With the recent patch release in which legendary level 71-75 drops were introduced, I set to find out the best way of getting these items. In this post, I will share with you guys my trial drop rates, comparing it with the crafting rates based on maxed level (50) of crafting mastery. Continue reading this post to find out more, if you wish.

- You get to choose the end product of the craft.

- You get to choose the stat rolls that you want.

- It takes a lot of crafting materials to craft these unique/set legendary items (70 greater essences x 4 for each stat roll for Weapon Set, half the amount for Set Items). You will need to do many trial runs in order to gather enough essences to craft these things.

- Crafting requires a lot of gold (example, 420k to craft a level 70 legendary weapon set or 210k to craft a level 70 legendary set item).

- No cost required.

- There are no limits as to the number of runs you can do.

- Repetitive trial runs are boring and sleepy.

- You need lots of time and patience.

- You need LOTS of luck to get specific legendary drops as the chances of them dropping are very low.

- Drops are highly random; example, you may get a high level item but it may have lousy stats or a low level item with perfect stat rolls, both of which are useless.

I did some calculations on the percentage of crafting legendary items for each level and the rates are as below (this is based on maxed level of crafting mastery which is currently set at 50 as of patch 1.4.13):

Chances to craft a level 73-75 Eridanus =

Chances to craft a level 75 Eridanus from crafting

I managed to get:

- A level 75 weapon set (Eridanus) in my 2

- A level 74 set item from 6 crafts of that item.

- A level 73 set item from 3 crafts of that item.

- Several level 72 set items from 1-5 crafts of these items.

To find out how well trial runs fare versus crafting, I did a total of 300 TL100 runs and documented my findings in the table below:

- All my runs are trial level 100 runs.

- Each run as documented in the table above (i.e. Run 1, Run 2) equals to a total of 10 runs each. This equates to 300 runs and 900 Legendary Items in total.

- Each run took me an average of 60-70s.

- Total time spent doing these runs: 5.5 hours

- Each trial run (1 Trial 100 run) gave me approximately 4.34 Greater Essences of each type (based on 100 TL100 runs - data in the table below) - v1.4.13.

- I divided the Legendary Items into 3 groups: Set Items, Non-Set Items and Weapon Set

- I documented the number/level of these legendaries.

- Weapon Set = Eridanus, Acamar, Igneus and Glacias Tempestes (Mage sets)

- Set Items = Everything else excluding Non-Set Items.

- 97% of the drops were either level 70 or 71 items.

- Percentage of level 73-75 items during this run was 0.5% (three level 73, two level 74 and two level 75 items out of 900 items obtained during my trial runs).

- Only one of these 7 items (level 73-75) turned out to be a useful item, which was a level 73 Eridanus.

- % of level 73-75 legendary drops = a (0.5%)

- % of level 73 legendary drops = b (0.3%)

- % of level 74 legendary drops = c (0.1%)

- % of level 75 legendary drops = d (0.1%)

- % of weapon/tome set drops = 16.7%

- % of Eridanus (one of the weapon set) dropping = e (4.2%)

Note that there are 13 possible stats for all items (excluding Pants/Legs which have Movement speed as an additional stat). There are 6 useful stats which most people aim to get, which are Haste, Power, CR, CD, AR and Vit. Assuming that CD or CR are a must to get for your equipment, with either stat being reserved to roll as your 4th stat, (in this case we use the example of a weapon which has 13 possible stats)

- % to get the first stat roll as CD or CR = 2/13 (15.4%)

- % to get the second stat roll of a useful stat = 5/12 (41.7%)

- % to get the third stat roll of a useful stat = 4/11 (36.4%)

- % to get all 3 useful stat rolls = 0.154 x 0.417 x 0.364 x 100 = f (2.34%)

- % to get the first stat roll of any useful stat = 6/13 (46.2%)

- % to get the second stat roll of the remaining useful stat = 5/12 (41.7%)

- % to get the third stat roll as either CD or CR = 2/11 (18.2%)

