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Mukraiser / Elban's Scepter - Minions summoned

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  • Doctor888
    replied
    Originally posted by Coda View Post
    Since the OP kind of refers to the 'math' of how analyzing and comparing much damage each weapon does, I'm interested.
    Haha!

    I've really enjoyed reading your posts, Coda, and Nhat, on the maths behind it all.

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  • Trouble
    replied
    But does damage versus trash even matter?

    The final answer regarding usefullness, for me at least: Muk summons on attack, Elban summons on kill. This means Mukraiser is cranking out hassle-damage meatshields 100% of the time while fighting, even against bosses. Elban doesn't kick in until things are already dead, never against a boss.

    Use Mukraiser for distraction and ablative armor, and consider the miniscule damage a bonus.

    But don't let me stop you; science it up!

    Edit: And Diedre, adding effectively 10% more auto-attacks with an un-killable 100% uptime, should be the highest damage. I would be highly surprised if Muk minions get anywhere close.

    Edit#2: OP, because every attack/skill scales off of weapon damage, I personally used the highest damage, unnamed weapons I could find until I could make a Celestial Mukraiser with equivalent damage.
    Last edited by Trouble; 07-24-2018, 03:13 PM.

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  • Coda
    replied
    Since the OP kind of refers to the 'math' of how analyzing and comparing much damage each weapon does, I'm interested.

    First, let's agree that a Muk is preferred over an Elban, because a Muk will summon more minions. Hmmm maybe not... if the Elban Skeletons do a lot more damage "per minion" or have a lot more HP/armor "per minion" than the Muk Merloks... If that were the case, maybe the Elban's equalizes in some way.

    Maybe the easy part is the Deidre where we can fairly safely assume that the damage is +10%. Has this been tested and proven?

    As to "minion damage" we would need to separate out the damage of the skeletons from the Necromonicon. Tests would need to be done with & without the Necro vs. with & without the Mukraiser or Elban or Deidre. That would isolate just the damage from the merlok minions of the Mukraiser.

    Once some numbers are generated from the Training Grounds, one would have to normalize for uncontrollable differences such as different base damage of each weapon. And different stats.

    I dont think either Trials stat screen nor Training Grounds stat screen, gives the summoned minion damage. Just the "companions".

    One person probably doesn't have enough variety of gear to do all the testing. We would need a controlled method that is repeated by several people will to help and report back the data.

    Nhat any ideas?
    Last edited by Coda; 07-24-2018, 04:32 PM.

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  • Doctor888
    replied
    Originally posted by AimEoN View Post
    I use that weapon so enemies will be busy attacking my merloks.
    Good point AimEoN - hadn't factored in the distraction factor

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  • Skyla
    replied
    Originally posted by Doctor888 View Post
    .. Surely, this is better than any Deirdre...)
    Pfft.

    axes ar fer chopin wuuud

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  • AimEoN
    replied
    I use that weapon so enemies will be busy attacking my merloks.

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  • Doctor888
    started a topic Mukraiser / Elban's Scepter - Minions summoned

    Mukraiser / Elban's Scepter - Minions summoned

    Hi All,

    I have questions re Mukraiser / Elban's Scepter.

    Does anyone what damage is done by the skeletons or merloks summoned?
    One also needs to factor in the number of these summoned after each attack/kill. Is the maximum number of these?

    I want to try to work out whether this damage is greater than an Axe that dropped that does 1786 damage and perhaps that trumps all of them... Surely, this is better than any Deirdre (max 1553 * 1.1 = 1708), but I'm not sure about Mukraiser and Elban's Scepter... (max damage 1459 pre additional damage from minions)
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