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Love the general idea of trying before purchase. It can be regular shop with all shadow items one may want, whichever stats or lv or jewelries. Items are sold for gems or gold. Their life expires after an hour of real playing. Trials taken with them don't count in LB, don't unlock next TLs but show all the usual statistics.
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Originally posted by lmcelhiney View PostIf it were truly random, you'd have the same probability of getting a Level 75 as getting a Level 70.
Originally posted by Wagstaffer View Post
Reading that back it actually doesn't make any sense,iI'm talking about my statement of course. I remember shade made a thread and it was concluded that you should be able to craft a 75 within 39 attempts I believe. You receive some sort of a bonus with each craft of the same item in a row also. All of that makes me believe it isn't random but I don't know any other way to refer to it other than rng.
Quick summary of what Shade thinks is probably how they are doing crafting RNG: The game adds/removes 'luck' to your crafting chances to have less variation in outcome over smaller sample sizes. This means the overall odds do not change over traditional RNG; however, it will help avoid long unlucky streaks (or extremely lucky streaks).
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Yes, I agree there has been a lot of empirical data posted that is worthwhile. If it were truly random, you'd have the same probability of getting a Level 75 as getting a Level 70. I believe that there are just very tight "filters" added to reduce the number of Level 75s which are allowed. Sort of like the opposite of those which were used when the CEs started appearing in locked chests!
I have noticed that the crafting graphic will show a lower level and then switch to higher level(s) in the animation. When I got a Level 74, it first showed Level 72 and then switched to Level 74.
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Originally posted by lmcelhiney View Post
Test the RNG? If it is truly random, then I wonder the value in taking a discrete sample of the statistics.
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Originally posted by Wagstaffer View Post
Unlimited gold and crafting materials to test the rng
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Originally posted by Tin Man View PostWell, if we are tossing in the whole kitchen sink then there is:- Gemstones
- Companions
Is there anything else that we are missing?
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Well, if we are tossing in the whole kitchen sink then there is:- Gemstones
- Companions
Is there anything else that we are missing?
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So far we have:
- weapons and armor
- jewellery
Lets throw some enchants
Any other idea's?
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That would be pretty cool especially if they added jewelry into the mix. There are some things I'd like to try with all of the so called worthless stats but I won't waste resources to test them or the time it takes to make the jewelry.
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Exactly Imcelhiney! Sometimes it's difficult th put all thoughts in right words. Sorry. Not a native writer
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So, a trial of different configurations to check on the results, rather than just a test of what you already own?
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New Training Grounds Idea
What about new stuff where u can choose all the sets of armor and weapon of whatever lvl u like a have run like in trials to test whatever is there.
I would go for a run with Full set od adventure lvl75 + Deidra Resolve
Watcha think?Last edited by Wolf86PL; 08-28-2019, 08:34 PM.Tags: None
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