So I wanna embark on my first “real” in depth testing voyage. I wanna understand critical block and it’s relation to shield slam. But not entirely shure how to test this.
The only ingame reference to the elusive critical block is in the sword and board skill description:
“Critical blocks automatically trigger shield slam”
For the rest, it also says that 25% of blocked attacks trigger shield slam.
And I wanna know how that all comes together. Can one blocked attack trigger 2 shield slams (one from 25% chance, one from critical block)? Or does critical block stack with that base 25% in some way?
So I devised 2 tests:
test 1: visually looking for double shield slams:
You can see the number of shield slams in the details, so one opponent slowed by cleave would do really slow attacks, so you can see a shield slam, and have time to check the numbers. 3600 blockrate, shield block on should give me max crit block according to what I find on the forums so if one blocked attack can trigger two shield slams I should be able to find out.
test 2: comparative testing at different blockrates:
It is said on these boards that your critical block chance is your block chance - 100%. So I wanna test different amounts of block chance in a range of 100%-max (10459 br with current gear and skills, for at least 250% block, Nhat’s files only go to 10k).
This test is harder to do. This is what I came up with. I can do 20s tests (that’s the max for continuous shield block without ww and botws) as follows:
- base blockrate (only shield)
- base blockrate + shield block
add a piece of block gear, again test with and without shield block
Rince and repeat till all gear has been filled. That’s the basic idea at least. Further differences could be made by equipping different amounts of jewelry (go through all gear with no jewelry, one ring, two rings, rings and necklaces. This would give me an extensive grid of test data to work with. Realistically I would look for combo’s that land me as close to 100, 120, 160,…% block as I can.
Now here are my questions to my fellow testers:
- 20 seconds is a short test window. How many tests would I need to do to average out? Would it be worth adding 5 seconds to the timer if it means manual ww casting with botws? Should I go with one melee attacker or use the town portal trick to summon 5? Should I do 1 minute tests for the non-Sb tests and divide by 3?
- What other things should I write down? Since it will be a large test run, should I equip fire Lilly and also get damage readings? Might be interesting to get more than only blocking data? Ammount and damage of the deadly throw procs? Is that data useful when in practice you would get a serious boost from flurry (which depends on crit so doesn’t go well with Lilly)?
- are my testing methods solid? Is there some 3rd test to do? Am I missing something?
The only ingame reference to the elusive critical block is in the sword and board skill description:
“Critical blocks automatically trigger shield slam”
For the rest, it also says that 25% of blocked attacks trigger shield slam.
And I wanna know how that all comes together. Can one blocked attack trigger 2 shield slams (one from 25% chance, one from critical block)? Or does critical block stack with that base 25% in some way?
So I devised 2 tests:
test 1: visually looking for double shield slams:
You can see the number of shield slams in the details, so one opponent slowed by cleave would do really slow attacks, so you can see a shield slam, and have time to check the numbers. 3600 blockrate, shield block on should give me max crit block according to what I find on the forums so if one blocked attack can trigger two shield slams I should be able to find out.
test 2: comparative testing at different blockrates:
It is said on these boards that your critical block chance is your block chance - 100%. So I wanna test different amounts of block chance in a range of 100%-max (10459 br with current gear and skills, for at least 250% block, Nhat’s files only go to 10k).
This test is harder to do. This is what I came up with. I can do 20s tests (that’s the max for continuous shield block without ww and botws) as follows:
- base blockrate (only shield)
- base blockrate + shield block
add a piece of block gear, again test with and without shield block
Rince and repeat till all gear has been filled. That’s the basic idea at least. Further differences could be made by equipping different amounts of jewelry (go through all gear with no jewelry, one ring, two rings, rings and necklaces. This would give me an extensive grid of test data to work with. Realistically I would look for combo’s that land me as close to 100, 120, 160,…% block as I can.
Now here are my questions to my fellow testers:
- 20 seconds is a short test window. How many tests would I need to do to average out? Would it be worth adding 5 seconds to the timer if it means manual ww casting with botws? Should I go with one melee attacker or use the town portal trick to summon 5? Should I do 1 minute tests for the non-Sb tests and divide by 3?
- What other things should I write down? Since it will be a large test run, should I equip fire Lilly and also get damage readings? Might be interesting to get more than only blocking data? Ammount and damage of the deadly throw procs? Is that data useful when in practice you would get a serious boost from flurry (which depends on crit so doesn’t go well with Lilly)?
- are my testing methods solid? Is there some 3rd test to do? Am I missing something?
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