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  • Jose Sarmento
    replied
    I've rechecked and Flurry does NOT slow the trial timer.

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  • 123Klutz
    replied
    Originally posted by Jose Sarmento View Post

    It didn't (that's why it helped with the cooldowns, which didn't slow either), but I'll have to recheck... could be something they "fixed" and kind of forgot in the release notes.

    If it does slow the timer, it's quite universally useful, I agree. Even if the damage is not as impressive as it once was.
    It is a big health potion indeed, very useful in some cases, for instance

    - too many mobs pulled
    - cancel the stun(it works sometimes, not always)
    - teleport to the boss
    - Magroth enraged
    and so forth

    cancling the animation would be a big nerf
    Last edited by 123Klutz; 10-11-2017, 06:18 AM.

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  • Jose Sarmento
    replied
    Originally posted by Humus View Post
    I'm pretty sure the timer does slow, it looks like it does to me, although maybe that's just my slow frame rate. I actually like using it especially by bosses.
    It didn't (that's why it helped with the cooldowns, which didn't slow either), but I'll have to recheck... could be something they "fixed" and kind of forgot in the release notes.

    If it does slow the timer, it's quite universally useful, I agree. Even if the damage is not as impressive as it once was.

    Leave a comment:


  • Humus
    replied
    Originally posted by Jose Sarmento View Post
    The timer does not slow, just as cooldowns do not slow but continue normally. Only mobs are slowed.
    When you're struggling for life, it's a breath of air. When you're trying to maximize DPS to finish a boss within the timer, it would be a nuisance (if auto-proc'ed).
    I'm pretty sure the timer does slow, it looks like it does to me, although maybe that's just my slow frame rate. I actually like using it especially by bosses.

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  • Jose Sarmento
    replied
    Originally posted by Humus View Post
    Why would I not want slow time? Trials are time limited so any help with the timer is great.
    The timer does not slow, just as cooldowns do now slow but continue normally. Only mobs are slowed.

    When you're struggling for life, it's a breath of air. When you're trying to maximize DPS to finish a boss within the timer, it would be a nuisance (if auto-proc'ed).

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  • Humus
    replied
    Originally posted by Jose Sarmento View Post
    I do the very same thing! But for it to be an auto-proc, you would NOT want the slow-time -> it would have to be "instant".
    Why would I not want slow time? Trials are time limited so any help with the timer is great.

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  • Jose Sarmento
    replied
    Originally posted by Humus View Post
    I use Blade Flurry to slow time, removing the animation would nerf that. It's how I beat a bunch of trials since it moves you quickly around so you avoid arrows and you do more hits so you get more loh.
    I do the very same thing! But for it to be an auto-proc, you would NOT want the slow-time -> it would have to be "instant".

    Leave a comment:


  • Humus
    replied
    Originally posted by Jose Sarmento View Post
    Right, it shouldn't be auto. For auto it would have to work differently ("instant" damage, no animation or single-flashing-whirls short animation). AND it badly needs buffed up damage and improved targeting.

    I liked this gesture idea, but the "<" should, IMHO, be alloted to a 4th skill. I think that double-tapping an enemy while the icon is active would be a better option. Worst that could happen is you miss the double-tap (or it gets misinterpreted) and don't Flurry but keep attacking.
    I use Blade Flurry to slow time, removing the animation would nerf that. It's how I beat a bunch of trials since it moves you quickly around so you avoid arrows and you do more hits so you get more loh.

    Leave a comment:


  • Jose Sarmento
    replied
    Right, it shouldn't be auto. For auto it would have to work differently ("instant" damage, no animation or single-flashing-whirls short animation). AND it badly needs buffed up damage and improved targeting.

    I liked this gesture idea, but the "<" should, IMHO, be alloted to a 4th skill. I think that double-tapping an enemy while the icon is active would be a better option. Worst that could happen is you miss the double-tap (or it gets misinterpreted) and don't Flurry but keep attacking.

    Leave a comment:


  • 123Klutz
    replied
    Originally posted by FendyBt2 View Post

    nice... and if we didn't use it, it should be stacked and the next trigger will add more stack and so on... unless it is auto execute then all is good...
    you probably don't want it auto when bosses are casting skills

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  • FendyBt2
    replied
    Originally posted by 123Klutz View Post
    How about this?

    Click image for larger version

Name:	BLADE FLURRY.png
Views:	420
Size:	272.0 KB
ID:	69573
    nice... and if we didn't use it, it should be stacked and the next trigger will add more stack and so on... unless it is auto execute then all is good...

    Leave a comment:


  • 123Klutz
    started a topic Blade Flurry

    Blade Flurry

    How about this?

    Click image for larger version

Name:	BLADE FLURRY.png
Views:	420
Size:	272.0 KB
ID:	69573
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