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  • Rathmon
    started a topic Gemstone farming comparison

    Gemstone farming comparison

    Okay, so I said I'd run a few gemstone farming maps to try to find which really is more efficient, and gives best chance for gear drops. My rules are simple, 1 hour time-limit using same gear and stats. I'm using my primary character which is a decent, but not great, BH.

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    This is the result for The Temple at normal. I varied my runs a bit and averaged a run per 6 minutes or so. I'll come back to that below. *edit- This is not the optimal TT run, for that, please see below.

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    This is the result for Severed Mountain at normal. Each run took around 50-60 seconds and I killed Mag at around a 92% rate. I kill everything on the map because the mobs in the circle before Mag tend to drop gemstones every 3-5 runs.

    **Analysis for the first round**

    135 gemstones for SM vs 101 for TT = a clear winner for SM.

    Both dropped the same amount of Purple and Legendary gear, but TT dropped a Legendary set piece, so that's a plus... And it was better than my previous set piece.

    For XP, I gained 3+ CL levels in TT and just a shade under 2 in SM.

    For gold, hands down TT, but who cares when you're running the grind?

    **End first round analysis**

    ***ROUND 2 comparison of CoW, TT, and SM

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    CoW

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    TT

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    SM

    ***Analysis of Round 2***

    SM comes out heavily on top for gemstone farming with 211 total due to a beastly 51 common gemstones, with TT gaining 159 with new run (even different from video), and CoW last with "just" 101.

    I started the day at CL 160 and CoW was the first hour and gained 3 levels, as did TT in the second hour, while just 2 levels were gained in SM. The latest version of my TT run seems to actually be the best way to gain CL in an hour than the other tested levels due to the massive amounts of mobs. Also TT was the only run to drop a Legendary again.

    I personally find the 30 second runs of SM to be extremely hard to keep my attention engaged, and CoW was a little better at close to a minute a run, but for entertainment value I have more fun in TT runs though they take close to 2.5 minutes... But I'm engaged in the run!

    Conclusion- if you want gemstones in massive quantities run SM! If you want a very good amount of gemstones, and XP, and the occasional Legendary, run TT as it's seeking to be the best multi purpose run.

    I'll try to get a vid of the run I use now for TT up later today.

    ***

    This is the TT run I'm currently doing for good gemstones and XP. With commentary FWIW.



    ***Round 3- Comparison of TT Heroic, TT Normal, and TBD

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    Before runs, TT Heroic

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    TT Normal

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    TBD

    ***Analysis of Round 3***

    First off, due to the squishyness of my BH, I had to start using one Maggie in the middle of my Heroic run due to dying a few times at the boss. Heroic produced 109 gemstones, 2 legendaries, and 3 complete levels of XP 185-188. It was not as fast clearing the level but rewards we decent enough.

    TT Normal gained 236 gems, 2 legendaries, and just a notch under 3 XP levels 188-190.

    TBD gained 215 gemstones, 1 legendary gun, and just a notch over 4 XP levels 190-194. WOW! I ran all the way through to kill Dragon so I could gather all loot, but I feel I did it in a very unique way so I'll have to get a video up later for you all to see.

    Conclusion- TT Normal is still one of the best gemstone and Legendaries run you can do while picking up some solid XP numbers. I really don't see any benefit to the Heroic run except legendaries as the XP gain was pretty much the same as Normal when you take a sliding scale as lvl increases into account. Let's just consider that dog laid to rest! TBD surprised the hell out of me with pretty much everything- massive gemstones, the gun drop which is a rarity, and that XP gain was a 'holy crap' moment when I saw the end of the hour run. My thanks go to Loque for putting me on that path for testing!

    ***As promised, TBD run recorded and ready for your viewing pleasure.


    ***Round 4- Comparison of Reign of Fire, Levanian Gardens, TBD Heroic, and TT.

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    Before
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    RoF
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    TLG
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    TBD Heroic
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    TT

    ***Analysis of Round 4

    Well, I was looking for maps that would possibly be a short run and have plenty of mobs, and RoF and LG fit.

    RoF was first and gained 105 gems, zero Legendaries, and just 1.65 XP levels.

    LG was next with 112 gems, zero Legendaries, and 2.1 XP levels.

    TBD Heroic gained 102 gems, 2 Legendaries, and 3.9 XP levels.

    TT gained 170 gems, 2 Legendaries (both socketed Assault), and 2.4 XP levels.