- % to get all 3 rolls (CD/CR + 2 other useful stats) = 0.462 x 0.417 x 0.182 x 100 = g (3.51%)

Chance to get all 3 rolls with either CR or CD as one of the stat rolls (if my calculations are right) =

- To get a level 73-75 Eridanus with 3 good stat rolls (CD or CR as one of the stats)

= range between (a x e x f x 100) and (a x e x g x 100)

= range between (0.5 x 0.042 x 0.0234 x 100) and (0.5 x 0.042 x 0.0351 x 100)

- To get a level 75 Eridanus with 3 good stat rolls (CD or CR as one of the stats) from trial drops

= range between (d x e x f) and (d x e x g)

= range between (0.1 x 0.042 x 0.0234 x 100) and (0.1 x 0.042 x 0.0351 x 100)

- Crafting trumps farming trial levels in getting specific legendary drops.

- The chance to get a level 73-75 Eridanus/weapon set drop (with 3 useful stat rolls) is approximately 86-131x (6.4/0.074 to 6.4/0.049) higher.

- The chance to get a level 75 Eridanus (with the stat of your choice) from crafting is 68-102x (1.024/0.015 to 1.024/0.01) higher.

- You need to have A LOT of luck in order to get specific legendary drops from trial runs.

If you have done similar trial runs and wish to share your details with us, do post them here. Thanks for reading.

Version 2 - 20.7.2019: Edited Salvage Rates for Legendary Drops.

__1. Crafting vs Trial Runs:__**Advantages of crafting:**- You get to choose the end product of the craft.

- You get to choose the stat rolls that you want.

**Disadvantages of crafting:**- It takes a lot of crafting materials to craft these unique/set legendary items (70 greater essences x 4 for each stat roll for Weapon Set, half the amount for Set Items). You will need to do many trial runs in order to gather enough essences to craft these things.

- Crafting requires a lot of gold (example, 420k to craft a level 70 legendary weapon set or 210k to craft a level 70 legendary set item).

**Advantages of trial runs:**- No cost required.

- There are no limits as to the number of runs you can do.

**Disadvantages of trial runs:**- Repetitive trial runs are boring and sleepy.

- You need lots of time and patience.

- You need LOTS of luck to get specific legendary drops as the chances of them dropping are very low.

- Drops are highly random; example, you may get a high level item but it may have lousy stats or a low level item with perfect stat rolls, both of which are useless.

__2. Crafting Rates__I did some calculations on the percentage of crafting legendary items for each level and the rates are as below (this is based on maxed level of crafting mastery which is currently set at 50 as of patch 1.4.13):

Item Level | Crafting Rates |

70 | 60% |

71 | 24% |

72 | 9.60% |

73 | 3.84% |

74 | 1.54% |

75 | 1.02% |

**6.4%**Chances to craft a level 75 Eridanus from crafting

**= 1.024%***The above are based on the crafting rates in the table.***Results of my crafts:**I managed to get:

- A level 75 weapon set (Eridanus) in my 2

^{nd}attempt of crafting it.- A level 74 set item from 6 crafts of that item.

- A level 73 set item from 3 crafts of that item.

- Several level 72 set items from 1-5 crafts of these items.

__3. Trial Runs:__To find out how well trial runs fare versus crafting, I did a total of 300 TL100 runs and documented my findings in the table below:

