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    Patch notes

    Client Patch 1.0.1

    Client changes and fixes:
    • removed obsolete Reset button from the tutorial screen
    • added icons for gold in the inventory and shop screens
    • added character class descriptions in the main menu
    • fixed: the Windows installer used the 64-bit Visual C++ redistributable instead of the 32-bit version, so in some rare cases the game refused to run

    Game balance changes:
    • Einherjer Axe and Great Axe gain 1 damage for each 20 HP missing, instead of for each 10 HP
    • Vicious Shard gives 5% critical hit bonus for each active positive effect, instead of 1 weapon damage
    • Painkiller activates below 50 HP instead of below 30 HP
    • Gram ignores defense with a fixed chance of 30% instead of after each critical hit
    • the damage bonus given by Refresher Stone and Fine Refresher Stone applies to the next attack instead of the entire turn
    • Pendant of Might gives its bonus when you receive a critical hit instead of when you attack
    • Beacon of Hope heals you for 1 HP for each attack and Reforced Beacon of Hope heals for 2 HP (down from 3 for both)
    • changed effect for Cursed Blade: reduce heals to 50% for both players
    • all Wish Stones have 2 charges, down from 5
    • all other recover AP trinkets have 3 charges, down from 5
    • tweaked prices and passive bonuses for lots of other items

    Client Patch 1.0.2

    Client changes and fixes:
    • added timeout on server requests while in the menu
    • added support for pasting text in input fields
    • tweaked token icons and menu looks
    • fixed: the text in the tutorial rewards popup was scrollable
    • fixed: logging out didn't reset the last menu state, so logging back in took you to a submenu
    • fixed: the Last Stand description didn't explain that the reflect damage effect only occurs when blocking
    • fixed: tooltips and tutorial popups could sometimes remain open after the game over screen was shown
    • fixed: if the tutorial was not completed, the game hanged at startup if it couldn't connect to the server

    Game balance changes:
    • Wish Stones can only be used by Assassin
    • all Whetstones and Grindstones have 3 charges, down from 5
    • Blood Drinker 4 crit damage down from 5 and can only be used by Witch
    • Dire Charm trinkets only usable by Berserker and Assassin
    • Dream Stones can only be used by Crusader and Witch
    • Cursed Blade: 7 damage down from 8 and crit damage 3 at 15% down from 4 at 20%
    • Viper Fang: 5 damage per turn up from 4
    • Ymir's Hand: 3% crit per 10 HP missing, up from 2%.
    • various price tweaks for items


      Content Update

      Client changes:
      • updated icons for several tokens and items

      Game balance changes:
      • increased multiplayer rewards: 100 gold for ranked, 50 gold for unranked
      • Witch Slayer Blade: AP cost 2 up from 1 and 15% crit down from 20%
      • Holy Artefact: removed +1 off-hand damage
      • Dragon Soul: removed +1 off-hand damage
      • Poison Bottle: deal 2 damage down from 3
      • Bedouin Dagger: gains 2 damage up from 1
      • Ghastly Axe: 10% crit chance up from 0%
      • Cursed Blade: can be used by all classes, affects only own heals, reduced price by 800 gold and crit chance 10% down from 15%
      • Ardent Blade: price reduced by 1500 gold
      • Calamity Blade: 4 bleed damage per turn up from 3
      • Emerald Sword: 6 damage up from 5 and 10% crit up from 5%
      • Faith +1: price increased by 1000 gold
      • price increase by 200 gold for: Lucky Silver Coin, Lucky Gold Coin, Lucky Stone, Potent Lucky Stone, Crusader Seal, Berserker Charm, Ring of Shadows, Focused Mind Crystal


