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1.2.65 game update notes

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  • Humus
    replied
    1.2.70 is out in beta now

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  • Jose Sarmento
    replied
    Originally posted by Adrian (Developer)
    Various crash fixes:
    - Game random crashing after playing 5-7 levels.
    - Game crashing when your hero has the same name as a boss.
    - Game sometimes crashing after freeing Eileen.

    No balancing changes.
    Relaying here since Adrian kindly posted on another thread asking the same thing.

    Leave a comment:


  • Robinnetta
    replied
    I updated with the .69 version this morning and I'm having playability issues. There's a good bit of stuttering and when I click on ad boxes the game freezes and I have to keep restarting the gme. The only time it didn't freeze was when the ad box gave me an item. I assume all the other times I was going to get a video ad but game froze before anything came up. I have a Samsung Galaxy Tab A android version 7.1.1. Watching those ads are a major source of gems for me so I hope this can be fixed soon. Thank you

    Leave a comment:


  • Jose Sarmento
    replied
    Travis/developers, could we get a list of bugs that are fixed in the .69 patch?

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  • ggsonic
    replied
    So I've been playing the new patch for a while again.
    Can you make some changes to Vitality so that Warrior can get some bonus/boost out of it? For example, 1 VIT gives Warrior +10 HP, 4HP to BH and +3HP to Mage. Also maybe alter the +20% Life Passive Ability to +20% VIT (number is just an example) so that tanking Warrior can get the benefit of this attribute.
    ​​​​​​
    Also Warrior has 2 Innate Passive Abilities, BH has 3 and Mage has only 1. How about this: +Ability Rate for Mage (while reducing the Power)?

    One thing about Elban, when he leaps, my fps drop to 10-15fps something heavily slowing down the game. Can you not show his full body when he leaps and show only the area where he will land? Also the screen zooms out when he leaps and then zooms in again when he falls. This affects the performance.

    And yeah also this,

    Screenshot_20171120-172813~2.png

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  • Arawn
    replied
    Hello, this is my first post so I apologize if this question has been answered already; I did not find anything in my search.

    Originally posted by Red (Developer) View Post
    Loot quality in Trials has been readjusted so that harder Trials will yield better loot. Trials drop 3 pieces of loot for completing the Trial, one of which has higher chance to be of superior quality if the trial was completed in time. Some breakpoints for the new loot system are: at level 42, all items will be of at least Epic quality, and at level 80 all items will be of Legendary quality.[/LIST]
    Does this mean that at level trial level 61 there would be about a 50% legendary drop rate? The only drops I am getting so far are all epics. Are there any threads that list a drop rate similar to the pre-update Newb Guide sticky?

    Thanks

    Leave a comment:


  • Peacedawg
    replied
    Originally posted by Humus View Post
    It wasn't always this way... Guns used to drop before the BH even came out
    All classes used to drop all gear till recently.
    Glad they made that change. Saves time with all drops are relevant.

    Leave a comment:


  • Humus
    replied
    Originally posted by Peacedawg View Post
    Really thankful this game has mandatory class specific drops. I love TQ game but man it’s frustrating how it drops Mage gear when I’m playing melee character. Kudos to Devs for this nice detail in M&M.
    It wasn't always this way... Guns used to drop before the BH even came out
    All classes used to drop all gear till recently.

    Leave a comment:


  • Peacedawg
    replied
    Originally posted by narf View Post

    You made sure to play Mage when you were trying to get the Necronomicon, right? :P
    LOL I know u messin wit me bruh! Although brings up a good point. Really thankful this game has mandatory class specific drops. I love TQ game but man it’s frustrating how it drops Mage gear when I’m playing melee character. Kudos to Devs for this nice detail in M&M.

    Leave a comment:


  • narf
    replied
    Originally posted by Peacedawg View Post
    I’ve noticed that since Summoner was eliminated from 1.65 the necronomicon never drops. Is this coincidence or design?
    You made sure to play Mage when you were trying to get the Necronomicon, right? :P

    Leave a comment:


  • Humus
    replied
    Originally posted by Peacedawg View Post
    I’ve noticed that since Summoner was eliminated from 1.65 the necronomicon never drops. Is this coincidence or design?
    Coincidence

    Leave a comment:


  • Peacedawg
    replied
    I’ve noticed that since Summoner was eliminated from 1.65 the necronomicon never drops. Is this coincidence or design?

    Leave a comment:


  • Nhat
    replied
    Originally posted by Red (Developer) View Post
    Hello guys, these are the changes made to the game between versions 1.2.49 and 1.2.65.

    <snip>

    General
    • Life on Hit and Life Regeneration present on gear pieces now award 25% less of the respective stat.


    <snip>
    I've seen a number of posts in the forum saying that 360 is the new max for Life on Hit - seem to be confirmed here:




    1.2.49: (Again, these were posted in the forum, they've been there for a while and the max was confirmed with screen shot)
    Min: 436 - Max: 546 (which might actually be 545.5, integer rounding for displayed with "%d")

    Which means a 25% reduction should result in a min of 327 and max of 409.125 - 360 is the mid-range value.

    If the new max is 360 - then it's a 33% reduction: so new range is: 287.76 to 360.03 - which would technically be rounded to 288 and 360 - matching that of the Damage Reflected value.

    Leave a comment:


  • ggsonic
    replied
    Ghost creatures no longer have an abnormally high dodge chance.
    Finally! It was so troublesome.

    Juggernaut 6 parts set bonus: 10% chance to perform a Whirlwind when attacking replaced by increases the damage of Whirlwind and Cleave by 15%.
    I like the +15% to cleave.
    edit: realized this one was a full 6 parts bonus lolz.

    Elban movement speed has been increased by 50%.
    Dear lord...
    Can you lower his HP leeching ability?
    Edit: yep this definitely needs a small nerf.

    [snip]Also, I feel Summoner Lich needs to be nerfed. He's fast (movement speed), he's strong and he's freaking ranged! Like wtf? About 90% of the time I get held back by him in Trials especially when I play Warrior.[/snip]
    Edit: hah. xd

    Deadly Throw (rank 10) now bounces off 7 times (was 8) and deals 1500% weapon damage (was 2000%).
    #FeelsSadMan. This was my primary damage dealing skill. Can you at least lower the cooldown? Actually lower the overall ability cooldown for Warrior.
    Edit: PLEASE LOWER THE CD AS WELL!

    Explosive Shot now deals 300% weapon damage (was 200%) and the Explosion proc deals 600% weapon damage (was 500%)
    [s]Much[/s] better.
    Edit: better but not much. Who even use Explosion in high levels. 300% dmg... ¯\_(ツ)_/¯

    Snipe now deals 5000% weapon damage (was 3000%) and always critically hits.
    :O

    Frostbolt (rank 10) now deals 425% weapon damage (was 250%), and damage dealt to frozen targets is tripled (was double), but can no longer freeze targets.
    Got a bittersweet feeling about this. Love the damage increase but I guess freezing would be OP with the damage it deals.

    Originally posted by ezcry4t3d View Post
    Warrior set bonuses have been awful for years... Best Warrior gear is now 2 Jugg 4 Adventurer. While BH is in full Stalker and Mage is in Full Apprentice.
    Am I the only one who doesn't equip Sets only because of the Bonus they give? I have Full Assault for BH, 2x Defender, 4x Juggernaut for Warrior and as for Mage I have 2x Arcanyst.
    But yeah I agree Warrior himself and his sets are really bad.
    Last edited by ggsonic; 11-23-2017, 04:24 PM.

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  • osoviejo
    replied
    Will the patch notes for .67 be posted here?

    Leave a comment:

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