Trial 100 | 70 | 71 | 72 | 73 | 74 | 75 | Set | Non Set | Weapon Set |

Run 1 | 23 | 5 | 1 | 1 | 0 | 0 | 12 | 11 | 7 |

Run 2 | 26 | 4 | 0 | 0 | 0 | 0 | 13 | 13 | 4 |

Run 3 | 24 | 6 | 0 | 0 | 0 | 0 | 9 | 15 | 6 |

Run 4 | 26 | 4 | 0 | 0 | 0 | 0 | 10 | 11 | 9 |

Run 5 | 24 | 4 | 2 | 0 | 0 | 0 | 9 | 16 | 5 |

Run 6 | 26 | 4 | 0 | 0 | 0 | 0 | 13 | 10 | 7 |

Run 7 | 21 | 5 | 4 | 0 | 0 | 0 | 6 | 19 | 5 |

Run 8 | 23 | 7 | 0 | 0 | 0 | 0 | 11 | 13 | 6 |

Run 9 | 25 | 5 | 0 | 0 | 0 | 0 | 10 | 16 | 4 |

Run 10 | 24 | 6 | 0 | 0 | 0 | 0 | 12 | 12 | 6 |

Run 11 | 25 | 4 | 1 | 0 | 0 | 0 | 13 | 10 | 7 |

Run 12 | 27 | 3 | 0 | 0 | 0 | 0 | 10 | 14 | 6 |

Run 13 | 23 | 4 | 3 | 0 | 0 | 0 | 9 | 19 | 2 |

Run 14 | 25 | 3 | 2 | 0 | 0 | 0 | 12 | 13 | 5 |

Run 15 | 26 | 4 | 0 | 0 | 0 | 0 | 9 | 19 | 2 |

Run 16 | 26 | 3 | 1 | 0 | 0 | 0 | 6 | 17 | 7 |

Run 17 | 26 | 4 | 0 | 0 | 0 | 0 | 12 | 13 | 5 |

Run 18 | 26 | 4 | 0 | 0 | 0 | 0 | 11 | 13 | 6 |

Run 19 | 27 | 2 | 1 | 0 | 0 | 0 | 7 | 19 | 4 |

Run 20 | 21 | 6 | 2 | 1 | 0 | 0 | 5 | 21 | 4 |

Run 21 | 25 | 4 | 0 | 1 | 0 | 0 | 7 | 18 | 5 |

Run 22 | 23 | 5 | 1 | 0 | 0 | 1 | 9 | 16 | 5 |

Run 23 | 19 | 10 | 1 | 0 | 0 | 0 | 10 | 13 | 7 |

Run 24 | 27 | 3 | 0 | 0 | 0 | 0 | 12 | 14 | 4 |

Run 25 | 25 | 4 | 1 | 0 | 0 | 0 | 9 | 15 | 6 |

Run 26 | 23 | 7 | 0 | 0 | 0 | 0 | 6 | 19 | 5 |

Run 27 | 23 | 5 | 1 | 0 | 1 | 0 | 8 | 19 | 3 |

Run 28 | 26 | 3 | 1 | 0 | 0 | 0 | 12 | 17 | 1 |

Run 29 | 23 | 6 | 1 | 0 | 0 | 0 | 7 | 19 | 4 |

Run 30 | 21 | 9 | 0 | 0 | 0 | 0 | 14 | 13 | 3 |

Total | 729 | 143 | 23 | 3 | 1 | 1 | 293 | 457 | 150 |

Percentage (%) | 81 | 15.90 | 2.60 | 0.30 | 0.10 | 0.10 | 32.50 | 50.80 | 16.70 |

**Details of my runs:**- All my runs are trial level 100 runs.

- Each run as documented in the table above (i.e. Run 1, Run 2) equals to a total of 10 runs each. This equates to 300 runs and 900 Legendary Items in total.

- Each run took me an average of 60-70s.

- Total time spent doing these runs: 5.5 hours

- Each trial run (1 Trial 100 run) gave me approximately 4.34 Greater Essences of each type (based on 100 TL100 runs - data in the table below) - v1.4.13.

Trial | Lesser | Essence | Greater | Total Lesser |

Run 1 | 3008 | 678 | 128 | 22588 |

Run 2 | 3080 | 614 | 144 | 23620 |

Run 3 | 3040 | 666 | 116 | 21300 |

Run 4 | 2942 | 650 | 112 | 20642 |

Run 5 | 3016 | 660 | 116 | 21216 |

Run 6 | 2956 | 616 | 114 | 20506 |

Run 7 | 2974 | 634 | 136 | 22914 |

Run 8 | 2994 | 626 | 132 | 22454 |

Run 9 | 2966 | 636 | 114 | 20726 |

Run 10 | 3118 | 634 | 118 | 21258 |

Total Mats | 30094 | 6414 | 1230 | 217224 |

- I documented the number/level of these legendaries.

