Ok,

First of all, DPS CAN NOT be used to actually calculate your damage and there are many reasons why. I want to go into power a bit more because after making a 120% CD ring last night I realized I messed up and the way power has been calculated is WRONG.

I have brough this up MANY times, yes, and in 1 instance I thought I was proven wrong until I've realized something last night AFTER making this damn ring wasting 3 60% CD rings and a ton of 59.9%.

First of all, the extra 20% or whatever you get off of the rings is not worth the loss in stat points, if I added it correctly(some what just went quick) it is 70 points(or maybe it was 60? lol) stat points you lose per jewelry. So if one was to make all pure CD% jewerly you would gain around 60% CD% but lost out on 180-210 stat points.

Now back to power. As far as I know and have seen in the comments were we have talked about it, we have been basing power and CD off of your base damage(weapon dmg + power boost). That is COMPLETELY wrong.

As a mage, we all know singularity is the ability to go to. When we have been calculating CD% with power we have been basing it off base damage but that is WRONG. Singularity does 200% of base damage. So the correct way to calculate your damage would be ->( base damge x 200%)CD.

my damage(the pros have a lot more) with zero points into CL on the first page of stats is 20980-27278.

Singularity 200% makes this 62940-81834

With 1000% CD that is 692340-900174

If I add 60% more CD that is 6922740-949274.4

Now if I was to add 180 power instead of the 60% CD%

Base 22566-29340

200% Singularity is 67698-88320

1000% CD% = 744678-971520

Now that might not seem like a huge difference, but it does show you the difference.

Where the HUGE difference comes into play is with RotS. Now you are doing 800% of base damage instead of the 200% of singularity. I am a bit lazy to do the math but as you can see the 200% already gives a moderate boost so 800% will give a HUGE boost.

This is why I believe power should be high as possible. I rather have a 40% CR with 1000% CD than a 45%CR with 1060 CD(yes I know it is higher). I would not invest the extra 20% points into CD with jewelry because power gives a bigger boost. Another thing I want to look into is CR vs Haste. If you have 45% CR and say 7 APS, will dropping that 45% CR to 40% CR and investing into Haste be worth it. If you can go from 7 APS to say 7.5. That is more: Deidre's(10% chance for extra attack), more chances to proc both immolate and RotS, lowering spell duration which gives you more cast per run so more 200% boost from singularity, more 800% from RotS, more total life from LoH etc. etc.

Just for example on the CR with numbers mentioned above. The math based on 10 attacks:

45% CR and 7 APS is 7 APS x 10 seconds = 70 attacks / 10(Deidre's) = 7 + 70 = 77 x .45 = 34.65 crits per 10 seconds.

40% CR and 7.5 APS x 10 = 75 + 7.5 = 82.5 / 10 = 8.25 + 75 = 83.25 x .4 = 33.3 crits per second

Now I don't know how many points it takes to make 45% CR go down to 40% and then if those points were added to the already 7 APS if it would make it 7.5. Might not even be close. But with what I am guessing. You are criting only 1.35 more times in 10 seconds but lose all the other benefits ultimately losing a ton of damage via procs and spells. If someone can confirm what the difference is when you take the points away from CR at 45% and make it 40% and then add those points to Haste when you are at 7 APS that would help alot.

Any other things to add?

Thank you,

Andrew

First of all, DPS CAN NOT be used to actually calculate your damage and there are many reasons why. I want to go into power a bit more because after making a 120% CD ring last night I realized I messed up and the way power has been calculated is WRONG.

I have brough this up MANY times, yes, and in 1 instance I thought I was proven wrong until I've realized something last night AFTER making this damn ring wasting 3 60% CD rings and a ton of 59.9%.

First of all, the extra 20% or whatever you get off of the rings is not worth the loss in stat points, if I added it correctly(some what just went quick) it is 70 points(or maybe it was 60? lol) stat points you lose per jewelry. So if one was to make all pure CD% jewerly you would gain around 60% CD% but lost out on 180-210 stat points.

Now back to power. As far as I know and have seen in the comments were we have talked about it, we have been basing power and CD off of your base damage(weapon dmg + power boost). That is COMPLETELY wrong.

As a mage, we all know singularity is the ability to go to. When we have been calculating CD% with power we have been basing it off base damage but that is WRONG. Singularity does 200% of base damage. So the correct way to calculate your damage would be ->( base damge x 200%)CD.

my damage(the pros have a lot more) with zero points into CL on the first page of stats is 20980-27278.

Singularity 200% makes this 62940-81834

With 1000% CD that is 692340-900174

If I add 60% more CD that is 6922740-949274.4

Now if I was to add 180 power instead of the 60% CD%

Base 22566-29340

200% Singularity is 67698-88320

1000% CD% = 744678-971520

Now that might not seem like a huge difference, but it does show you the difference.

Where the HUGE difference comes into play is with RotS. Now you are doing 800% of base damage instead of the 200% of singularity. I am a bit lazy to do the math but as you can see the 200% already gives a moderate boost so 800% will give a HUGE boost.

This is why I believe power should be high as possible. I rather have a 40% CR with 1000% CD than a 45%CR with 1060 CD(yes I know it is higher). I would not invest the extra 20% points into CD with jewelry because power gives a bigger boost. Another thing I want to look into is CR vs Haste. If you have 45% CR and say 7 APS, will dropping that 45% CR to 40% CR and investing into Haste be worth it. If you can go from 7 APS to say 7.5. That is more: Deidre's(10% chance for extra attack), more chances to proc both immolate and RotS, lowering spell duration which gives you more cast per run so more 200% boost from singularity, more 800% from RotS, more total life from LoH etc. etc.

Just for example on the CR with numbers mentioned above. The math based on 10 attacks:

45% CR and 7 APS is 7 APS x 10 seconds = 70 attacks / 10(Deidre's) = 7 + 70 = 77 x .45 = 34.65 crits per 10 seconds.

40% CR and 7.5 APS x 10 = 75 + 7.5 = 82.5 / 10 = 8.25 + 75 = 83.25 x .4 = 33.3 crits per second

Now I don't know how many points it takes to make 45% CR go down to 40% and then if those points were added to the already 7 APS if it would make it 7.5. Might not even be close. But with what I am guessing. You are criting only 1.35 more times in 10 seconds but lose all the other benefits ultimately losing a ton of damage via procs and spells. If someone can confirm what the difference is when you take the points away from CR at 45% and make it 40% and then add those points to Haste when you are at 7 APS that would help alot.

Any other things to add?

Thank you,

Andrew

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