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  • #46
    Client Patch 1.2.2
    2017-11-17

    Game fixes and changes:
    • Faster loading times and lower RAM usage.
    • Mobile:Smaller download size.
    • Fixed: bot Cerise was using Steel Sword.
    • Fixed: Holy Shell healed instantly when a critical hit was received, instead of waiting for the owner's turn.
    • Fixed: Android: crash at startup on some devices, especially Samsung Galaxy S7 and S8.
    • Fixed: Android: digit keys did not work on the soft keyboard on some devices.
    • Fixed: Android: crash when pressing the device back button during loading.
    • Fixed: Android: crash if the Google Play service is not available.
    • Fixed: Android: crash on some devices when trying to read GSM signal strength.
    • Fixed: iOS: crash when opening the store or Arena menu on iOS versions older than 10.
    • Fixed: mobile: missing currency information in the store menu in some countries.


    Balance changes:
    • If the turn limit is exceeded, the player with most HP wins (instead of the game always being a draw).
    • The matchmaker prevents Arena match-ups between two Crusaders, and between identical class/set combinations.
    • Lionheart: added passive +1 weapon damage bonus.
    • Lightbringer: +2 damage, +1 critical value, +5% critical chance.
    • Morgana's Veil: lower action cost by 2, up from 1.
    • Colossus Grip: 5 charges down from 10.
    • Cursed Stiletto: 50% chance to trigger, up from 30%.


    Comment


    • #47
      Client Patch 1.2.3
      2017-11-28

      Game changes and fixes:
      • Account creation is allowed before finishing the tutorial.
      • Fixed: when the second player was using Ghastly Axe, a bogus parry icon appeared for that player and never went away.
      • Fixed: rare crash in the second stage of the tutorial.
      • Fixed: Android: some buttons and other UI elements didn't respond to touches on some devices.


      Balance changes:
      • Last Stand: reflect damage equal to defense, instead of the entire incoming damage.
      • Crusader Mastery: add defense to heal value, instead of doubling.
      • Increased trigger chances for Mastery and Resilience from 20% at level 1 - 40% at level 5 to 30%-50%.
      • Changed daily quest from win 2 games with over 100 HP remaining to at least 100 HP.
      • Banshee Rod: +1 start AP.
      • Fenrir Fang: the gained token also costs -1 AP.
      • Arena Dirk of Resilience: +3 damage when not used, up from +2.
      • Arena Shiv of Cruelty: also gain 3 damage for the next attack on critical hits.
      • Arena Tower of Mastery: new effect: each time your Mastery perk triggers, gain 5 defense until your next turn.
      • Arena Seal of Mastery: heal for the entire damage dealt, instead of 50%.
      • Arena Amulet of Mastery: 50% chance to trigger, up from 20%.
      • Arena Dagger of Cruelty: +5 magic damage up from +3 and restore 3 AP on crit, up from 1.

      Comment


      • #48
        Client Patch 1.2.4
        2017-11-29

        Game changes and fixes:
        • Fixed: wrong prices were displayed for the starter pack, gold boosters and arena tickets.

        Comment


        • #49
          Content Patch
          2017-11-30

          Balance changes:
          • Riveted Leather Gloves: +5% parry, down from +10%.
          • Studded Leather Gloves: added passive +10% parry bonus and gives +5 weapon damage on use, up from +3.
          • Mending Charm: only heal when dealing weapon damage.
          • Scutum: 5 defense, down from 6.
          • Centurion Scutum: 5 defense, down from 6.
          • Pretorian Mark: 50% to enter Last Stand when you receive a critical hit, instead of guaranteed.

          Comment


          • #50
            Client Patch 1.2.5
            2017-12-08

            Game changes and fixes:
            • Gain more gold by watching sponsored videos on iOS and Android! The ads are completely optional.
            • The info boxes in the main menu stay on screen until the close button is pressed, instead of disappearing when the info button is released.
            • The matchmaker no longer allows matches between accounts which have recently played together, to prevent win trading.
            • Fixed: if connecting to the matchmaker took longer than a second, the matchmaking compass animation was too fast.
            • Fixed: Arena Amulet of Cruelty applied an empty buff when playing actions which cost 0 AP.
            • Fixed: wrong description for Ishtar's Embrace.
            • Fixed: Remorseful Hacker didn't work.
            • Fixed: incorrect rendering on iPhone Plus and iPhone X.
            • Fixed: low FPS on iOS when the device was not plugged in.
            • Fixed: Android crash when trying to send a bug report and the log text was too large.


            Balance changes:
            • Two-handed weapons can parry at most once per turn.
            • Lowered HP and perk levels for some bots under rating 2000.
            • Arena Great Axe of Mastery: +20% crit chance when Enraged, instead of costing 1 AP.
            • Arena Dirk of Mastery: gain 1 damage when remaining Stealth, down from 2.
            • Arena Vial of Mastery: +5% passive evade bonus, down from +10%.

