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  • General Newb Guide

    Note: The first thread you create on the forum must be approved by an administrator before it appears. Subsequent threads you post will appear instantly.

    Table of Contents
    • Introduction
    • Recommended Links
    • Do
    • Don't
    • General Information
      • Ad Boxes
      • Devices
      • Friends
      • Offline Play
      • Searching the Forum
    • Abilities
    • Acronyms and Abbreviations
    • Apples and Potions
    • Auras
    • Champion Levels/Points
    • Companions (Minions)
    • Daily Quests
    • Death
    • Drawing Runes
    • Gear
      • General Information
      • Stat Boost Ranges
      • Named Items
      • Living Items
      • Set Items
    • Gems
    • Gemstones
    • Gold
    • Jewelry
    • Keys
    • Stash
    • Stats
    • Story Mode
      • Story Mode Areas
      • Story Mode Stars
    • Synergy
    • Trials
    • Weapon Types
    • Level 70 Recommendations
      • General Information
      • The Road to Level 70
      • Choices at Level 70
    • Miscellaneous Illustrations
    Introduction
    This game is great! Once you get going you'll learn the most from your own experience.
    This post is meant to help you avoid some common Newb pitfalls. There's no right or wrong way to progress. If you're playing, you're progressing. Always do what's fun for you.

    Don't be overwhelmed; you don't need to understand all the aspects of the game at the beginning. You can progress a lot just by diving in and playing. You'll become more familiar with the specifics as you play, so by the time you need to make most big decisions (at Level 70) you should be prepared. The Do and Don't headings below should guide you through many of the early decisions you'll need to make.

    You can't buy your way through this game. Purchases can make some things happen faster, but playing the game is what advances your heroes. I see no reason why you would need to spend any money to reach the highest heights. I do recommend a few purchases in this thread to make things happen more quickly and to support this wonderful group of developers - but that's totally up to you.

    The hero type you choose first (warrior, mage, bounty hunter) is totally up to your preference. I recommend a warrior first, but all three are great fun.

    Different game options will become available as you begin a new hero. Initially you won't have access to the Store or Crafting areas, for example, but they appear after you've been playing a little while.


    Recommended Links
    Join the Discord: Official Making Fun Discord

    FAQ Thread

    All threads under Guides and Walkthroughs.

    Read Dave's Level 70 Jewelry Guide carefully before investing gemstones into jewelry crafting.

    See abc127's Trial/Experience Gear Build Guide for valuable information on building characters.

    See M&M Mentors. Adding someone to your in-game friends list who is ahead of you (but not too far ahead) can be a helpful guide.
    See the "Friends" heading below, under "General Information".


    Do
    Keep an ability upgrading at all times possible (they continue to upgrade even when you're logged off).

    Open more hero slots and level as many as you can to Level 9 so they can receive Daily Quests. Accept the daily quests for each hero daily and complete the requirements using any of your hero(es). You'll receive 20 gems per quest completed.
    The "Beneath the Pyramids" area (see Story Mode Areas below) is known as a good place to complete these, but I find it'll usually happen naturally if you play a lot that day.

    If you're trying to complete daily quests quickly, Marcus' Village is a good place to find Murlocks (go to the second bridge twice) and The Siege of Anderhelm is a good place to find Sisters of Ragadam. See Story Mode Areas below.
    The Fiery Pits is another area which can help complete daily quests (especially using a warrior spamming Battle Rage).

    Daily quests, daily calendar rewards, and your 100 gems per day for 30 days purchase (if you purchased it) will arrive at midnight each day.

    Recommended:
    Save any Random Set Item treasure chests you receive via daily calendar rewards, put them in your stash, and open them when you're at level 70. The gear inside will be of a type the hero who opens it can wear and will match the level of the hero.
    - So if you open a chest at a lower level it will likely be obsolete for you very soon.

    For all other treasure chests (Small, Medium, Large): Open them whenever you want.

    Treasure chests occasionally contain a great piece of gear. More often than not I sell all the gear as soon as I see it - but there's always hope!

    Recommended, but not at all necessary:
    Buy the 100 gems per day for 30 days deal in the Store (found by clicking [tapping] your gem count at the top*).
    * This option is not presently available for iOS users. If you want the deal you'll need to log on with a different device to get it going.

    Accept these special offers the game offers: Stormgun, Stormblade, Ironbound cape.
    These are Living Items which are always the level of the hero who dons them. Special offers are only available early in the game (via in-game email) and for a limited time. Once the time expires, there's no way to get these offers with that account.

    Note from Dave:
    The Ironbound cape is/was available by signing up to the Ironbound game (PC only) using the same email address your Mage & Minions is registered to. It took about a week for mine to come.

    If you receive a non-socketed living item, socket it as soon as possible using your lowest level hero - it's cheapest this way.


    Don't
    Spend gems to open in-game locked chests unless you're level 70 and know what you're doing.

    Spend gems to cool down your ability upgrades nor your crafting times.

    Spend gems to buy Store items unless you just can't resist. (Before you're Level 70, the gear will likely become obsolete soon.)

    Spend gems to socket gear (except high level gear or living items you want to keep long-term.)

    Spend gems to choose the specific attribute of a piece of jewelry you're crafting.
    Unless you have more gems than you need (unlikely), it's recommended that you allow the game to give you a random stat (this only costs gold), then simply sell the product if it's not what you wanted and try again. Gold is plentiful -- gems are not.

    Never sell a Gemstone. See Gemstones section below.


    General Information
    The Store, Craft, Jewelry, Stash, and Friends tabs will become available to you early in the game.

    Ad Boxes
    As you play, some enemies will drop "mystery boxes" (cubes with a "?" on them).

    When clicked, some of them will show you an ad. In return, you'll receive 5 Gems (see Gems below).

    You can turn ad boxes off and on in the game settings - some people don't want them at all and others find them distracting when trying to be quick.

    Ad boxes are not presently available when playing the Windows version.

    Devices
    You can play this game with most any device - just launch the game and log in to your account. (You can only be logged in with 1 device at a time.)

    Tip: If playing on a computer (using Windows version or an emulator), increasing the View Distance in the game settings can be very helpful.

