While doing some BoM crafting I noticed something interesting: the values I rolled from my lvl1 Greens all seemed awfully low...
This sparked a very interesting investigation:
Methodology
I crafted 1008 BoMs, split in 6 rounds of 168 crafts each (=3 inventories), and recorded for each BoM the value it rolled compared to the full range that ability can roll.
The rounds done were:
Each roll was recorded versus max value. So for e.g. Arcane Bolts, the range 56% to 70% was converted to 80-100, and same thing for for example Frost Nova where the range 800% to 1000% was divided by 10.
Results
The results speak for themselves on the below graph:

Turns out that crafting a lvl 1 or lvl 71 doesn't matter.
However, each rarity tier rolls in a different section of the max ability value:
Hope this helps someone, especially the players running full green or blue outfits
This sparked a very interesting investigation:
Methodology
I crafted 1008 BoMs, split in 6 rounds of 168 crafts each (=3 inventories), and recorded for each BoM the value it rolled compared to the full range that ability can roll.
The rounds done were:
- Lvl 1 Uncommons (green)
- Lvl 1 Legendaries (orange)
- Lvl 71 Uncommons
- Lvl 71 Rares (blue)
- Lvl 71 Epics (purple)
- Lvl 71 Legendaries
Each roll was recorded versus max value. So for e.g. Arcane Bolts, the range 56% to 70% was converted to 80-100, and same thing for for example Frost Nova where the range 800% to 1000% was divided by 10.
Results
The results speak for themselves on the below graph:

Turns out that crafting a lvl 1 or lvl 71 doesn't matter.
However, each rarity tier rolls in a different section of the max ability value:
- Uncommons roll 81.0-85.0% of max value
- Rares roll 82.5-90.0% of max value
- Epics roll 83.8-95.0% of max value
- Legendaries roll 85.0-100% of max value
Hope this helps someone, especially the players running full green or blue outfits

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