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Can you freeze Elban with frost nova when he starts to leech your life to stop him?

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  • Can you freeze Elban with frost nova when he starts to leech your life to stop him?

    Hello,
    Like title says, on mage can you use frost nova to freeze elban to stop his life leech? I haven't leveled it yet so thought it would be better to ask.
    Thank you,
    Andrew

  • #2
    It's more reliable to just use Blink as a counter. Just make sure you don't get stuck in a confined space, and you should easily be able to Blink out of range and break the connection.

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    • #3
      I've been able to freeze Magroth, Elban and Broken Dragon with my minions. So, I would assume that it is possible to freeze Elban as well with Mage abilities/skills.
      Zecena - Level 70 Bounty Hunter - Stalker Set
      Champion Level: 899
      Damage: 884,766
      Toughness: 178,209
      Recovery: 58,033
      Trial Level Completed: 103 - 9:59

      Last Updated: August 13, 2018

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      • #4
        All monsters including bosses have two colored bars. The red one is their health/life. The light blue one is for negative effects like slowing them and freezing them. If that bar fills up they become immune to such effects for a time.

        In addition bosses have an ability called "Breaking Free" that lets them unfreeze (etc).

        Together, they cause illogical behavior ... one could call it a bug ... a supposedly frozen boss sometimes attacks or moves. It's pretty frustrating when it happens. You learn to not count on it and benefit from it when you can.

        An ice mage is a very interesting concept but is currently unfortunately not viable at the highest levels. Same for fire mage.

        VUFO ZEBE ZAQI 1381
        Gethi, mage, & Kisheli, XP mage

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        • #5
          Originally posted by Coda View Post
          All monsters including bosses have two colored bars. The red one is their health/life. The light blue one is for negative effects like slowing them and freezing them. If that bar fills up they become immune to such effects for a time.

          In addition bosses have an ability called "Breaking Free" that lets them unfreeze (etc).

          Together, they cause illogical behavior ... one could call it a bug ... a supposedly frozen boss sometimes attacks or moves. It's pretty frustrating when it happens. You learn to not count on it and benefit from it when you can.

          An ice mage is a very interesting concept but is currently unfortunately not viable at the highest levels. Same for fire mage.
          Coda

          Is this why Snipe + SS sometimes allows a BH to kill a boss (even at +100 TL) without ever having to move, and why sometimes it does not? The trick would be to trap the boss in the alternating freeze/reset effects of S and SS when their blue bar is not filled up. If you can do so, and have an AR / AS high enough to keep just ahead of (or on pace with) the boss' recovery, then you can just stand there and pummel them. Even this stops working above TL 110 I think. But I am wondering if the reason why the strategy sometimes works and sometimes does not on lower TLs has to do with the boss' blue bar. I am sure this has been covered before. Apologies in advance.
          Mobile only player
          Assault BH Tunre TL 111 in 9:44

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          • #6
            Excuse me..at the mage leaderboard..no 1 is purple..is it purple potato?..I try step by step to upgrade my mage based on this character..even though it's a long way to go for me..but at least I used this character as guidance
            Attached Files
            Last edited by TheExorcist; 10-10-2018, 04:31 PM.

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            • #7
              Originally posted by Oldmobilenewbie View Post
              Is this why Snipe + SS sometimes allows a BH to kill a boss (even at +100 TL) without ever having to move, and why sometimes it does not? ...
              I'm not a BH expert. Prior to v1.3, I got a Stalker build up to around TL105-110 and an Assault build a little higher. That is a LOT lower than TL120+, as you know. So, keep that caveat in mind.

              My understanding is that Snipe briefly "stuns" the boss and this effect is not suppressed (or not as much) by the light blue bar filling up. It might even reset the cycle of abilities/spells the boss cycles through? That's why highest level BH run massive AR. They survive and win by nearly continually keeping the boss stunned. I think.

              BH also win by reviving minions with Smoke Screen ... which seems to have been nerfed bigtime in v1.3. I can get them to revive only rarely. The 30% Attack Speed boost never really goes away for a BH, pre-v1.3. And maybe SS contributes to the stun effect somehow.

              Maybe Wllly can answer better. Or some other top 10 BHs ... ?

              By the way, some call that light blue bar, the CC meter which I think stands for Crowd Control.