    Smartphone and tablet players tap the screen and draw runes to cast abilities.
    (One finger tap, two finger tap, hero runes [V, ^, >], and companion runes [Z, O, M].)

    Windows players use a mouse to tap (click) and can also use it to draw runes. In addition, they can use their keyboard to cast secondary abilities & companion abilities (see Mouse & keyboard commands below).

    Pressing 2 on your keyboard is easier than drawing a rune if you want to cast an ability such as Battle Rage repeatedly. Because this ability only applies to your hero, it doesn't need to be aimed - so simply pressing 2 repeatedly keeps it going.

    Mouse & keyboard commands:
    Left-click = One finger tap
    Right-click = Two finger tap
    1 = "V" rune ability
    2 = "^" rune ability
    3 = ">" rune ability
    q = "Z" rune ability
    w = "O" rune ability
    e = "M" rune ability

    Android emulator: Some players (including me) use an Android emulator so they can play with a larger screen and still receive ad boxes which aren't presently available for the Windows version.

    AMIDuOS and BlueStacks allow you to use the keyboard commands used in the Windows version, except for the right-click (two finger tap) primary ability.*
    The game only displays rune commands, but keyboard commands can be used nonetheless.

    * The Nox emulator allows you to toggle between one & two finger taps using the middle mouse button.
    * The BlueStacks emulator allows you to switch to a two finger tap using Ctrl+left-click, then switch back to a single tap using left-click.
    * I haven't found a method for performing a two finger tap using the AMIDuOS emulator. (If you know how please let me know.)

    Abilities which must be aimed, such as "Charge", must be drawn with a mouse when using an emulator.

    Some top players use different devices depending on their M&M goal.
    Friends
    If you persuade a friend to try the game for the first time, they will be asked for your ID by mail and you will be rewarded with gems.

    Adding friends who already play the game earns some gold for the first few friends.

    Most people add friends just so they can peek in on other people's gear and abilities.

    See this thread for some potential new friends: M&M Mentors.
    If you have questions about your new friend's gear, they will likely be happy to discuss it with you on the forum.
    Anyone can be an M&M mentor -- there's always someone less advanced who may benefit from you. Feel free to sign up (at link above) to help other players.

    Friends will become more relevant when multiplayer features arrive. (The developers are working on this.)

    Once you add a friend they can't presently be removed.

    See the FAQ for info on adding friends/exchanging friend codes/IDs.

    Offline Play
    You can play the game even if you're offline, but time-based charging for things like ability upgrades and crafting will be unavailable until you're online again. You won't receive daily rewards or quests while offline either.

    Any abilities or crafting you began charging while online will continue to charge while you're offline.

    While offline, your progress is saved locally to your device until you login while online. For this reason, it is important that you don't login using a second offline device before logging in online with the first one -- so your offline data has a chance to sync. Otherwise the progress you made with the first offline device will be lost.

    Searching the Forum
    When searching this forum, you may sometimes receive better results using Google.
    e.g. Enter this into Google's search to find threads containing the words "Magroth" and "Mage":
    magroth mage site:forum.makingfun.com


    Abilities
    As a hero levels up, you'll unlock various abilities on the Abilities tab.

    There are three types of abilities:
    Primary Attacks: Abilities you use by single or two-finger taps (left or right clicks in Windows).
    Utilities: Abilities you issue by drawing runes. Drag an unlocked ability to the rune you prefer to use for each.
    Passive Abilities: Abilities which are applied constantly and automatically.

    See the illustration below. To make an ability available in-game, drag an unlocked ability from your ability inventory below into an ability slot at the top. You can change which abilities you're using during a story mode run, but not during a trial.

    The number displayed on an unlocked ability is the hero level requirement to unlock it.
    Once unlocked, the number displayed is the ability level.

    Keep upgrading your abilities until they're all at Level 10. (Drag abilities from the right to an ability upgrade slot on the left.)
    Each level takes more time to complete than the previous level.
    Once all abilities are at Level 10, there is no further use for the ability upgrade slots (unless the developers add more abilities).

    You may find that some abilities seem ineffective at times. Don't write them off. Keep trying them at various levels, on various terrains, against various enemies, with various gear stats, with other abilities, and other companions. You may be surprised how your least favorite becomes your favorite for some situations.

    Warrior:
    Primary abilities:
    Bash
    Cleave
    Frenzy

    Secondary abilities:
    Battle Rage
    Charge
    Deadly Throw
    Devastate
    In The Zone
    Leap
    Shield Block
    Shockwave
    Whirlwind

    Passive abilities:
    Celerity
    Duelist (The Blade Flurry action presents an icon which must be tapped to enact it.)
    Endurance
    Fleet Footed
    Intense Training
    Lightening Reflexes (The Blade Flurry action presents an icon which must be tapped to enact it.)
    Power Infusion
    Sword and Board (The Shield Slam action presents an icon which must be tapped to enact it*.)
    * This is automatic in the present beta version 1.2.59
    Tough As Nails

    Bounty Hunter:
    Primary abilities:
    Concussive Shot
    Explosive Shot
    Scatter Shot

    Secondary abilities:
    Heatseekers
    Frozen Trap
    Multishot
    Rapid Fire
    Smoke Screen
    Snipe

    Passive abilities:
    Celerity
    Charged Ammo
    Endurance
    Fleet Footed
    Intense Training
    Piercing Ammo
    Poisoned Ammo
    Power Infusion
    Tough As Nails

    Mage:
    Primary abilities:
    Arc Lightening
    Arcane Bolts
    Fireball
    Frostbolt

    Secondary abilities:
    Arcane Deflection
    Blink
    Blizzard
    Death From Above
    Frost Beam
    Frost Nova
    Immolate
    Singularity
    Time Warp

    Passive abilities:
    Celerity
    Endurance
    Fleet Footed
    Glass Cannon
    Intense Training
    Power Infusion
    Tough As Nails