        Client Patch 1.0.3

        Client and server changes:
        • if no human players are available for multiplayer matchmaking, an AI player is spawned
        • added an animation during the matchmaking process
        • improved item, token and character graphics
        • changed artwork for loading screens
        • if a player forcefully disconnects during a multiplayer game (e.g. by terminating the client process), the game is won by the opponent
        • fixed: the user's email address shown in the top-right corner of the menu disappeared after playing a game
        • fixed: the AI didn't understand how to play Wish Stone
        • fixed: incorrect description in the tooltip for the Vicious Shard effect
        • fixed: Ghastly Axe could still parry if the player equipped items which gave parry chance bonuses
        • fixed: when Cursed Shard dealt damage on self, the animation incorrectly showed a damage bolt coming from the enemy
        • fixed: the damage values shown on top of weapons during the game were split on two lines when it had 3 digits

        Game balance changes:
        • player HP set to 100 for the tutorial (up from 80)
        • increased HP for levels 2 to 5: 125, 150, 175, 200
        • increased HP for single player AI opponents from medium difficulty and up: 150, 200, 250
        • changed effect for Ardent Cleaver: while enraged, attacks from this weapon leave the enemy bleeding 3 HP per turn for 2 turns, stacking
        • changed effect for Wanderer items: each time any of the players uses the last token in hand, draw up to 7 tokens and heal 2 HP for each token drawn
        • increased damage of all two handed weapons by 1
        • Calamity Blade: 10% crit down from 15% and 5 damage per turn up from 3
        • Cursed Blade: 15% crit up from 10% and 4 bleed damage
        • Which Slayer: 10% crit down from 15%
        • Tribal Might: +3 damage while enraged up from +2
        • Blessed Band: +3 defense while in Last Stand up from +2
        • Studded Leather Gloves: +3 damage this turn up from +1
        • Riveted Leather Gloves: +5 damage this turn up from +2
        • Dragon Stone: price 900 gold up from 600 gold
        • Brawler Armband: added passive bonus +10% parry chance
        • Bloodthirsty Hatchet: heal 10 HP up from 5
        • Demon Claw: restore 3 AP up from 1


          Client Patch 1.0.4

          Multiplayer progress (ratings, ranks and perks) has been reset for all players.

          Client and server changes:
          • added detailed error messages when the matchmaking process fails, instead of the generic "cannot connect to game" popup from before
          • added more multiplayer bots
          • improvements to token and item icons
          • fixed: no matchmaking animation on Mac and iOS
          • fixed: in some cases, the AI didn't play the weapon after using an attack again card or item
          • fixed: sub-optimal AI play when Battle Plan and Chain Strike were available at the same time
          • fixed: Vengeance should not reflect direct damage or bleed damage (e.g. from Poison Bottle, Dark Ritual etc.)
          • fixed: incorrect description for the unlock condition of Mastery (it said 200 rating instead of 500)
          • fixed: no gold rewards for Unranked online games against AI

          Game balance changes:
          • increased rating thresholds for multiplayer ranks
          • increased rewards for winning solo challenges
          • all the items which say "each time you attack" don't trigger when you miss or the attack is evaded.
          • removed Vicious Shard from the equipment of the Berserker expert AI
          • Witch Regenerate: cost 3 AP down from 4
          • Cursed Blade: price 1800 gold up from 1000
          • Shadow Stalker Pendant: price 2000 gold up from 700 and heals 5 HP down from 10
          • Arcenstone: double gold only for ranked matches
          • Draupnir: 5x gold for 3 consecutive ranked games, up from 3x
          • Scutum and Centurion Scutum: don't gain defense if damage is absorbed
          • Morning Star: added effect: all Beacon of Light tokens cost -1 AP
          • Viking Sword: +4 damage while below 50 HP, up from +2 damage below 30
          • Tyrfing: crit 15% up from 10%, added +1 start AP, price 2300 gold up from 1800, disables 1 trinket slot instead of both
          • Svalinn: defense 7 up from 6, added +1 main hand damage, added +5% crit bonus, price 1700 gold up from 1100, disables 1 trinket slot