            Comment


            • #51
              Client Patch 1.3.0
              2017-12-21

              Game changes and fixes:
              • The Starter Pack store item was replaced by Gold Chest, which can be bought repeatedly.
              • Implemented achievements on Steam, iOS and Android.


              Balance changes:
              • Parry activates if the weapon is ready at the end of the turn, even if it was used. It also applies multiple times per turn again.
              • Backstab: 5-10 damage up from 3-7.
              • Ambush: +10 damage when not Stealth, up from +4.
              • Reinforce: cost 3 AP up from 2 AP.
              • Thor's Hammer: 5-10 damage, down from 5-15.
              • Seal of Reckoning: 5% crit per AP, down from 10%
              • Arena Shiv of Mastery: gain 1 damage when Mastery triggers, down from 2.
              • Steel Hilt: +2 start AP.
              • Kurgan Blade: +4 damage, up from +3.
              • Magic Barrier: cost 2 AP down from 3 AP and +1 start AP.
              • Morgana's Veil: effect no longer stacks with itself.
              • Muzrub: 35% critical chance, up from 30%.
              • Scepter of Toth: lowered condition from 25 damage to 20 damage.
              • Golden Kopesh: lowered condition from 30 damage to 25 damage.
              • Vampiric Shard and Lesser Vampiric Shard: effect applies to next attack, instead of for the entire turn.
              • Blood Moon: 20% critical chance, down from 25%.
              • Wall of Montu: 2 damage over 2 turns, down from 3 damage over 3 turns.


              New items:
              • Kurgan Decapitator (2H axe, Berserker only): This weapon has +4 damage if you have less HP than your enemy, and -5 damage when you have more.
              • Stalker Great Axe (2H axe, Berserker only): For each turn you don't use this weapon, it gains 3 damage for the next attack.
              • Stalker War Baton (2H staff, Witch only): For each turn you don't use this weapon, it gains 3 damage for the next attack.
              • Stalker Longsword (1H sword): For each turn you don't use this weapon, it gains 2 damage for the next attack.
              • Stalker Hacker (off-hand axe, Berserker only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
              • Stalker Shiv (off-hand dagger, Assassin only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
              • Stalker Orb (orb, Witch only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
              • Stalker Shield (shield): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
              • Berserker Cleaver (2H Axe, Berserker only): Each time you critical hit, you have a 30% chance to gain Enrage until your next turn.
              • Sorcerer Staff (staff): Each time you critical hit, you have a 30% chance to gain Focused Mind until your next turn.
              • Crusader Smasher (1H hammer, Crusader only): Each time you critical hit, you have a 30% chance to gain Last Stand until your next turn.
              • Sorcerer Dagger (dagger, Witch only): Each time you critical hit, you have a 30% chance to gain Focused Mind until your next turn.
              • Foe Hammer (1H sword, Crusader, Assassin, Witch): While you are in your class special state, you have +5 magic damage.
              • Stinger (1H sword): While you are in your class special state, your attacks cannot be blocked, evaded or parried.
              • Last Stand Fortress (tower shield): Each time you block the entire damage, you have a 50% chance to reflect damage equal to your defense.
              • Sorcerer Orb (orb): Each time you critical hit with this weapon, you have a 30% chance to gain Focused Mind until your next turn.

              Comment


              • #52
                Client Patch 1.4.0
                2017-12-29

                Game changes and fixes:
                • Fixed: Foe Hammer didn't work when the player started the game in the class special state.
                • Fixed: the effect description for Dragon Soul always said "Enraged", instead of the state name appropriate for the player class.
                • Fixed: if an Android purchase failed, the "Waiting for AppStore" box never closed.
                • Fixed: if the turn time warning sound started playing for the opponent in a multiplayer game, it didn't stop when the turn ended automatically.


                Balance changes:
                • Increased reward for defeating the Expert practice challenges to 1000 gold (from 600).
                • Diamond Armor: limit damage to 1-5 (from 1-6).
                • Thor's Hammer: cost reduced to 6 AP.
                • Corrosive Poison: 5-7 damage, up from 3-7.
                • Ambush: +6 damage when not stealth, down from +10.
                • Backstab: 3-7 bonus damage, down from 5-10.
                • Berserker Cleaver and Sorcerer Staff: chance to trigger increased to 50% (from 30%).

                Comment


                • #53
                  Content Patch
                  2018-01-04

                  Changes:
                  • Scythe of Anubis: added passive bonus: +1 to damage over time effects.
                  • Crusader Smasher: 15% critical chance, up from 10%.
                  • Sorcerer Dagger: 15% critical chance, up from 10%.
                  • Fixed: Dead Man's chest didn't trigger copied token effects, such as the one from Jar of Horus.