    Acronyms and Abbreviations
    Also see the Story Mode Areas, Ability Stat Boost Ranges, and Abilities sections – acronyms & abbreviations are often used for these terms and not all of them are listed here.
    AoE Area of Effect
    AR Ability Rating
    AS Attack Speed
    BH Bounty Hunter
    BR Battle Rage (warrior ability)
    CD Critical Damage
    CD Cooldown (Waiting period between uses)
    CL Champion Level
    CoW Canyon of Whispers
    CP Champion Point
    CR Critical Rating
    DOT Damage Over Time: Damage applied at a regular interval for a limited duration.
    DPS Damage Per Second
    See here for DPS info.
    DRef/DamRef Damage Reflected
    DT Deadly Throw
    GC Glass Cannon (mage ability)
    IT Intense Training (hero ability)
    ITZ In The Zone (warrior ability)
    LoH Life on Hit
    PI Power Infusion (hero ability)
    RNG Random Number Generator
    SM The Severed Mountain
    SM Story Mode
    SW Shockwave (warrior ability)
    TAN Tough As Nails (hero ability)
    TBD The Broken Dragon
    TLG The Levanian Gardens
    TT The Temple
    WW Whirlwind (warrior ability)


    Apples and Potions
    Potions apply immediately to the health of your hero.

    Apples slowly give you and your companions a little health over time.

    Both have cool-down time between uses.

    Many players don't keep any apples or potions in inventory if they find they've stopped using them.


    Auras
    Some enemies have visible magical auras around them. These auras have the following attributes:
    [Thanks, Estharon.]

    An aura only affects the units inside the circle, and never affects the enemy that is deploying it.

    Some auras are cancelled by Maggie's Silence spell and others are only prevented if silence is applied before the cast.
    Appearance Effect Enemy Name Indicators
    Lava floor Does damage over time to player/minions. Immolating / Immolator
    Swirling cloud vortex Slows movement and attack speed. Chilling / Trapper
    Red circle with fist symbols Buffs (adds to) the enemy's attack power. Empowering / Empowerer
    Blue circle with shield symbol Buffs (adds to) the enemy's armor. Protecting / Defender
    Orange circle with arrows Reflects some of the damage you deal back to you. Reflecting / Retributor


    Champion Levels/Points
    After you reach hero Level 70, you begin earning Champion Levels. Each CL earns a Champion Point (CP) to spend on the attribute of your choice.
    This privilege applies not only to the level 70 hero but also to your other heroes - no matter their level.
    For this reason, some players prefer to earn many CLs with one hero initially to make leveling up the other heroes much easier.

    I recommend that you advance each hero type to level 70 without this advantage at least once so you can get the full experience of the class. You learn a lot about a hero's capabilities from growing with your hero naturally.

    Always spend all of your CPs; you can move them to other stats any time (even during trials).


    Companions (Minions)
    Each hero will acquire three companions early in the game and more can be purchased from the in-game Store (for 500 gems).

    Companions are hero-specific: They are not be shared between heroes in an account.

    Companions are made to be much less powerful than you are and they often die. Don't worry - just finish off the enemies which are presently aware of you and your companions will resurrect and begin to heal.

    Each minion has abilities which:
    (1) You control
    (2) They control
    (3) Auras

    Most players use companions primarily for the 1st and 3rd types.

    Marcus & Norgrim:
    Type 1: Charge
    Type 2: Endurance (affects only him)
    Type 2: Thunder Clap
    Type 2: Deafening Shout
    Type 3: Armor Aura (adds a 250 armor bonus for all allies)

    Maggie:
    Type 1: Silence Field
    Type 2: Heal (affects all allies)
    Type 2: Shield (affects all allies)
    Type 3: Regeneration Aura (adds a 150 regeneration bonus for all allies)

    Eileen:
    Type 1: Vortex
    Type 2: Heal (affects all allies)
    Type 2: Shield (affects all allies)
    Type 3: Regeneration Aura (adds a 150 regeneration bonus for all allies)

    Robin/Endar:
    Type 1: Multishot
    Type 2: Exploding Shots
    Type 2: Life Seal (affects only her)
    Type 2: Disengage
    Type 3: Haste Aura (adds a 0.1 attack speed bonus for all allies)

    Xagan:
    Type 1: Frost Missile
    Type 2: Chain Shock
    Type 2: Arcane Blast
    Type 3: Spell Haste Aura (adds a 100 ability rate bonus for all allies)

    See the forum FAQ for more info.


    Daily Quests
    See the information under the Do heading, above.


    Death
    The good news:
    No worries! No heroes truly die in Eternium. Also, none of your gear can be broken, stolen, nor lost (it only goes away when you sell it).

    The better news:
    Death is a great teacher. Use the opportunity to try different abilities, companions, and gear and try again! This is the best time to see how different options (or combos of options) change things.

    Still can't get through?
    Repeat earlier trials or areas and build your strength & gear, then try again.

    Still can't get through?
    Ask the nice folks on the forum for advice in the Players Helping Players section.


    Drawing Runes
    The runes you draw on your screen apply to the horizontal ground the enemy is standing on.

    Each enemy essentially has an invisible circle around them on the ground on which they stand (with magic user enemies you can often actually see it).

    The center point of the rune you draw determines the spot (on the ground) where the action occurs.
    e.g. If using the "V" rune for the Warrior's Charge ability, drawing a "V" where the center of your rune is right on the enemy's feet should get the job done. It's usually fine to just draw it right on the enemy's body, but sometimes this can make you charge off somewhere behind your target.

    Pay close attention as you cast and you'll get a feel for it.

    The Mage's Frost Nova ability gives you good visual feedback for targeting.


    Gear
    General Information
    You'll typically find what you need to get through as you go. Save any particularly good pieces in your stash for your other heroes, but sell most obsolete or unused gear.

    You can experiment with gear crafting and reforging, but before your hero is Level 70, most gear will be obsolete as you find better gear before your crafting time completes. I recommend you research crafting and reforging on the forum before diving in.

    Some experienced players say that even at Level 70, you should only craft weapons and capes because these are the only items which cannot be found as Set items (see Set Items below).

    Added experience (the "+% Experience" stat) is always desirable during early levels.
    Try to maximize your experience bonuses with gear and jewelry while keeping other stats high enough to survive and progress.
    At high-level trials, I'm told you'll eventually sacrifice experience for survival and/or damage.

