Magic and Empire


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Norns since numbers update

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  • Norns since numbers update


    I don't think it's been mentionned, but since we moved to Magic & Empire and numbers were divided by ten, some minions don't work as they used to.
    I will use the Norns as an example, since it the the only one that comes to mind right now, but other minions are affected (those with "tough" for instance).

    The attack of Norns (not evolved) went from 225 to 22, so from 450 to 44 against other minions.
    This means it can no longer kill a minion with 45 hp (e.g. Gaulish Chef++, Beastclan Laird+, etc.), leaving them with 1hp only.
    Also, when it comes to Norns+, it now takes three turns to respawn on its own (25 > 13 > 1 > respawn), this doesn't seem fair for those who spent gold to get a second Norns.

    I wasn't sure if this should be in "Bugs" or "Feedback", so feel free to move it if necessary.

  • #2
    Once the spell redesign is complete, those spells might work very differently.