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Gone Rogue EARLY ACCESS launches today

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    Gone Rogue EARLY ACCESS launches today

    Hi everyone,

    We’re excited to announce that the next version of Gone Rogue is going live soon! This updated run of our limited-time roguelite event is once again available in Early Access, exclusively for Season Pass holders.

    This version builds directly on the feedback we received during the first launch — and we want to thank everyone who participated, reported bugs, and shared their thoughts. Your input has been invaluable in helping us shape the future of this experience.

    What’s New in This Version

    While the core Gone Rogue gameplay remains the same, this update includes several important improvements:
    • Bug fixes and crash prevention: We’ve addressed a number of stability issues that were affecting players in the last event.
    • Balance adjustments: We’ve made slight tuning changes to improve pacing and overall challenge.
    • Polish and flow: Various small UI, logic, and gameplay improvements to help the experience feel smoother from start to finish.

    This is still very much a work in progress — and that’s the point. We’re continuing to iterate on Gone Rogue in real time, and your feedback remains a vital part of that process.

    Looking Ahead

    This event will remain available to Season Pass holders only during this run. However, we’re planning a broader rollout in early June, when Gone Rogue will be made available to all players — with even more enhancements, surprises, and rewards.

    That means now is the perfect time to jump in, test the latest changes, and help shape what Gone Rogue becomes. Whether you're diving in for the first time or returning for another run, we want to hear how it feels.

    Let us know what’s working, what’s not, and where you think we should focus next.

    Thanks again for being part of this journey. The rift is open. Will you step through it again?

    – Josh and the Eternium Dev Team
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