    Gear comes in 5 categories (click [tap] the Legend on the main screen of the game).
    Common (gray) gear is only used very early in the game.
    Uncommon (green) gear has 1 stat boost.
    Rare (blue) gear has 2 stat boosts.
    Epic (purple) gear has 3 stat boosts.
    Legendary (brown/gold) gear has 4 stat boosts.

    Stat boosts aren't better on Legendary gear than on Uncommon gear, but Legendary gear is typically better because it offers boosts to 4 different stats instead of 1.
    However: Generally, the Armor value (shown in white text near the top of each non-weapon gear item) of the gear will be higher with each successive category.

    Regarding the base armor value, Vouis says:
    In most RPGs base armor value is important. Not this one in my opinion. In high trials for warrior you will need a +armor stat. The bonus from that is good but not nearly enough. The huge difference in armor comes from rings that give about 700 armor and shields (if you use them) that give about 1000.

    As an example let's say you find a Legendary set item for warrior with good +vitality, +armor, +critical damage, and +attack speed, but it has a low base armor damage. I would keep that item because it's super rare to find it. Imagine the chances to get the same or similar item with good stats AND high base armor.
    [Thanks a lot, Vouis!]

    Note: If one of the stats affected happens to be "+Armor", that value was automatically already added to the Armor value shown, so the "base Armor" of the item is actually the Armor value minus the "+Armor" value.

    The gear you find as you play and inexpensive jewelry (see Jewelry heading below) should allow you to grow to Level 70. Focus on the stats you need.

    The best gear will come from completing Trials, from the Heroic/Legendary mode of Misty Island and other story mode areas (search the forum), and/or via gear crafting & reforging.

    Vouis adds:
    After level 70 you need two sets of gear:
    An experience set with a goal of total experience in the 600 to 800 range. This should be a priority because it's what you will be wearing most of the time. The warrior is the fastest known experience grinder for now at least.

    The second set is a trial build you'll need only for trials since when you progress enough, legendary difficulty becomes playable with your experience gear.

    Everyone should continue improving both gear sets when possible.

    Stat Boost Ranges
    These are the ranges of possible stat boost ranges from gear and from green (Uncommon) jewelry*:
    * Movement Speed is the only attribute below which is not available for jewelry.

    Also see 'Stats' section below.
    Ability Rate
    72-90
    Armor
    144-180
    Attack Speed
    11.5%-14.4%
    Critical Damage
    48.0%-60.0%
    Critical Rating
    72-90
    Damage Reflected
    288-360
    Experience
    36.0%-45.0%
    Extra Gold
    36.0%-45.0%
    Life On Hit
    436-546*
    Life Regeneration
    72-90
    Movement Speed
    43.2%-54.1%
    Power
    72-90
    Vitality
    72-90
    * Only one sample of a 546 LoH stat has been posted on the forum that I'm aware of (Dyoma showed an Uncommon ring with a 546 LoH stat). Possibly it's actually 545.5 (with hidden decimals) and very, very rare.

    Named Items:
    Note: These are special gear items. They can be found anywhere you find gear but cannot be crafted.
    Unless the level of the named or set item gear is quite high, it's likely you'll outgrow it at some point. Once you do, save it for another hero in your account or sell it.

    Named items have Special Gear effects.
    e.g. An Integralas Mantle may give an additional effect of a 19% chance to gain 78 Ability Rate for 10 seconds when attacking. (This is only an example - the specific numbers vary for each Integralas Mantle. Other named items have totally different effects and variables.)
    Cape: Integralas Mantle
    Mace: Elban's Scepter
    Mace: Mukraiser
    Sword: Deidre's Resolve
    Shield: Encrypted Shield
    Shield: Rylocke's Deflectors
    Tome: Necronomicon

    Living Items:
    See the info under the Do heading above and search the forum for more info.

    Set Items:
    The same note for named items above applies to set items.
    Warrior Sets:
    Adventurer's Set (not available as Legendary gear)
    Defender's Set
    Juggernaut's Set (Use a warrior in Misty Island for a decent chance at a Juggernaut set item.)

    Mage Sets:
    Adventurer's Set (not available as Legendary gear)
    Apprentice Set
    Archanist Set

    Bounty Hunter Sets:
    Adventure's Set (not available as Legendary gear)
    Assault Set
    Havoc Set
    Stalker Set


    Gems
    Gems (not to be confused with Gemstones, below) are the primary currency in the game. Use them carefully (see the Do and Don't headings above).

    Gems are obtained by:
    1. Completing story mode areas (the 1st & 2nd run of each area earns 1 gem, the 3rd & 4th run each earn 2, and the 5th run earns 4)
    2. Sometimes enemies drop them when killed.
    3. Daily quests (See the daily request info under the Do heading above.)
    4. Store purchase (see the Do heading above)*
    5. Watching in-game ads via ad boxes (5 gems per ad)**
    6. Completing Achievements (click the trophy icon in-game)
    * Not presently available on iOS [iPhone or iPad]. If you want the deal you'll need to log on with a different device to get it going.
    ** Not presently available with Windows version.

    You'll need to spend gems for the things below. The order you open these in is by preference. I list them in my general order of preference:
    1. Open more hero slots (see the Do heading above)
    2. Open more hero ability slots
    3. Open additional hero ability upgrade slot (I recommend a second upgrading slot for 1st hero only [unless you're in a hurry to level up your abilities]). Once all abilities are at Level 10, ability upgrading slots are no longer useful.)
    4. Purchase minions from the store (as needed). [See Companions (Minions) section above.]
    5. Open more hero inventory slots (Open as needed. Usually there's no need to save a lot of low level gear.)
    6. Open more hero stash space (See 'Stash' heading below.)
    7. Reforging gear (only for good, Level 70 gear)
    These purchases are hero-specific: They are not shared between heroes in an account.
    1. Minions (see Companions section above)
    2. Ability upgrade slots
    3. Ability slots
    4. Hero inventory
    These purchases are account-specific: They are shared between heroes in your account:
    1. Hero slots
    2. Gems
    3. Gemstones
    4. Gold
    5. Stash space
    6. Jewelry
    7. Note: Keys are also shared, although they cannot be purchased.
    8. Note: Some gear can be shared and some gear cannot.