            Content Update

            Client and server changes:
            • fixed: the AI thought Premeditation makes only weapons free, so it didn't use the shield or other trinkets after it
            • fixed: after playing the shield, the AI sometimes played some cards with no effect thinking that they are responsible for the shield effect
            • fixed: the Very Easy solo challenges did not work (error "Cannot initialize game" when hitting Play)
            • fixed: Mighty Blow stacked with itself
            • fixed: Knight's Bastion effect lasted 2 turns instead of 1
            • fixed: Beast Fang re-enabled itself after crit, instead of re-enabling the main weapon

            Game balance changes:
            • Armageddon Blade: 2700 gold up from 1700
            • Cursed Blade: 2300 gold up from 1800
            • Emerald Sword: 2600 gold down from 3600
            • Blade of Fortune: 15% crit up from 10%
            • Machete: 600 gold down from 1100
            • Master Assassin Dagger: added 5% evade bonus
            • Nightshade: gain 3 damage up from 1 and price 1500 damage up from 1000
            • Thug Blade: 1400 gold up from 600
            • Reforged Thug Blade: 2200 gold up from 1100


              Content Update

              Client and server changes:
              • fixed: Berserker Mastery should not apply to damage generated by weapon magic effects (such as reflected damage)
              • fixed: critical hits should not break stealth when Ghostly Charm is equipped
              • fixed: the AI didn't understand that Battle Plan applies only once to each item, so it played it incorrectly
              • fixed: multiplayer bot Seren didn't work
              • fixed: the AI evaluated Reinforce and Terrify incorrectly
              • fixed: after playing some cards (such as Cheat Death), the AI over-estimated the importance of subsequent cards and made nonsense moves
              • fixed: Knight's Bastion didn't work

              Game balance changes:
              • New item: Colossus Grip: when wielding a two-handed weapon, you can use it twice per turn
              • New item: Greater Healing Charm: restore 15 HP
              • Blood Drinker: only usable by Berserker
              • Carman's Ring: +3 to damage over time effects, instead of doubling them
              • Fanatic weapons: 50% chance to retaliate on crit instead of 100%
              • changed equipment for multiplayer bot Rolo


                Client Patch 1.0.5

                Client and server changes:
                • when a game encounters a bug on the server (e.g. due to a broken item script), the bug report dialog is shown on the clients and the game session is terminated without any penalties or rewards
                • fixed: Marauder Hacker added its effect even when the player was already Enraged
                • fixed: when Last Stand reflected incoming damage, it didn't take output damage modifiers into account (such as Berserker Mastery)
                • fixed: when healing for 3-digit values, the splash text on the portrait wrapped around
                • fixed: playing actions out of turn (e.g. due to lag) broke AI games on the server

                Game balance changes:
                • all staves: increase default parry chance to 40% (up from 30%)
                • all orbs: increase default crit chance to 20% (up from 10%)
                • Sorrow: damage 4-8 up from 2-6 and +2 damage in Focused Mind up from +1
                • Magic Missiles: 2 AP cheaper in Focused Mind, up from 1
                • Freezing Blast: damage 5-10 up from 2-6
                • Regenerate: cost 2 AP down from 3
                • Colossus Grip: disable 1 trinket slot
                • Ring of Binding: all tokens +3 AP up from +1, added +1 start AP
                • Signet of Binding: all tokens -3 AP up from -1, added +1 start AP
                • Monk Cane: cost 0 AP while Focused, down from 1 AP
                • Star Shard: 8 damage up from 6 and +5 to magic damage up from +2
                • Lucky Stone and Potent Lucky Stone: the damage bonus is permanent and also applies to damage over time effects


                  Content Update

                  Client and server changes:
                  • visual improvements for item icons
                  • fixed: the effects of Pendant of Courage, Vial of Sands and Duellist Armband never expired
                  • fixed: "Cannot initialize game" error when trying to play against the Witch Easy AI

