This is meant to be the Crusader's ultimate spell, similar to the Witch's Dark Ritual. However, it is painfully easy to play around, either with a follow-up strike, or a damage-over-time effect, which will trigger at the start of the Crusader's turn. I'm all for having ways to raise the skill cap, but the Crusader has no offensive dispel effect; Retaliation is really the only way he has to discourage stacking buffs against him for a massive strike.
The obvious solution is to make it use the largest hit in the last turn, rather than the most recent one. Alternatively, drop the cost to let the Crusader can dump the token cheaply so that it is not clogging up his hand.
Edit: Follow-up idea - give Retaliate an alternate mode that reflects the next damage you receive. So if we see the Assassin winding up for the Backstab, or the Berzerker dropping Overpower, we can counter-play.
The obvious solution is to make it use the largest hit in the last turn, rather than the most recent one. Alternatively, drop the cost to let the Crusader can dump the token cheaply so that it is not clogging up his hand.
Edit: Follow-up idea - give Retaliate an alternate mode that reflects the next damage you receive. So if we see the Assassin winding up for the Backstab, or the Berzerker dropping Overpower, we can counter-play.
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