    Gemstones
    Gemstones (not to be confused with Gems, above) are inserted into gear and jewelry sockets to increase various stats.

    They can also be used when crafting jewelry. Socketing jewelry with gemstones before crafting (fusing) increases the quality of the product.

    Including gemstones on your first (green) jewelry fusion magnifies the results of subsequent fusions. The earlier gemstones are used, the better. It's up to each crafter to decide the number, size, and quality of gemstones used (if any).

    Read Dave's Level 70 Jewelry Guide carefully before investing gemstones into jewelry crafting.

    Never sell a Gemstone.

    Types:
    Amethyst (Ability Rate) purple
    Diamonds (Armor) white
    Emeralds (Vitality) green
    Ruby (Power) red
    Sapphire (Attack Speed) blue
    Topaz (Critical Rating) yellow

    Sizes:
    You can stack 3 of the same size and type of gemstone into 1 inventory slot, click (tap) the stack and click (tap) 'Fuse' to create 1 stone at the next highest level.
    Click image for larger version  Name:	gemstone fusions2.JPG Views:	1 Size:	58.8 KB ID:	47935

    Gold
    Most players spend the majority of their gold when crafting jewelry.

    Other things do cost some gold, such as upgrading abilities and fusing gemstones, but you'll likely collect more than enough of it (even with 0 +extra gold stat) to cover everything except crafting loads of Uncommon jewelry in search of desired stat types and values.


    Jewelry
    See this stickied forum post for great info: Level 70 Jewelry Guide

    Craft some cheap jewelry when you need bonuses (and for extra experience). The jewelry you craft will have the level of the hero who crafted it and can not be changed. Save jewelry you outgrow in your stash for your other heroes to use.

    Some players craft inexpensive sets at intervals - like 1 set at Level 30, 1 at 50, and another (probably several for multiple purposes) at 70.
    Leveling goes very quickly so I typically make a set at Level 30 and keep them until I'm at Level 70. Once all 5 heroes are at Level 70, I sell the Level 30 jewelry and craft an inexpensive Level 70 set for CL, gem, gemstone, gear grinding. These farmed materials can then be used to craft better jewelry.

    See the jewelry-related info under the Gemstones heading above.

    Reference c0mad0r's Crafting Balanced XP Jewelry Guide for some excellent advice on crafting Level 70 jewelry.

    Reference Hissatsu's Thourough Jewelcrafting guide with mechanics explained for more helpful info on crafting jewelry depending on your present budget.


    Keys
    Dungeon keys can only be used to enter Misty Island (See Story Mode Areas below). If you have no keys you can pay 100 gems to enter, but this is considered a waste of gems.

    If the hero you're presently playing with has 3 keys already (including stash), you won't receive more keys until you use one.

    If the hero you're presently playing has fewer than 3 keys (including stash), you'll receive another one every 8 hours via in-game email.

    I've read that the developers will likely do away with keys at some point.


    Stash
    The stash area is used to share resources between heroes. It becomes available early in the game.
    All hero types can share gemstones, keys, potions, apples, capes, and jewelry.
    Mages and warriors can share weapons.


    Stats
    Also see the 'Miscellaneous Illustrations' heading near the bottom of this thread for these tables:
    Stat Grading Chart
    Hero Stats and How to Increase Them

    Ability Rate:
    The rate at which hero's and minion's primary abilities recharge between uses.
    Cooldown reduction percentage = AR/(AR+1000)

    Armor:
    Amount of damage reduction hero has.
    Damage reduction percentage = Armor/(Armor+3000)

    Attack Speed:
    Hits per second
    Single weld base attack speed = 1
    Dual weld base attack speed = 1.4

    Block Chance %:
    Percent chance to block a hit (and thus receive 75% less damage).
    Only functions if welding a shield.
    Not available for BH, even if wearing gear which has it.
    Capped at 95%.

    Critical Damage %:
    Percentage of additional damage a critical hit deals.

    Critical Rating:
    Chance that a hero's hit will be a critical hit (dealing more damage).
    Chance per hit = CR/(CR+3500)

    Damage:
    Amount of damage hero does per hit.
    Average damage = (minimum damage + maximum damage)/2

    Damage Reflect:
    The amount of damage hero returns to an enemy who damages him/her.

    Dodge Chance %:
    Percent chance to dodge an attack (and thus receive no damage).
    Capped at 95%.

    Extra Experience %:
    Percentage of additional experience hero receives when playing.

    Extra Gold %:
    Percentage of additional gold hero receives when playing.

    Life (Vitality):
    Health points.

    Life On Hit:
    Amount of life hero receives each time hero hits an enemy.

    Movement Speed:
    Feet per second.

    Parry Chance %:
    Percent chance to parry a hit (and thus receive no damage from a melee attack or ½ damage from a ranged or magical attack).
    Capped at 95%.

    Power:
    Amount of additional damage hero does per hit.
    Damage increase percentage = Power/2

    Regeneration:
    Life per second hero regains when injured.


    Story Mode
    Complete story mode areas to earn gems, gemstones, experience, gold, and gear.

    There are 3 difficulty levels for story mode: Normal, Heroic, and Legendary

    After you complete an area in Story mode, any loose coins or gear will levitate toward you. If you want it, don't click (tap) the "End" button until it arrives.
    Note: Ad boxes and items in unopened chests will not arrive, but you can go back and get them before ending if you'd like.

    Once you complete every area in Normal mode at least once, you can determine the level of your enemies in Normal mode (up to 10 levels over yours to a maximum of 70). This helps you gain experience faster.
    Note: After completing Normal by beating Elban in 'The Crucible of Mawrth', you'll open Heroic mode. Switch back to Normal mode and you'll see an enemy level selector on the map screen.

    These areas are touted as good to farm experience: Canyon of Whispers, The Levanian Jungle (especially Warrior), The Temple (especially Mage).

    These areas are touted as good to farm coins, gemstones: The Broken Dragon, The Levanian Jungle, The Temple.