                  Game balance changes:
                  • Machete: critical chance 20% up from 10%
                  • Corrosive Poison: -5 damage for the enemy instead of -3
                  • Thor's Hammer: dispel all enemy buffs only when Enraged, otherwise dispel just 1; AP cost no longer changes when Enraged
                  • Blood Pact: take effect immediately instead of applying during the next turn
                  • Shadow Pierce: dispel all enemy buffs when Focused


                    Client Patch 1.0.6

                    Client and server changes:
                    • fixed: the damage reduction version of Corrosive Poison lasted only 1 turn instead of 2
                    • updated the ladder and match history screens
                    • visual improvements for items and tokens

                    Game balance changes:
                    • Diamond Armor takes effect immediately instead of waiting for the end of the current turn
                    • Sanctuary Relic: 2 charges down from 5
                    • Ardent Pavise: gives +5 defense up from 3
                    • Demon Hold: gives +5 damage up from 3 and added +1 passive main hand damage
                    • The Crown: 30% chance to reflect damage up from 20% and price increase by 800 gold
                    • Spirit Wolf Skull: defense 5 down from 6, restore 2 AP overcap up from 1, price increase by 900 gold
                    • Magic Barrier: price increase by 300 gold
                    • Cursed Blade: price +1000 gold
                    • Armageddon Blade: price +1000 gold
                    • Tyrfing: price +1000 gold
                    • Calamity Blade: price +1000 gold
                    • Marauder Axe: +1 defense
                    • Einherjer Axe: price +1000 gold
                    • Einherjer Great Axe: price +1000 gold
                    • Sword of Destiny: price +700 gold
                    • Ardent Cleaver: price +1000 gold
                    • All Fire Shard items: larger damage, price +200 gold
                    • Star Shard: bonus applies to damage over time as well


                      Client Patch 1.0.7

                      Client and server changes:
                      • better description in the purchase dialog
                      • fixed: the tutorial state was not properly saved if logging out, selecting "Yes I'm new" and then quitting the game without completing the first step of the tutorial

                      Game balance changes:
                      • Premeditation always gives its permanent AP bonus, even after the player reaches the maximum AP
                      • Divine Shard: 3 charges up from 2
                      • Champion's Hold: 800 gold price increase, 5% crit, +1 defense


                        Client Patch 1.0.8

                        Client and server changes:
                        • added a Steam Greenlight banner in the main menu - please vote for us if you like the game!
                        • tweaked the game over screen
                        • more discrete player names in the game screen
                        • fixed: Demon Heart should not apply its heal effects on critical hits from the main weapon

                        Game balance changes:
                        • Blood Pact: cost 7 AP, up from 6 AP
                        • Gae Bulg: damage bonus from playing tokens applies to next attack, not current turn
                        • Lucky Silver Coin: removed +1 start AP bonus
                        • Ring of Binding: +2 token cost down from +3 and removed start AP bonus
                        • Signet of Binding: -2 token cost down from -2 and removed start AP bonus
                        • Lucky Stone, Potent Lucky Stone: removed start AP bonus, added +1 maximum AP bonus


                          Client Patch 1.0.9

                          Client and server changes:
                          • fixed: "server error" message when trying to log in immediately after creating a new account

                          Game balance changes:
                          • Gae Bulg: gain 1 damage for each token played, down from 2


                            Content Patch

                            Game balance changes:
                            • Greater Dire Charm: 5 heal per crit down from 10, but removed disabled slot
                            • Dire Charm: removed item
                            • all Farseer off-hand weapons: increase token cost by 1 AP per crit, down from 2
                            • Executioner Charm: add 2 damage per bleed up from 1 and increased price by 200 gold


                              Client Patch 1.0.10

                              Client changes:
                              • tweaked the emblems for the Crusader, Assassin and Witch
                              • fixed: the auto-updater could get stuck in a loop when it downloaded an update, failed to apply it, downloaded it again, failed again etc.

                              Game balance changes:
                              • increased the ratings for some multiplayer bots, so players don't encounter strong opponents at rating 100
                              • lowered the matchmaking distance for the narrow phase, to reduce chances of unfair pairings