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    Abomination

    The "it is all types of cards" idea is nice, but today, playing in campaign the bot played the card "transforms your ally into a random god". That's a 6 cost card and you have to use one of your units, just to transform it into an abomination... feels bad. Since there're no special interaction cards with gods aside from that, maybe abomination shouldn't be considered a god? I guess it's still a low chance so leaving it like that won't hurt much, but still feels bad when it happens.

    #2
    I will second this.

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      #3
      We rather like that actually. It's fitting that this abominable creature skunks one's hopes.

      Besides, it's conceivable that in the future we have some legendary spell to train a god or the like. As we work on campaign 3 and the first expansion, we want to add more class exploits as those are lacking. I.e., warriors and rogues don't have much in the way of explicit synergies.

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