    Story Mode Areas
    Act I - Elderath
    Area 1: The Shores of Hope
    Area 2: Ruins of the Dead
    Area 3: Marcus' Village (this is a good area to find Murlock toads to complete Murlock toad daily quests - go up to the second bridge twice. [Thanks Dave.])
    Area 4: Road to Anderra
    Area 5: Out of Nowhere
    Area 6: Misty Island (Requires a dungeon key)
    Area 7: The Defiler
    Area 8: Training Grounds
    Area 9: Anderra
    Area 10: The Severed Mountain
    Area 11: The Siege of Anderhelm (this is a good area to find Sisters of Ragadam to complete Sisters of Ragadam daily quests. [Thanks Dave.])
    Area 12: The Gauntlet
    Area 13: The Wailing Peaks
    Area 14: The Descent
    Area 15: The Fiery Pits (this is a good area to find all enemies needed to complete daily quests. [Thanks Atigan.])
    Area 16: The Broken Dragon

    Act II - Levania
    Area 17: Currents of the Ether
    Area 18: Rain of Fire
    Area 19: Stones and Bones
    Area 20: Canyon of Whispers
    Area 21: Stairway to Levania
    Area 22: The Levanian Gardens
    Area 23: The Levanian Jungle
    Area 24: The Scent of Home
    Area 25: River of Blood
    Area 26: River of Dreams
    Area 27: Going with the Flow
    Area 28: The Seeds of Life
    Area 29: The Temple

    Act III - Nirgal
    Area 30: The Rusty Planet
    Area 31: Twilight Garden
    Area 32: Beneath the Pyramids (this is a good area to help you complete daily quests)
    Area 33: Path of Sand
    Area 34: Oasis
    Area 35: Ruins of Minaris
    Area 36: The Wall
    Area 37: Trial of the Mire
    Area 38: Murkvale
    Area 39: The City of Malador
    Area 40: The Crucible of Mawrth

    Act IV - The developers are working on this.

    Story Mode Stars
    The game indicates that 600 Story mode stars are possible, but there are actually only 585 (195 per difficulty level).

    To obtain all 585 stars: Fill in all stars in all Story mode areas by completing each area 5 times at each difficulty level, and also play Area 12 (The Gauntlet) 5 times at each difficulty level. (The Gauntlet doesn't display stars but they do count. At minimum you must go in and die 5 times.)

    There's no additional bonus for earning all stars other than gems, gemstones, gear, gold, and experience you earn along the way, plus that warm/fuzzy feeling you'll get from knowing you did it.


    Synergy
    On the Abilities tab, click (tap) your synergy level (located under your hero's name) to see what synergy is, your present synergy bonuses, the synergy level needed for the next set of bonuses, and what those bonuses will be.

    Synergy bonuses are very helpful so always be working for more by upgrading abilities.


    Trials
    There is a lot of info on Trials in the forum, but mostly I recommend you just dive in when you feel the urge or when you need to seek better gear.

    Legendary drop rates rise gradually with trial level:
    (e.g. For trial level 25 expect about a 7% legendary drop rate.)
    Trial level 1: 4%
    Trial level 50: 10%
    Trial level 200: 30%
    Trial level 1000: 50%

    From trial levels 1 thru 200 there is about a 0.12 to 0.13% increase for each subsequent trial level.

    From 200 to 1000 there is about a 0.02 to 0.03% increase for each subsequent trial level.
    e.g.
    The legendary drop rate increase between trial level 5 and trial level 6 is 0.12 to 0.13% (about 1/8 of 1%). [Very, very little]
    Between trial level 205 and 206 the rate increases about 1/33 to 1/50 of 1%. [Very, very, very little]

    So if you're farming trials for legendary gear, you'll have the best chances by completing trials you can complete quickly rather than trying for the highest trial possible.

    Trials have random layouts and terrain types, however, hades0505 noticed something cool:
    The first 5 trials in each set of 100 have predictable terrain types (and the in-game area names hint at this).
    Trial xx1: Cave
    Trial xx2: Dark Forest
    Trial xx3: Desert
    Trial xx4: Day Forest
    Trail xx5: Tundra
    The trial area names hint at this:
    Trial 1: Trial of Darkness
    Trial 2: Trial of Mist
    Trial 3: Trial of Sand
    Trial 4: Trial of Nature
    Trial 5: Trial of Frost
    ....
    Trial 101: Challenge of Darkness
    Trial 102: Challenge of Mist
    Trial 103: Challenge of Sand
    Trial 104: Challenge of Nature
    Trial 105: Challenge of Frost

    So if you like the Day Forest theme, you can repeat Trial 104 (or 204, 304, etc.) as much as you want.

    Weapon Types
    From the FAQ:
    Staves cannot be equipped by Warriors. In addition, if a weapon has 750 average Damage, a Staff will roughly have [600-900] damage range; a Mace will have [720-780]; a Sword will have [660-840]; an Axe will have [530-970].
    Weapon (and tome) damage range is derived from fixed multipliers of a certain randomized "base avg dmg", which is common to all weapon types and tomes.

    For a Level 70 Legendary weapon or tome, that "base avg dmg" is, at most, 310.5.

    Swords and pistols will have a damage range between 4x and 5x that amount (i.e. 1242 to 1552(.5)).
    Tomes will have 1x to 1.5x that amount [max 310(.5) to 466(465.75)]
    Other weapons will follow the same paradigm. Any max roll (example 1397 avg) will indicate the fixed multipliers.