    RoF and LG both proved to be decent runs for the time spent, but LG barely dropped green gems and neither level dropped a Legendary. They won't be added to my list of runs.

    I had previously 'debunked' the idea that Heroic level would give more gains with my TT Heroic run, but wanted to do one more try. TBD Heroic gave me tons of XP and a couple of Legendaries, but the gems were not worth the hour, especially considering the last test. But that XP??? Yeah, even Led would agree that it is the best XP run regardless of style or level. Per hour XP, TBD is the best, period.

    TT showed it's worth again with the most gems, the best Legendaries, and a very fair amount of XP.

    ***This is the last comparison. I've proved (I think) what I set out to do- which is finding out that for gemstones, TT is the best level to run. I got the bonus of finding out that TBD is the best level to run for XP and is right there with SM for gems. I've also shown that, for the time involved, Heroic offers less gain than Normal level for gems and gear.... But may give a little more XP. Sorry, but I'd rather have the gems and gear for the time involved!

    Enjoy!

    *** I couldn't stay away. I wondered what would happen if I ran the 3 best levels in an hour- the Trips. Here's the results- TBD, TT, SM in that order.
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    Before
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    After

    ***Analysis of Trips Run

    So, I did a timed run of 20 minutes each. I somewhat wish I had taken screenshots after each portion, but whatever. I gained 240 total gems, 2 Legendaries, and 2.4 CL. The best part? I wasn't bored at all.

    If you're keeping track, that's the most gemstones in an hour I've seen through this whole experiment. I think I'm absolutely done now.

    ***
    Love to the Devs!

    This is the way I do BH runs on SM normal now- think it's close to the speed that Led gets on his warrior.

    ***
    Revisiting "Trips" and other observations

    I wanted to revisit the run that gained me the highest gemstone total in an hour, what I call "The Trips", which is a 20 minute run of SM, TBD, and TT. Then, I wanted to do the same run in a rotation- SM, TBD, TT and repeat, to see if changing levels would somehow appease the RNG gods. This is done in the beta 1.2.33
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    Before and after of the 20 minute runs.

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    Before and after the 1x1x1 rotation.

    *** Analysis of Trips vs Trips

    As you can see, I started each run with gems already loaded so I didn't have to worry about inventory management... Until I did.
    The previous top run (240) of 20 minutes each hit a new high of 253 gems gained. Toward the end of the run I may have missed out on a few due to not managing the stacks of gems that had hit 20....oops. I gained 2.1 CL of XP and 3 Legendaries. I screwed up again by not taking pics between levels. Guess I'll have to run it again!
    Hoping for some RNG goodness, and since I don't need a minion to kill Mags in the beta, I decided to revisit my original idea for the Trips- rotate 1x1x1 starting with SM and ending with TT. Not a shabby hour- 213 gemstones, 1.85 XP, and 1 Legendary. This I did take pics of every 20 minutes, which resulted in 75,64,74... And the middle 20 minutes was the only time I missed a Mags kill.

    Well, it was certainly a slog to change levels every single time- I have the runs down so well that each rotation took a shade under 5 minutes. The load times were longer though, in comparison to running the same level over and over. Does the beta drop more? Well, hard to tell because I did change my runs to minimize my time standing around waiting for loot to fly. I'd say if there's a change, it's absolutely miniscule.

    My current standard of determining testing is a 20 minute run, which should give me a minimum of 10 runs per 20 minutes on longer levels, and twice that for hit-it-and-quit-it runs. CoW was a test (again)- 44 gems and 6.5 bars of XP. I don't know how other people get gems there, but on my BH it's not a viable level. Path of Sand was another test, 53 gems and 5 bars of XP. Decent, but not close enough to the 75 gems in 20 minutes I recorded in Trips 1x.

    Next up, adding a Mawrth run to the rotation as I've been testing a good, and fast, path.

    I also did a test of Key runs in the beta- but that's a different thread for another day.

    *** Quads
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    After

    After finally crafting an XP ring (do you know how often quality XP rings happen? Not enough, but the the useless gold rings are plentiful.. anyhow, not to get too off subject..) I call this run the Quads, because there's 4 levels to run for 15 minutes each.

    And I forgot to take a screenshot after each yet again- call me focused or absent-minded? I was in the zone. It went like this- Mawrth, SM, TBD, TT and it came damn close to my record with 249 gemstones gained. Only 1 legendary dropped and 2.9 XP lvl​ were gained. Overall, a good run for the hour.
    Last edited by Rathmon; 05-19-2017, 04:56 AM.