              Getting back to mage, it seems the freeze effect cannot be sustained continually. The obvious build to try is casting Frost Nova + Blizzard + Frost Beam. And hammer away with Frost Bolt as one of your attacks. I've tried it for fun, and it is fun (like running TL100 for XP). But not for high end trials.

              A fire mage build is fun too, for variety.



              ​​​​​​
              VUFO ZEBE ZAQI 1381
              Gethi, mage, & Kisheli, XP mage

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              • #8
                Originally posted by TheExorcist View Post
                ...at the mage leaderboard..no 1 is purple..is it purple potato?
                Yes, #1 is Purple Potato
                I'm #3 and Wllly is #4
                VUFO ZEBE ZAQI 1381
                Gethi, mage, & Kisheli, XP mage

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                • #9
                  In my experience, once Elban latches on to you with the life drain, none of the spells will shake him off. You just have to move out of range to break the link, then resume your attack. As others have mentioned, you have to watch the blue status bar above the bosses head. Once that blue disappears, let them have it will all of your best attack spells before it resets again. Once it resets, you need to take a more defensive position (unless you maxed your warrior for toughness). As they say in boxing, stick and move...

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                  • #10
                    Originally posted by Coda View Post
                    All monsters including bosses have two colored bars. The red one is their health/life. The light blue one is for negative effects like slowing them and freezing them. If that bar fills up they become immune to such effects for a time.

                    In addition bosses have an ability called "Breaking Free" that lets them unfreeze (etc).

                    Together, they cause illogical behavior ... one could call it a bug ... a supposedly frozen boss sometimes attacks or moves. It's pretty frustrating when it happens. You learn to not count on it and benefit from it when you can.

                    An ice mage is a very interesting concept but is currently unfortunately not viable at the highest levels. Same for fire mage.
                    I had no idea that's what the blue bar meant. Today I learnt something.

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                    • #11
                      FWIW, that CC bar is nearly impossible to see on mobile. You hand to know its there and then know what to look for because even knowing it's there, it is very difficult to spot.
                      CL 2K+
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                      TL119 in 9:14 on mobile (iphone8)

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                      • #12
                        Originally posted by Oldmobilenewbie View Post

                        Coda

                        Is this why Snipe + SS sometimes allows a BH to kill a boss (even at +100 TL) without ever having to move, and why sometimes it does not? The trick would be to trap the boss in the alternating freeze/reset effects of S and SS when their blue bar is not filled up. If you can do so, and have an AR / AS high enough to keep just ahead of (or on pace with) the boss' recovery, then you can just stand there and pummel them. Even this stops working above TL 110 I think. But I am wondering if the reason why the strategy sometimes works and sometimes does not on lower TLs has to do with the boss' blue bar. I am sure this has been covered before. Apologies in advance.
                        Before some of the recent updates this was common and easy.
                        . Once you had your AR over about 1,500 you could start doing it and it would last you untill about trial100 after which you needed bit more.
                        You can literally get right on top of the boss and just press all the buttons as fast as possible and it would work.

                        They would only break Free if their bar became overly full
                        And I would pause whenever you did smoke screen
                        . Snipe would cause them to stagger and basically reset their ability cycle.

                        With the ability to use rapid fire basically nonstop you'd reset everything super fast and have enough LoH to handle all the basic attacks the might get in there.

                        Right around hometown update there was a slight/subtle shift. You could still do it but they would just seem to slide out of it. Seemed it was more in how it reset abilities.
                        Hometown updates and stuff included removing being able to bring companions back which slows your attack since fighting like that does tend to kill them the first time a boss uses an ability (TBD lava pits!)
                        And the bar fills faster/easier now. And seems to empty bit more slowly.

                        I see breaking free a lot more now.
                        And some times the bar is not engaged and they didn't break free but you just can't trust it the same. As Coda said it does weird stuff at times where they move when shouldn't. So doesn't disengage any more so although they are "blind" they still chase you.

                        Garm has no cc bar and also seems to just ignore everything and Kara bar is always full. Meaning those two can't be CC.

                        I'm not really happy with these changes. I understand moving things bit more to the spirit of the game and all but, they basically removed their usefulness. Having another damage ability might be more useful now than ss. As I can't even get rid of the extra mobs you some times pick up. And I can't trust it to DO anything anymore.
                        (I presume the damage buff still works though)
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