    Axes are 3.2x to 5.8x (993 - 1801)
    Staves are 3.6x to 5.4x (1118? - 1676?)
    Swords/Pistols are 4x to 5x (1242 - 1552)
    Maces are 4.3x to 4.7x (1335 - 1459)
    Tomes are 1x to 1.5x (310 - 466)


    Level 70 Recommendations
    General Information
    Once you reach Level 70 and begin earning Champion Levels/Points:
    1. Continue upgrading abilities on all heroes.
    2. See Schmilo's CP distribution & DPS to help guide your CP distributions.
    3. Craft Legendary jewelry. See Dave's Level 70 Jewelry Guide. See c0mad0r's Crafting Balanced XP Jewelry Guide. See Hissatsu's Thourough Jewelcrafting guide with mechanics explained.
    4. Repeatedly play Misty Island at Legendary difficulty for a chance at a Legendary set item.
    5. Play trials. Higher trial levels provide better chances for better gear.
    6. Play trials at less than maximum difficulty for speed.(Even though drop rates are better at higher trials, drop quality is not. So you're better off completing lower trials more quickly than higher ones that take a long time to complete).
    7. Earn Champion Levels and gemstones by playing story mode (especially TBD, TT, CoW).
    8. Continuously craft Legendary weapons (and capes) with your Level 70 heroes until you get the results you want.
    • Many players only craft weapons and capes because these are the only items which are never set items.
    • Select 3 pieces of gear which have a stat you want. This allows you to determine one of the stats of the product. The other three stats are random.
      Note: If the three pieces you select have more than one stat in common, the first of the two stats which are listed will be in the product. The game will display the stat you'll get so be sure to check it before confirming. Sometimes you can rearrange the pieces to get your stat to appear (sometimes not).
    • The particular value of the stat does not influence the value of the stat in the product. This is random.
    • Ultimately you're seeking a piece that has 3 stats which meet your approval. You can reforge (and reforge) one stat until you're satisfied. Note: Once you reforge a stat on a piece, you can only reforge that particular stat on that particular piece. It becomes more expensive with each successive reforge.
    • It may take a month or more of daily crafting to get the piece you want, but crafting will provide better weapons than you can find.
    The Road to Level 70
    Do whatever you enjoy most.

    If you're wishing to reach Level 70 in the easiest way possible, icaros advises:
    1. Don't try to Level your first hero to Level 70 as fast as possible or you may be frustrated.
    2. Complete each area in Normal story mode five times for gems and experience.
    3. After completing every area in Normal story mode at least once, set the enemy level to the maximum amount (10 levels higher than your hero) and run The Broken Dragon (TBD).
    4. Play trials whenever you feel your equipment is lacking.
    5. For more information see Estharon's New Character Boost Guide.
    6. Note: Attempting Heroic mode before Level 60 or 70 can be very tough.
    To reach Level 70 fastest, Humus adds:
    1. Kill Elban (at the end of Act III) as soon as possible (preferably around Level 36).
    2. Enemies with a higher level than you give much more experience, so don't spend more time in Normal mode than necessary before killing Elban. [This will allow you to set the level of your enemies in Normal mode.]
    Choices at Level 70
    I recommend that you switch goals now and then to keep it fresh.

    Whenever ads are playing, I see what people are saying on the forum. You can learn a lot from other players' questions and answers.

    Some goal options:
    1. Open more heroes. Level them to Level 9 for daily quests. See Do heading above. See Estharon's So you want to start a new character... This guide is for you guide.
    2. Level them to 70 so they can craft Level 70 gear. Keep them crafting as much as possible.
    3. Build two sets of gear and jewelry - one set for experience and one for trials. See abc127's Trial/Experience Gear Build Guide. See Dave's Level 70 Jewelry Guide.
    4. If you're very tenacious, you may even work toward crafting perfect/near perfect jewelry. (See Dave's guide above.)
    5. Earn all 585 story mode stars. See Story Mode Stars under the Story Mode heading above.
    6. Play trials and fight story mode bosses for better gear.
    7. Play story mode for CLs/CPs. See Schmilo's CP distribution & DPS guide.
    8. Farm for gems, gemstones, and experience. See Rathmon's Gemstone farming comparison. See icaros' Champion Level Farming Guide.
    9. Reforge (and re-reforge) a stat on your best pieces of gear to make them even better.
      Do some research before investing gems. A comprehensive guide hasn't been created but it is frequently discussed.
      Reforging is a fairly new feature and preferred stats for each hero type vary from player to player.
      You can also add higher level players to your friend's list so you can see which stats they focus on.
    10. Experiment with different hero types. Try different abilities, gear, CP distributions, etc.
    11. Set personal CL and Trial level goals.

    Miscellaneous Illustrations
    Below are miscellaneous illustrations I've created for reference. I share them in case they're helpful to you.

    Stat Grading Chart:
    Full resolution: Imgur Link

    Hero Stats and How to Increase Them:
    On each hero's page, click the button with three dots on it to display the hero stat sheet.
    Vitality is not listed on the in-game page. Vitality increases your Life value.

    Below is a table listing all possible methods for increasing hero stats.
    Full resolution: Imgur Link
    Excel sheet: Google Drive Link


    Critical Rating Relationship with Chance Per Hit Percentage:

    Critical Chance Per Hit at Level 70 = CR/(CR+3500)
    Full resolution: Imgur Link


    Ability Rate Relationship with Cooldown Reduction Percentage:

    Cooldown Reduction Percentage at Level 70 = AR/(AR+1000)
    Full resolution: Imgur Link


    Inventory Management:
    When grinding, arranging Rough and Common gemstones on your hero's inventory sheet in a manner similar to this can save a lot of time with inventory management. Each stack will hold up to 20 and new gems you acquire will automatically stack.
    Full resolution: Imgur Link
    Farming Table:

    Full resolution: Imgur Link


    If you find errors in this post or have suggestions just let me know.
    If I become an inactive forum member in the future, whomever wants to take over this guide is welcome to. There's no need to site me as the original source.


    Change Log:
    08/23/17: Added links to new guides.
    08/24/17: Changed LoH max from 545 to 546 (per Dyoma's screenshot).
    08/24/17: Added Miscellaneous Tables section.
    08/25/17: Fixed typo in Dyoma's name. Thanks icaros.
    08/25/17: Added Inventory Management tip at bottom.
    08/28/17: Added blue note at bottom regarding the future of this thread.
    08/30/17: Fixed links to Level 70 Jewelry Guide.
    09/03/17: Added recommendation to spend CPs ASAP because they can be moved. Thanks Dave.
    09/05/17: Added link to M&M Mentor thread. Added note at beginning indicating that your first forum post must be approved before it appears.
    09/08/17: Added 'Hero Stats and How to Increase Them' table. Added 'Stats' section.
    09/10/17: Added acronyms and a few clarifications throughout. Added 'Stash' section.
    09/15/17: Clarified requirement to unlock enemy level selector. Thanks adjacentengels. Also added more basic Ability information.
    09/30/17: Added link to Discord.
    10/16/17: Added information about which purchases can be shared between heroes in an account and which can not. Added info about Blade Flurry and Shield Slam icons.
    10/31/17: Added Weapon Types section. Thanks Jose!
    11/09/17: Added updated farming table to Miscellaneous Illustrations section.
    Last edited by heyjude1971; 11-09-2017, 05:35 PM.
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  • #2
    Hi, Travis! May be you will sticky this thread?
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    • #3
      @heyjude, great job! One moment: add the adventure set by BH.And....Click image for larger version

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      Last edited by Dyoma; 06-12-2017, 01:23 AM.
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      • #4
        Originally posted by Dyoma View Post
        @heyjude, great job! One moment: add the adventure set by BH.And....
        Thanks Dyoma!
        I added "Adventure Set".