- Weapon Set = Eridanus, Acamar, Igneus and Glacias Tempestes (Mage sets)

- Set Items = Everything else excluding Non-Set Items.

**Results of my runs:**- 97% of the drops were either level 70 or 71 items.

- Percentage of level 73-75 items during this run was 0.5% (three level 73, two level 74 and two level 75 items out of 900 items obtained during my trial runs).

- Only one of these 7 items (level 73-75) turned out to be a useful item, which was a level 73 Eridanus.

__4. Calculations (based on the table above):__- % of level 73-75 legendary drops = a (0.5%)

- % of level 73 legendary drops = b (0.3%)

- % of level 74 legendary drops = c (0.1%)

- % of level 75 legendary drops = d (0.1%)

- % of weapon/tome set drops = 16.7%

- % of Eridanus (one of the weapon set) dropping = e (4.2%)

Note that there are 13 possible stats for all items (excluding Pants/Legs which have Movement speed as an additional stat). There are 6 useful stats which most people aim to get, which are Haste, Power, CR, CD, AR and Vit. Assuming that CD or CR are a must to get for your equipment, with either stat being reserved to roll as your 4th stat, (in this case we use the example of a weapon which has 13 possible stats)

- % to get the first stat roll as CD or CR = 2/13 (15.4%)

- % to get the second stat roll of a useful stat = 5/12 (41.7%)

- % to get the third stat roll of a useful stat = 4/11 (36.4%)

- % to get all 3 useful stat rolls = 0.154 x 0.417 x 0.364 x 100 = f (2.34%)

- % to get the first stat roll of any useful stat = 6/13 (46.2%)

- % to get the second stat roll of the remaining useful stat = 5/12 (41.7%)

- % to get the third stat roll as either CD or CR = 2/11 (18.2%)

- % to get all 3 rolls (CD/CR + 2 other useful stats) = 0.462 x 0.417 x 0.182 x 100 = g (3.51%)

Chance to get all 3 rolls with either CR or CD as one of the stat rolls (if my calculations are right) =

**2.34 – 3.51%.****An example of calculation of the drop rate of an Eridanus from trials:***Just in case you guys don’t know what an Eridanus is, it is one of the mage weapon set drops.*- To get a level 73-75 Eridanus with 3 good stat rolls (CD or CR as one of the stats)

= range between (a x e x f x 100) and (a x e x g x 100)

= range between (0.5 x 0.042 x 0.0234 x 100) and (0.5 x 0.042 x 0.0351 x 100)

**= 0.049 – 0.074%**- To get a level 75 Eridanus with 3 good stat rolls (CD or CR as one of the stats) from trial drops

= range between (d x e x f) and (d x e x g)

= range between (0.1 x 0.042 x 0.0234 x 100) and (0.1 x 0.042 x 0.0351 x 100)

**= 0.01 – 0.015%****:**__5. Summary__- Crafting trumps farming trial levels in getting specific legendary drops.

- The chance to get a level 73-75 Eridanus/weapon set drop (with 3 useful stat rolls) is approximately 86-131x (6.4/0.074 to 6.4/0.049) higher.

- The chance to get a level 75 Eridanus (with the stat of your choice) from crafting is 68-102x (1.024/0.015 to 1.024/0.01) higher.

- You need to have A LOT of luck in order to get specific legendary drops from trial runs.

*Note: My calculations above may not be entirely accurate, as I am doing these calculations based on what I think is right. If there are any mistakes in this post, do point it out to me and I’ll edit and redo the calculations accordingly.*If you have done similar trial runs and wish to share your details with us, do post them here. Thanks for reading.

**Updates:**Version 2 - 20.7.2019: Edited Salvage Rates for Legendary Drops.

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