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The problem is that that just doesn't feel satisfying. With the steep discount for breaking things down, and the incredibly long time it takes to earn enough essence to craft a new legendary, the difference between a reward that is new and one that is a duplicate is extreme. Having a 'reward' that gives a feeling of disappointment is bad and unnecessary.
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Well the normal campaign is for newbs finishing the tutorial. They will be happy with any legendary. For fearless, it's a pack with random content like every other pack.
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I finished fearless mode, too. It was really hard to beat Jupiter in this mode, I had to try many champs and strategies... It was fun, good campaign design ! I got Neptune, which I didn't havebut as BAgate said in another post, I would have been really disapointed if I had had a Legendary card I already have.
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Great, thanks for the feedback! Egypt is in design now.
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