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SUGGESTION: Event Leaderboard Rewards
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Originally posted by strut v 900 View PostTo be honest i dont mind the back to backs. I wont do this again. Ill take 1 celestial every time it loops. I can get to an 80 in 20 hours play time. 2 hours a day.
And finally when pvp and co-op come,you will have the problem of superplayers with tons of Celestial who will break competition.Thus a broad view is necessary with regards to concerns relating to events.
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To be honest i dont mind the back to backs. I wont do this again. Ill take 1 celestial every time it loops. I can get to an 80 in 20 hours play time. 2 hours a day.
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Originally posted by strut v 900 View PostDraining indeed. I have put 16 hour days in everyday since the event and I am still worried about not getting a top 10 spot.
Is your hand still usable?How about your shoulders?What about other parts.............never mind.
This is my point when I say that this can lead to burnout,if not physically then mentally.There are some people who would not even want play this game after overexerting in event or two.Also as I have said before,this event is just too long.3-5 days at most should be norm,not nearly 9 days.And the frequency should be limited as well,having more than one event a month will be too much in my opinion.
Besides,most of the event seems to be just a grind fest.Just the same as regular game,but on steroids.People in event are gaining CLs which took months before,and reaching trials which may have taken year or so for some to achieve.This is not sustainable in my opinion.
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Draining indeed. I have put 16 hour days in everyday since the event and I am still worried about not getting a top 10 spot.
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I agree with making more rewards milestone driven. The time and energy needed to push for Top ## is draining, and most people won't be able to sustain it for long and won't look forward to it after one or two cycles. One of the things I love about this game (prior to the events) is that my progress is completely under my control. If I want better gear I just need to spend more time grinding trial bosses; if I want gemstones I just need to grind TBD/SoA/etc, if I want XP I grind trial trash mobs. But my ability to progress is not limited by someone else.
I understand that some people are competitive, and building more interaction and competition into the game will bring in more value / revenue for the game, and I am all for the developers having a profitable game. Unfortunately I have limited time to spend playing and will not be able to push even for Top 100 consistently. I don't mind people above me getting better rewards than I do, but 4x Celestial vs. 1x Celestial is a bigger gap than I would like.
All in all I think the event and rewards have been well-designed. The class leaderboards do show that Warriors need some serious balancing. And for the love of all that is holy, please make low level Warriors run a little faster. I don't know if I will ever play a Warrior again after how painful it was waiting for some MS on gear.
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Originally posted by Primus View PostBesides top 10,25,100 are tight numbers,for example- a last minute push for top 10 by someone can get some other guy kicked outside the top 10,thus really upsetting the latter.[/B]
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Originally posted by strut v 900 View Post+1
but you'd need to change the parameters
Like 100 is second celestial..
110 is third
And top 1% above 110 get 4th or something..
Hes right with only 10 players getting 4.
At the end of the day you can always take 1 new celestial every 9 days.. Its not a huge deal.
Personally I will o ly push for top 10 once. This time.. Then ill probs just go to 80 and stop there every time following. Let other people grab theirs. No biggie.
Also, I thought there was a mention that events would be monthly, not every 9 days. The frequency would obviously have a big impact on how long it takes a player to accumulate a full set of celestial gear.
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I completely agree with you,more people other than just a 100 deserve and need multiple Celestials.This items give immense advantage to holders thanks to an extra attribute,and thus to maintain the competition in this game more people should have multiple of them.
Besides top 10,25,100 are tight numbers,for example- a last minute push for top 10 by someone can get some other guy kicked outside the top 10,thus really upsetting the latter.A percentage figure like 1% can prevent this however,and at the same time people don't have to break their keyboards and hands trying to keep up with vicious competition for few top spots and also don't have to play for extreme amounts of time(which will also help those who don't have enough time to play).More reasonable playtime can also mean less burnout,I can honestly imagine some players in top 10 slowing it down a bit after the event gets over.
And finally this game isn't meant to be a pay-to-win,so the Devs should not have any problems in giving out more ultimate rewards to more number of people.So Devs read and consider the suggestions here very seriously.Last edited by Primus; 02-23-2018, 10:33 AM.
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I think it's ok the way it is. 95% of the rewards are practically participation awards, let's leave a couple of items for the really motivated players.
Besides, I find 135 celestial boxes to 100 players being a much more generous spread than just rewarding the top 3/5/10 players, especially considering that you can already get one for playing relatively casually.
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+1
but you'd need to change the parameters
Like 100 is second celestial..
110 is third
And top 1% above 110 get 4th or something..
Hes right with only 10 players getting 4.
At the end of the day you can always take 1 new celestial every 9 days.. Its not a huge deal.
Personally I will o ly push for top 10 once. This time.. Then ill probs just go to 80 and stop there every time following. Let other people grab theirs. No biggie.
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SUGGESTION: Event Leaderboard Rewards
Instead of rewarding additional celestial boxes to the top 10/25/100, please consider changing this to something with a better chance of success -- or milestone-based success. Currently there are over 11,000 warriors on the event leaderboard, so chances of getting even one celestial (aside from the TL80 box) are less than 1%. Getting one at TL80 is great, but the odds of additional celestials can be very discouraging to a large number of players.
A couple ideas:
- Top 1% / 2% / 3%
- TL85 / TL90 / TL95
My initial thought is that option #2 would appeal to more players, as we'd be competing with ourselves and not be discouraged by a handful of players that sink a lot of gems/cash to dominate top leaderboard spots. Plus, you may have a larger group of players spending a few dollars/gems to be able to hit TL95. Those elite players who want bragging rights could be immortalized via a running archive of leaderboard screenshots to still give them a reason to climb higher.
Overall, I love the event. It's a great idea, and you've done amazing work. Thank you for making a great game I can play at home on PC and via phone while traveling. This convenience and seamless experience is awesome.Tags: None
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