                  Comment


                  • #54
                    Content Patch
                    2018-01-07

                    Changes:
                    • Arena Blade of Mastery: +5 weapon damage when Mastery triggers, down from +10.
                    • Arena Axe of Cruelty: 6 damage, up from 5.
                    • Ghastly Axe: 9 damage, down from 10.
                    • Armageddon Blade: 3 damage over time, down from 5.
                    • Blighslayer: reflect 5 damage when hit by a spell, down from 10.
                    • Fixed: the effect tooltip for Crystal Skull said "+X magic damage" instead of "+X weapon damage".

                    Comment


                    • #55
                      Content Patch
                      2018-01-09

                      Changes:
                      • Book of the Dead: self damage 10 HP, down from 20.
                      • Armband of Reckoning: 2% parry per unspent enemy AP, down from 10%.
                      • Tweaked bots.
                      • Lowered cost of HP upgrades.

                      Comment


                      • #56
                        Content Patch
                        2018-01-12

                        Changes
                        • Increased resell price for all items above 1000 Gold from 25% to 50%.
                        • Morgiana uses Resilience instead of Cruelty.
                        • Old Messengers: added passive bonus: +1 to damage over time.
                        • Huldra’s Whisper: added passive bonus: +1 to magic damage.
                        • Ishtar's Embrace: evade bonus applies for the next turn (as originally intended), instead of staying until you break Stealth.
                        • Clarified descriptions for Executioner Charm, Stinger, Sharur, Armlet of the Stoic, Champion's Hold, Poison Bottle and Shadow Crystal.

                        Comment


                        • #57
                          Client Patch 1.5.1
                          2018-01-17

                          Game changes and fixes:
                          • Reduced the maximum turn time from 2 minutes to 70 seconds.
                          • If a player's turn timer expires and no actions have been played, the maximum turn time is reduced to 30 seconds. If it happens again, it's reduced to 10 seconds. Playing anything resets the turn time back to 60 seconds starting with the next turn.
                          • If a player doesn't play anything and the timer expires for 5 consecutive turns, the opponent wins the game.
                          • Made the heal animation shorter.
                          • Unchecking "Show Player Names" in the settings dialog also hides the email from the main menu.
                          • Made the class description and perks screens easier to read on mobile.
                          • Fixed: if an effect expired or the turn passed while a tooltip was displayed, the tooltip remained stuck until some other item or effect was clicked.
                          • Fixed: Centurion Scutum didn't work correctly when used together with an item which reflects damage on block, such as Iron Spike.
                          • Fixed: when you played a second Regenerate when one was already active, you didn't get the 5 HP heal.
                          • Fixed: title text wrapping on Corrosive Poison in certain screen resolutions.
                          • Fixed: incorrect damage displayed on weapon buttons when the value exceeded 255.


                          Balance changes:
                          • Zegrem: critical hit bonus damage 3, down from 6, and bleed 3, down from 5. The item will have full resell price for a while.
                          • Arena Orb of Mastery: heal 2 HP per regenerated AP, up from 1.
                          • Mirror of Ra: 10% chance to miss, down from 20%.
                          • Excalibur: enemy has 5% chance to miss, down from 10%.
                          • Flacara Violet: your belief needs to be a little stronger to avoid damage.

                          Comment


                          • #58
                            Content Patch
                            2018-01-18

                            Changes:
                            • Parashu: offhand item costs -1 AP only the first time it's used during a turn.
                            • Demon Claw: restore 1 AP, down from 3 AP. Full resell price for a limited time.

                            Comment


                            • #59
                              Content Patch
                              2018-01-24

                              Changes:
                              • Fixed: Ashen Gold crashed the game session when used without an off-hand item.
                              • Zegrem and Demon Claw are back to 50% resell price.

                              Comment


                              • #60
                                Content Patch
                                2018-02-06

                                Changes:
                                • Increased rewards for some daily quests.
                                • Ashen Gold: +1 damage for the enemy, down from +2.
                                • Eye Of The Storm and Heart Of The Storm: 30% chance to trigger, up from 20%.
                                • Arena Shiv of Mastery: damage bonus cannot be dispeled.
                                • Darkshade: 50% chance to gain Stealth on block, instead of guaranteed. Full resell price for a limited time.
                                • Giant Slayer: damage bonus cannot be dispeled.
                                • All Wanderer Items: draw two tokens instead of 7, heal 10 HP flat instead of 2 per drawn token and trigger at most once per turn. Full resell price for a limited time.
                                • Arena Great Axe of Mastery: 10% parry chance, down from 20%.
                                • Fixed: wrong description for Kurgan Decapitator.
                                • Clarified descriptions for some items.

                                Comment

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