        Edit: Oh! I see you have more LOH than my chart allows for. Do you know the true max? Is it 546? I gathered this info from the forum somewhere.
        Last edited by heyjude1971; 06-12-2017, 01:43 AM.
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        • #5
          Originally posted by heyjude1971 View Post
          Thanks Dyoma!
          I added "Adventure Set".

          Edit: Oh! I see you have more LOH than my chart allows for. Do you know the true max? Is it 546? I gathered this info from the forum somewhere.
          Never see heights value than 546, I think there's max
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          • #6
            Well done heyjude1971 .. highly commended, vote for sticky

            at the gemstones section, it would be better to give them a rough idea how many gemstones it would take to craft 1 brilliant gemstone. Something like what Dave said on his thread. Since this feels like a one stop shop information

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            • #7
              Originally posted by jdonozo75 View Post
              Well done heyjude1971 .. highly commended, vote for sticky

              at the gemstones section, it would be better to give them a rough idea how many gemstones it would take to craft 1 brilliant gemstone. Something like what Dave said on his thread. Since this feels like a one stop shop information
              Thanks jdonozo75 - that's a good idea. I'll add it.
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              • #8
                Well done! Much needed guide. +1 for sticky.

                Set items chests should be kept until 70.
                Any other you can open it whenever you want, especially when your stuck at some point.
                The max reward in them are epic gear. You will find plenty of epics playing either story or trials.
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                • #9
                  Originally posted by Vouis View Post
                  Well done! Much needed guide. +1 for sticky.

                  Set items chests should be kept until 70.
                  Any other you can open it whenever you want, especially when your stuck at some point.
                  The max reward in them are epic gear. You will find plenty of epics playing either story or trials.
                  Thanks Vouis! Updated. Let me know if you think of anything else.
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                  • #10
                    Originally posted by Vouis View Post
                    Well done! Much needed guide. +1 for sticky.

                    Set items chests should be kept until 70.
                    Any other you can open it whenever you want, especially when your stuck at some point.
                    The max reward in them are epic gear. You will find plenty of epics playing either story or trials.
                    Are you sure there are never legendary items in Small, Medium, or Large chests?
                    The small one indicates "5 uncommon or better", the medium one "1 rare or better and 4 uncommon or better", and the large "1 epic or better, 2 rare or better, and 2 uncommon or better".
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                    • #11
                      Also with base armor dont bother much. In early levels with some vitality youre fine. Armor has meaning in higher trial levels. Legendary difficulty is beatable without +armor gear and our xp gear is proof of that. If you find an item with the desired stats and low base armor, use it.
                      Last edited by Vouis; 06-12-2017, 08:22 AM.
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                      • #12
                        Originally posted by heyjude1971 View Post
                        Are you sure there are never legendary items in Small, Medium, or Large chests?
                        The small one indicates "5 uncommon or better", the medium one "1 rare or better and 4 uncommon or better", and the large "1 epic or better, 2 rare or better, and 2 uncommon or better".
                        No, im not sure but even if you get a legendary ones whats the problem? You will get legendarys in trial 35 and above daily and some farming story mode. I dont consider it something special that should be used in level 70 only.

                        Edit: legendary set items are very rare even in trials above 100 and much more rare in story mode. Thats why is recomended to open them at level 70. Legendaries in general are not that rare.
                        Last edited by Vouis; 06-12-2017, 08:25 AM.
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                        • #13
                          Originally posted by Vouis View Post
                          No, im not sure but even if you get a legendary ones whats the problem? You will get legendarys in trial 35 and above daily and some farming story mode. I dont consider it something special that should be used in level 70 only
                          THAT, my dear sir, is an excellent point!
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                          • #14
                            +1 for Sticky Travis.

                            Brilliant guide well done. The below isnt being critical and doesnt need adding, just offering it up.

                            Ironbound cape is/was available by signing up to the Ironbound game (pc only) using the same email address your M&M is registered to. It took about a week for mine to come.

                            Daily quests if you are just logging in to complete the quests.
                            Marcus' Village for Murlocks - ~ up to 2nd bridge twice.
                            The Siege of Anderhelm for sisters of Ragadam

                            Offline play, might be worth stating that offline play should be synced before switching to another device (otherwise you'll lose that progression)

                            Companions - You receive 3 free minions by the end of Act 1. What you have said isn't wrong but potentially infers you only get x2 free minions.

                            Experience - Its always desirable for your XP set but once you progress up trails you'll want to havee a pure trials witrhout any XP

                            You're probably aware but just in case you are not the % and AR on Integralas Mantle are variable from cape to cape (same a the other stats)

                            The 30 day Gem deal is 100% not available on IOS
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                            • #15
                              Please make it clear that after level 70 you need two sets of gear.

                              First is exp set with a goal of total xp in the 600-800xp. This should be a priority because is what you will be wearing most of the time. Warrior is the fastest known xp grinder for now at least.

                              Second is trial build you need only for trials since when you progress enough legendary difficulty becomes playable with your xp gear.

                              Everyone should continue improoving both gear set when possible.

                              Edit: im not that experienced. Im nothing better than a regular player. Many many players here are better players than me and have much better understanding of the game, so value their advice more than mine.
                              Last edited by Vouis; 06-12-2017, 10:17 AM.
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