit, Special: Melted Armor, for next 5 secs, Target's armor rating is 0.
    Maximized White Tiger summon: hits for 50000% WD, always crit, Special: Melted Armor plus Overwhelming Critical active for next 5 secs. OC has ICD of 10secs. While OC is active, consecutive criticals does 2x, 4x, 8x, 16x ... normal critical damage.

    I will leave the water and earth tables for next week... stay tuned..
    Last edited by Arionthe; 07-22-2019, 10:18 PM. Reason: DR is physical only
    GAQO KITO REZO 1934

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    • #17
      Earth:
      Starting from 0:
      2.5% dmg per level
      Starting from 5:
      2.5% Vit per level
      Starting from 10:
      2.5% Elemental Damage Reduction per level (Stone skin)
      Starting from 15:
      2.5% Power per level
      Starting from 20:
      +1% chance to summon Yellow Chimera
      Starting from 30:
      +3% chance to summon empowered Yellow Chimera
      Starting from 40:
      +5% chance to summon maximized Yellow Chimera

      Earth is the silent, strong type. So no frills and no tricks, just heaps of stats on top of stats. Earth feels not the blight of the elements. So the damage reduction is from the elemental sources instead of physical. This contrasts with Metal, which is a physical damage reduction.

      Yellow Chimera summon: hits for 10000% WD
      Empowered Yellow Chimera summon: hits for 20000% WD, always crit, Special: Stoic Mountain: negative conditions are removed from the player, such as slow, freeze, burning, stunned etc but not DoT effects.
      Maximized Yellow Chimera summon: hits for 50000% WD, always crit, Special: Stoic Mountain plus Silence: target unable to use any abilities for 3 secs. ICD 10 secs.
      GAQO KITO REZO 1934

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      • #18
        Water:
        Starting from 0:
        2.5% dmg per level
        Starting from 5:
        +2.5% LoH per level (leeching blood)
        Starting from 10:
        +2.5% dmg as DoT poison over 6 secs
        Starting from 15:
        +2.5% refraction damage (see passive, water splashes hence splash damage buff)
        Starting from 20:
        +1% chance to summon Ethereal Terrapin
        Starting from 30:
        +3% chance to summon empowered Ethereal Terrapin
        Starting from 40:
        +5% chance to summon Maximized Ethereal Terrapin

        Water is formless and hard to pin down. It grants control over one's blood and other bodily fluids. Thus it grants vampiric and poison buff. Its greatest defensive benefit actually comes from mastering the element completely.

        Ethereal Terrapin summon: hits for 10000% WD
        Empowered Ethereal Terrapin summon: hits for 20000% WD, always crit, Special: Turning blood to poison: Accelerate the DoT on the target effect 20x for the next second (shockwave mechanic but not stackable with itself).
        Maximized Ethereal Terrapin summon: hits for 50000% WD, always crit, Special: Turning blood to poison, plus Formless Water: player immune to critical hits for 5 secs, ICD 10 secs.

        There you go. Each element being distinct and thematically coherent. Benefits are progressive enough to encourage specialization while jack of all trades can still be competitive. Not sure if this class is missing any feature/element at this point.
        GAQO KITO REZO 1934

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        • #19
          For sure this is unbalanced, for sure you need to tweak here and there.
          But... I'd love to play this!!

          Arionthe, as I already told you, I really like this and can only hope for an implementation.
          All thumbs up for your imagination put into this well-thought-out suggestion.
          Action-RPG-History: Diablo, Diablo2, Diablo3 ... Eternium

          Bronze2: #62 Warrior (Dekay) TL118
          Silver2: #33 Mage (Nancy) TL129
          Gold2: #20 Mage (Nancy) TL131

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