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Don't clear mobs near random starting position

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    Don't clear mobs near random starting position

    This would help address one issue for farmers and provide consistency for runs. It doesn't solve the backtrack issue (TBD, for example), but it would be better than what we have now. Farmers shouldn't have much difficulty being dropped in the middle of a pack if that's the RNG result. Happens all the time in Trials.

    Meanwhile, players trying to complete story mode should get several tries on each map at each difficulty level before random starts kick in.
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