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ANB and Master Crafter Perk

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  • Terranisaur
    replied
    To be honest, I don't really see any legit players crafting lvl 74+ weapons anyways. It's just mathematically difficult/impossible due to the time constraints of ANB. Plus, there's no gem-efficient way to buy gold that I know of right now.

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  • ShotDead
    replied
    I think the whole idea behind MC perk was to make it a crucial factor in ANB

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  • Terranisaur
    replied
    I'd prefer the entire fate of my event not be left up to a lucky drop either! But I agree, weapon power levels in ANB seem like an issue.

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  • Arionthe
    started a topic ANB and Master Crafter Perk

    ANB and Master Crafter Perk

    Given the potential power increase inherent in level 74+ weapons over even the cbox 70, how about disable the master crafter perk entirely for ANB toon. This way high level crafting can't be gamed to give certain people advantage. Leave the lucky drop situation in place so that there is a chance a good player paired with a lucky drop can beat out a great player with no lucky drop. ANB isn't meant to be entirely even. Otherwise we should all be given topped out gear as ephemeral boxes for event use.
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