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  • #46
    When will this be available on apple?

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    • #47
      I play as usual..1.3.46 on pc

      HV to be patience .waiting for the balancing patch visible on my low end pc

      Whirlwind SW trial 128 in..9:218m....timin decrease a bit "like a snail"..well still with a few crap gears.. (PC only)

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      • #48
        Saw some discussion about the procs for mage arcanist make it more appealing than apprentice gear. Had a full set of each so swapped out apprentice and went full arcanist and went after T70. Got killed so many times by mobs that I ran out of time and never got to boss. Switched back to full app gear and I cleared T70 in about 5.5 min. Looks like arc proc not as great as it sounds. Got a nice drop of a legendary Elemental Lord`s Regalia robe after that last T70 run. Now that set looks really interesting. I think it may be better than any of the existing mage gear sets. Hoping for some more good drops, back to grinding.

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        • #49
          I've tried both bh and war on a few trials each at 91 and boy feels like the warrior with full juggernaut got a really nice boost in dps with devastate and whirlwind. It's fun to play warrior again and nice not to have to switch one, two button tap on your phone................................
          .
          At 46% ability rate I can almost spam devastate and whirlwind back to back all the time. Got trial 91 done in 2 mins and 15 sec not trying for speed at all. Warrior looks like he could be a superb mob destroyer with whirlwind kind of like the mage and devastate was so effective on the boss.

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          • #50
            Originally posted by Rogann View Post
            I've tried both bh and war on a few trials each at 91 and boy feels like the warrior with full juggernaut got a really nice boost in dps with devastate and whirlwind. It's fun to play warrior again and nice not to have to switch one, two button tap on your phone................................
            .
            At 46% ability rate I can almost spam devastate and whirlwind back to back all the time. Got trial 91 done in 2 mins and 15 sec not trying for speed at all. Warrior looks like he could be a superb mob destroyer with whirlwind kind of like the mage and devastate was so effective on the boss.
            I really like pulling a couple groups with Frenzy, then popping WW and rolling around, grabbing a handful more. Grind them down, pop Devastate to finish off the last few, and then rinse/repeat. 90 Kara dies in 4-5 Devastates (which are good for picking off her summons, too).

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            • #51
              Originally posted by Trouble View Post

              I really like pulling a couple groups with Frenzy, then popping WW and rolling around, grabbing a handful more. Grind them down, pop Devastate to finish off the last few, and then rinse/repeat. 90 Kara dies in 4-5 Devastates (which are good for picking off her summons, too).
              With the bladestorm armament set (100% whirlwind damage) it should be even better lol.

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              • #52
                Originally posted by Rogann View Post

                With the bladestorm armament set (100% whirlwind damage) it should be even better lol.
                It is. I've been grinding 90, got a decent set of them. The 2% heal on WW pulse is nice for big pulls.

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                • #53
                  Originally posted by Coda View Post

                  Sorry, that part of my comment was supposed to be so ludicrously & tragically sarcastic that you would know I was joking.
                  This miracle sounded so sweet so I couldn't resist to ask anyway
                  NAHI ViCU COTU 7388
                  Mobile warrior Schrei

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                  • #54
                    Originally posted by r3solve
                    At the moment it feels like damage reflect is the worst stat, it adds a small, flat amount of damage and any other offensive stat seems more appealing. However, if damage reflect scaled with power, we could play around with builds that are high power/vitality/armour that rely on damage reflect without a hard cap on the amount of damage that can be reflected. What do you guys think? Make damage reflect great again.
                    What

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