Originally posted by aQuaNowBan
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TL100 is too easy to clear on ANB. Anybody can do this.
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Last edited by Anjaeka; 08-22-2019, 09:20 AM.
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Anjaeka I agree with your opinion that some of my expression make you sick and feel bad.
So, I regret about my some of sentences which including grand mother.....
Anyway I didn't intended "players who pay money should be the only ones that the developers listen to.". I should include "only" in those sentence. My poor english :-(
Devs need to earn pay because they worked hard for making game and the value of game is indicated by creating added value. that's how capitalism works.
In this perspective, I thought TLs/rewards should be rearanged more difficult.
No-paying for Eternium is not a justice.
It is just a way to enjoying game but it is not nessacery for the surviving of this game.
Now I know you have different opinion.
But it means not my opinion is wrong.
To anybody,,,
Does TL100 difficult for you?
Just buying small bag of gem could be an option to enjoying this game.
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135 is easy if you know how to use the exploit to create all L74s
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Originally posted by Oldandslow View PostThought I'd logged onto a Blizz forum for a moment. Well since I only made 91 and my wife 85 I guess we shall cut our financial losses and uninstall the game now.
Bye everyone, thought this place was different, didn't think we had elitist types on here, it was fun while it lasted.
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Thought I'd logged onto a Blizz forum for a moment. Well since I only made 91 and my wife 85 I guess we shall cut our financial losses and uninstall the game now.
Bye everyone, thought this place was different, didn't think we had elitist types on here, it was fun while it lasted.
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Originally posted by aQuaNowBan View PostShade Glow Good point.
But, to make this game more challengeable, the rewards should be adjusted a bit more detaily as TL80 : lv70 celestial cube and TL100 : lv72.
We still don’t even have a definitive answer on what level the Celestial cubes are going to be in silver and gold. Supposedly, we were going to get level 71 cubes in bronze. I have yet to see evidence of one.Last edited by Anjaeka; 08-22-2019, 05:58 AM.
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Shade Glow Good point.
But, to make this game more challengeable, the rewards should be adjusted a bit more detaily as TL80 : lv70 celestial cube and TL100 : lv72.
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Originally posted by aQuaNowBan View PostAnjaeka We can play this game without money.
So, at the beginning, nobody pay for this game.
Before pay money, every user try to do everything to enjoy or to get some rewords.
During that process the users spend their time a lot to plying, studying and sharing information.
You cannot separate the kind of users, as, paying user vs. nonpaying contributor users.
Paying users also do the contribution you told.
Like I said, no-one pay for this game at the beginning so it is very very very very important to make them pay in many faces.
First and last of all, it’s indispensible for making game. Devs are doing their work to survive.
Do they want to make no paying users happier and happier? I don’t think so.
So I wanted to discuss how to make game more challengeable, how to give some specialties for enthusiastic users and how to get some more money to developing Eternium.
And as Shielen and I did, we are having a nice discussion ;-)
This is my first time in this forum…….. So what?
You don’t want to listen to me? Don’t listen~ I’m OK ;-)
I am not a super heavy casher for them, but I spent my money occasionally.
As I wrote on my article, I made a new account for this test. Plz read carfully ;-)
Something to take into consideration.... Celestial cubes are no longer the “ultimate prize” they once were. This isn’t simply because of the ease with which they can now be acquired compared to even 6 months ago. Celestial cubes become obsolete every time the game is updated with new gear, higher levels, etc. (Speaking as someone who has a full set of level 70 Apprentice gear that is now only worth salvage.) Also, gear in general becomes obsolete when devs decide to nerf stats on some and buff stats on others. (ELR vs. Arcanist for mage is a prime example.) Multiply this by the number of different characters each player has to equip for each account they have.... it’s never ending. Soon we’ll have a new hero category to add to the list and new gear sets. THIS is the reason the devs made Celestial cubes easier to get. End game gear is always changing, always evolving.
Also, if you want your suggestions to be taken with any kind of seriousness, I would suggest that you not insult the 80% of the player base that doesn’t perform the way you do, or to your “standards”. ALL legit players have a say in this game whether they pay a lot of money or not. And just so you know, people who don’t agree with you are also allowed to comment on your post since it is, in fact, a public forum.
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Anjaeka We can play this game without money.
So, at the beginning, nobody pay for this game.
Before pay money, every user try to do everything to enjoy or to get some rewords.
During that process the users spend their time a lot to plying, studying and sharing information.
You cannot separate the kind of users, as, paying user vs. nonpaying contributor users.
Paying users also do the contribution you told.
Like I said, no-one pay for this game at the beginning so it is very very very very important to make them pay in many faces.
First and last of all, it’s indispensible for making game. Devs are doing their work to survive.
Do they want to make no paying users happier and happier? I don’t think so.
So I wanted to discuss how to make game more challengeable, how to give some specialties for enthusiastic users and how to get some more money to developing Eternium.
And as Shielen and I did, we are having a nice discussion ;-)
This is my first time in this forum…….. So what?
You don’t want to listen to me? Don’t listen~ I’m OK ;-)
I am not a super heavy casher for them, but I spent my money occasionally.
As I wrote on my article, I made a new account for this test. Plz read carfully ;-)
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Trial 100 is difficult 4me
I hv to struggle to obtain it (nice)
Thank u
Last edited by CountBelzebul; 08-22-2019, 04:40 AM.
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Originally posted by aQuaNowBan View PostTL100 is too easy to clear on ANB. Anybody can do this.
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Originally posted by aQuaNowBan View PostI think even my grand mom could,,, lol
Anybody can get TL100 without money, but aQua can not :-) lol.. lol.. lol.. Hahaha
For this test, I made new account.
I only spent 321 cash gems.
Skill windows : 10+25+20+50=105
Mercenary windows : 25+50=75
EXP. Accessory : 6+21+39=66
EXP. Drug : 75
Total gem used : 105+75+66+75=321
TL100 took only 4 hrs of play time.
It means that clearing TL100 for 2 celestial items is not good for making money for devs.
Why don’t you raise TLs for celestial as TL100 and TL120.
I love this game and I hope Eternium to develop and improve.
Plz making money efficiently as possible as you can and change the game engine for decreasing bugs and stabilizing my lovely Eternium.
Don't listen to the users who don’t pay for you, who only talks..
As far as “paying” vs “non paying” players... There are many ways to support this game. Paying cash and watching ad boxes are only two of them. The feedback and suggestions provided by players who spend countless hours playing the game experimenting with different characters and gear, and those players who have spent their own valuable time calculating and providing spreadsheets and formulas to benefit the rest of the player base is just as valuable, if not more so, than just paying cash.
You being a self proclaimed new player who is new to the forum and admitted to not spending any money on their ANB character, I have to wonder why the devs or the community should listen to you either.
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Originally posted by aQuaNowBan View Post... So if Devs set up TL80 get lv70 celestial cube, TL100 : lv71 and TL120 : lv74... that might be better to encourage challenge and to open users wallet ;-)Maybe, 130 for 75 and 125 for 74 would fit each other better?
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Deepz Good comment!
I got another idea from your comment~
Since we have 71-75 level items for now, So if Devs set up TL80 get lv70 celestial cube, TL100 : lv71 and TL120 : lv74... that might be better to encourage challenge and to open users wallet ;-)
Shilien Thank you for the comment~
I agree with your opinion.. but you know.. the devs and Travis need to be eatten for surviving.. haha
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