A simple test by noting values with none and each of the different kinds of damage types with over 5 sets of values should tell us the answer. As a bonus if it's true that 2 different types of damage types affect SoS and Tornadoes, then we could craft a dual attribute one and see if the damage is boosted more than having just a single dmg type on it.
The testing method is simple. Equip a fire lily, remove all sources of unwanted bonus damage and change only the trinket/belt with the damage type. For me as I haven't unlocked lily yet I'll be using the one which dropped for me, unfortunately this already has physical dmg on it but this is no matter since I continue the experiment all the same and the results should be apparent. The reason the results should be the same is because I care about whether the damage increased and not the specific value for it, therefore if damage has increased then I know that damage type worked (besides if all my tests have 1 physical then technically none of them have this physical). Continuing with the methodology WW is activated and then a single leap is cast and when all the tornadoes have disappeared is when I check the damage values. Additionally all of the crafted trinkets will be at the green grade.
After some preliminary tests I see that despite this methodology the total damage can vary quite a bit especially with tornado therefore I will be considering the damage per cast and running 20 tests per damage type which means I'll be running through the method a total of 20 times before noting values. The values recorded will be for SoS and tornado (and tornado casts as another data point).
Just phys (control)
SoS dmg/cast: 579.06M
Tornado dmg/cast: 2.97M (1392 casts)
Phys+Phys
SoS dmg/cast: 671.57M
Tornado dmg/cast: 2.99M (1372 casts)
Phys+Arcane
SoS dmg/cast: 579.18M
Tornado dmg/cast: 3.01M (1354 casts)
Phys+Nat
SoS dmg/cast: 577.99M
Tornado dmg/cast: 3.50M (1384 casts)
Phys+Fire
SoS dmg/cast: 582.82M
Tornado dmg/cast: 3.00M (1356 casts)
Phys+Frost
SoS dmg/cast: 582.38M
Tornado dmg/cast: 2.96M (1389 casts)
While testing these I had to redo these all again because I noticed the more I continuously tested the lower the values got until I restarted the game. Besides that the results here indicate to me that nothing but Physical and Nature dmg actually affect SoS/Tornado. It appears then that Physical increases SoS and Nature increases Tornado so this is basically the end of this thread lmao. It'll be around for hopefully useful info when people need it or unless anyone wants to have any further discussion on it.
The testing method is simple. Equip a fire lily, remove all sources of unwanted bonus damage and change only the trinket/belt with the damage type. For me as I haven't unlocked lily yet I'll be using the one which dropped for me, unfortunately this already has physical dmg on it but this is no matter since I continue the experiment all the same and the results should be apparent. The reason the results should be the same is because I care about whether the damage increased and not the specific value for it, therefore if damage has increased then I know that damage type worked (besides if all my tests have 1 physical then technically none of them have this physical). Continuing with the methodology WW is activated and then a single leap is cast and when all the tornadoes have disappeared is when I check the damage values. Additionally all of the crafted trinkets will be at the green grade.
After some preliminary tests I see that despite this methodology the total damage can vary quite a bit especially with tornado therefore I will be considering the damage per cast and running 20 tests per damage type which means I'll be running through the method a total of 20 times before noting values. The values recorded will be for SoS and tornado (and tornado casts as another data point).
Just phys (control)
SoS dmg/cast: 579.06M
Tornado dmg/cast: 2.97M (1392 casts)
Phys+Phys
SoS dmg/cast: 671.57M
Tornado dmg/cast: 2.99M (1372 casts)
Phys+Arcane
SoS dmg/cast: 579.18M
Tornado dmg/cast: 3.01M (1354 casts)
Phys+Nat
SoS dmg/cast: 577.99M
Tornado dmg/cast: 3.50M (1384 casts)
Phys+Fire
SoS dmg/cast: 582.82M
Tornado dmg/cast: 3.00M (1356 casts)
Phys+Frost
SoS dmg/cast: 582.38M
Tornado dmg/cast: 2.96M (1389 casts)
While testing these I had to redo these all again because I noticed the more I continuously tested the lower the values got until I restarted the game. Besides that the results here indicate to me that nothing but Physical and Nature dmg actually affect SoS/Tornado. It appears then that Physical increases SoS and Nature increases Tornado so this is basically the end of this thread lmao. It'll be around for hopefully useful info when people need it or unless anyone wants to have any further discussion on it.
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