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  • #16
    Originally posted by Nhat View Post
    Max Crafting Mastery is 50 - but don't expect to get high stats all the time with it, the range is still pretty large (based on last report anyway, no idea if it's been changed since): https://forum.makingfun.com/forum/et...-crafting-perk
    Thanks. I wasn't expecting to get perfect gear every time it wouldn't be a gatchawalletyougamblingaddict game otherwise.

    Looks like crafting/unlocking all legendary quality common items then using lower level green/blue gear to fill in the rest of the exp requirement is best.

    At least this way the lowest stat rolls are a non-issue.
    ​​​​​

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    • #17
      Crafting a CO gives 10000 craft XP.
      Rune of the storm gives 2500 craft XP, Enchant Ring gives 1500.
      Mobile Only (iPhone 5 / iPad Air 1st gen)

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      • #18
        Since the Crafting function is tuned to your class (i.e., you can only make items for your class), has anyone noticed if there is a difference in how it operates with a Mage/Bounty Hunter/Warrior?

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        • #19
          lmcelhiney, I've crafted gear for all three hero types and can't say I've noticed any real difference when doing so. Sometimes I get all good stats , sometimes a mix of good and not so good , and some have just gone straight to the salvage bin . Maybe if you can be more specific about the type of differences you're asking about...
          I just advanced to crafting level 25, so I'm sure there are others with far more experience on the topic.

          I did notice something when I crafted my new warrior a full set of epic level exp & gold mining gear about a month ago. All of the pieces came with all stats within 10% of max potential value. Overall armor values for all pieces were over 420.
          Yeah, I know that gold and exp do not occur in large amounts together, and that gold is best mined in the story while exp is best gained doing trials. I saw someone at my level on the LB who had a similar setup and I thought it would be interesting to try. Fortunately, the amount of resources needed for a full set of epic jugg gear was less than that of a single piece of legendary gear. So it wasn't a complete waste of materials. They still work great for gold mining the story levels, but don't have enough power to cut it on trials above about T80.
          Mobile & PC player: Android, Win10
          Ravenstar - BH (Assault), T100+
          Magenta - mage (ELR), T100+
          Greystone - BH (Assault, Au/Xp miner), T100+
          Rageon - Warrior (Jugg), T100+

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          • #20
            Originally posted by RockDoc View Post
            I did notice something when I crafted my new warrior a full set of epic level exp & gold mining gear about a month ago. All of the pieces came with all stats within 10% of max potential value. Overall armor values for all pieces were over 420.
            Yeah, I know that gold and exp do not occur in large amounts together, and that gold is best mined in the story while exp is best gained doing trials. I saw someone at my level on the LB who had a similar setup and I thought it would be interesting to try. Fortunately, the amount of resources needed for a full set of epic jugg gear was less than that of a single piece of legendary gear. So it wasn't a complete waste of materials. They still work great for gold mining the story levels, but don't have enough power to cut it on trials above about T80.
            I plan on eventually having a dedicated gold/gemstone farmer hero, it will most likely be a BH (for movespeed reasons), but I haven´t yet decided on the build (probably either Assault or Havoc). Perhaps I´ll try crafting some epic gear to replace whatever pieces I have that are not high enough on XG/XP (at least 40% - preferably above 43% in both cases).

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            • #21
              I noticed in the update notes crafting is getting a level cap increase up to lvl 70 from 50 but it still says maxed out @ 50. Am I missing something or is the above wrong?

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              • #22
                Originally posted by Notahacker View Post
                I noticed in the update notes crafting is getting a level cap increase up to lvl 70 from 50 but it still says maxed out @ 50. Am I missing something or is the above wrong?
                Maybe those changes will be included when the beta finishes and they distribute the new code for all platforms.
                BTW, nice catch on bringing the cheater Justagod to the attention of developers.
                Mobile & PC player: Android, Win10
                Ravenstar - BH (Assault), T100+
                Magenta - mage (ELR), T100+
                Greystone - BH (Assault, Au/Xp miner), T100+
                Rageon - Warrior (Jugg), T100+

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                • #23
                  Originally posted by Notahacker View Post
                  I noticed in the update notes crafting is getting a level cap increase up to lvl 70 from 50 but it still says maxed out @ 50. Am I missing something or is the above wrong?
                  A few people seems to be mis-interpreting the update notes, the wording is a bit misleading I suppose:
                  Increased items level. Items level cap increased to 75. Also, the craft mastery perk can now exceed level 70.
                  It's talking about the Master Crafter perk, which gives you a chance of crafting an item higher than the selected level - so it'll allow you to craft level 70+ items. There's no change to the Crafting Mastery Level cap, which stays at 50.


                  Edit (didn't see a point in adding a new post)
                  Originally posted by RockDoc View Post
                  Maybe those changes will be included when the beta finishes and they distribute the new code for all platforms.
                  1.4.11 have been pushed to all platforms, Season #1 is active for Live - there is no beta
                  Last edited by Nhat; 07-11-2019, 05:04 AM.
                  Eternium Files - links and details (Updated: 21 May 2019)

                  Eternium Guides:(I'm no longer updating any of the above, feel free to use anything there and make updated versions, for them - if you wish)

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