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Alternative (lighter on GPUs?) Immolate effect
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This was a problem in 1.2.93/94. Event progress would "bleed" into accounts created on the same device. It's fixed in 1.2.96 (now available).
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Originally posted by Theguywithanapron View PostOk
Edit:
Unless you have multiple screens that are overlaying each other, but it doesn't look that way...
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Originally posted by Theguywithanapron View PostWell, It says my achievements have been achieved on this account. I was referred by my brother. Could it be because it's a desktop pc? Do i need to activate/create my account on an android phone then switch to pc to be eiligble for rewards? Event Rewards, I'm recieving the bonus exp for my event hero but i'm not being mailed my rewards
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Well, It says my achievements have been achieved on this account. I was referred by my brother. Could it be because it's a desktop pc? Do i need to activate/create my account on an android phone then switch to pc to be eiligble for rewards? Event Rewards, I'm recieving the bonus exp for my event hero but i'm not being mailed my rewards
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Upgrade your computer or turn down your settings or switch up your gear if it's that much trouble. By the way, does anyone know why I can't recieve rewards? I have an event character but i'm not recieving any of the rewards
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Originally posted by mhediv View PostJust nerv it a little and put the actual immolate cooldown on the set, not per attack. then you wont have 10 immolates on the screen, it sucks anyway that there is only 1 option to play mage, like every mage in the top 100 is the same, that is so boring.
And that won't be a huge nerf like you said.
Anyway it's a matter of time until this set gets a nerf, or the others get a buff, or a new even stronger set will appear.
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Originally posted by mhediv View Post
Mate, your understanding is a bit slow. lol it should be clear the first time, now you're still not sure.
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Originally posted by Rytrik View Post
So if I'm understanding correctly, you want the spell on the set to have a ~14 second cool down? Is my understanding correct?
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I've done some experimenting with this, idk if it has any value but here's what I've noticed. The game seems to work on a system of "ticks", which are shorter than the length of one frame. I'm not sure exactly how long they are. However it can easily be noticed - if you select the "framerate cap ON" option, the frame counter will display roughly the same number (~60fps at all times on sufficient hardware) however it will frequently spike as high as 64fps and as low as 47fps, specifically when a skill is casted. I believe this is because the game is attempting to render a greater number of "events" (skill casting messages, effects, etc) on the same frame, whereas with the framerate cap off, these things are rendered on different "ticks", thus reducing the actual load on the GPU at any given point, despite the supposed "higher" framerate (even though it caps at a displayed 60 either way). I think the sudden greater load on the GPU is what causes this slowdown, as the game knows it needs to render all of these events during a certain frame, so it seems to "pause" momentarily to allow them to render. I would recommend turning the framerate cap "OFF" and seeing if it gives you a performance advantage. I want to be clear, I'm testing this on a PC, with an A8-7670k @ 4ghz, 8GB of DDR3-2400, an RX560, and a newer SSD. So while my hardware isn't exactly top of the line, it's faster than any mobile device. As well, i've tested this on my S8+ and found pretty much the same results, but mobile seems to have a little bit of lag no matter what I do so it's hard to seperate the effect I noticed from any background variables.
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