  • Coda
    replied
    Astraeus4 running Zerg-style is really only applicable to SoA because it's short and has one of the major bosses at the end (which drops a few gemstones).

    You can also Zerg through TBD but most people kill most (or all) of the monsters along the way because it's more linear than SoA.

    We dont yet have good collective data from Act IV. I ran Morgenheim 20 times and was surprised at how low the gemstone haul was. Morgenheim has a lot of Elites but no boss. So does Drakenmoor Catacombs. Maybe for gemstones, TBD and SoA are still better. For gold though, Morgenheim is yielding a good haul.

    I will post that data over in lama75 crafting data thread when I get it compiled. When I have time I'll go back and re-run TBD and SoA. I plan on running DC too. It's a bit less linear than Morgenheim but worthy of giving it a shot.

    ​​​​​​P.S. Besides the build I mentioned above, you also need to run the max level currency booster.

    Leave a comment:


  • Astraeus4
    replied
    Thanks! Will save the boosters for the next event and work on building CL and crafting for now.

    Leave a comment:


  • Zudd
    replied
    Agreed Nhat. Many players having been comparing to events that had a 50% increase to gemstone drop rate (ANB to name one). Adrian also mentioned somewhere (not sure if it was Discord or forums) that there has been no change to gemstone drop rate in any of the updates/patches.

    Leave a comment:


  • Nhat
    replied
    With crafting beta, players are now doing full runs on Legendary, and opening all chests, since drop quality are better, which means better salvaged materials. There were a few thoughts of lower rates, but they were comparing against events boosted, so I believe the rates are the same.

    Leave a comment:


  • Astraeus4
    replied
    The best single run I have gotten on morgenheim, with a 400% booster is 34 gemstones, if I take time to kill ever monster and open every chest. Just trying to find out if something has changed, or if there is some other factor that impacts drop rate.

    Leave a comment:


  • Astraeus4
    replied
    That was with no booster, but a booster can't boost 2 into 40 or 60

    Leave a comment:


  • Astraeus4
    replied
    For example, I just ran straight through Morgenheim killing only what was in my way to the boss. I got 2 gemstones from the run.

    Leave a comment:


  • Astraeus4
    replied
    I'm just curious if something has changed in drop rate since crafting came out. Anyone done a gemstone run since then? I can't get anywhere near those number and I'm blazing a pretty fast trail

    Leave a comment:


  • Coda
    replied
    Astraeus4
    40 gemstones per minute, that's 1200 per 30 minute booster. That's about right. Advanced players have reported about 60 per minute = 1800 per booster running SoA/normal, Zerg style.

    There isn't yet a lot of data on Act IV but people have reported even higher numbers from running Morgenheim or Drakenmoor Catacombs.

    ​​​​​​​To achieve these rates you need a Bounty Hunter with Assault set (4 min), boots & pants that have movement speed, the FleetFooted passive at level 10, and then, more or less, all other resources get invested in Damage.

    Leave a comment:


  • Astraeus4
    replied
    I am currently L503 and can make it through in just over a minute. Another thread mentions rates of 40+ gemstones per minute by running straight to the boss??

    Leave a comment:


  • Nhat
    replied
    Originally posted by Astraeus4 View Post
    Is all gemstone farming broken now? I'm new to using boosters to farm, and I'm not getting near this many gemstones. When I run TBD or TT straight through fast as I can, most I get is 6-10 per run, even with a 200 booster running.
    How fast are you completing each run through the map?

    I think most of the numbers recorded are for the full 30 minutes of the booster. Also, these are using very high level Heroes, where they're one-shotting every thing in the map, where each run through The Broken Dragon takes less than 1 minute (for example), and the extreme 8 seconds per run for The Siege of Anderhelm.

    Leave a comment:


  • Astraeus4
    replied
    Is all gemstone farming broken now? I'm new to using boosters to farm, and I'm not getting near this many gemstones. When I run TBD or TT straight through fast as I can, most I get is 6-10 per run, even with a 200 booster running.

    Leave a comment:


  • Purple Potato
    replied
    Originally posted by david.pang View Post
    Does this still work? When I kill magroth he doesn't drop anything
    Story mode level 10 doesn't yield gemstones anymore.

    Leave a comment:


  • david.pang
    replied
    Does this still work? When I kill magroth he doesn't drop anything

    Leave a comment:

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