Hello!
The Season of Fractured Realms has begun. War Supplies is running now, and A New Beginning: Bronze will start on Friday. These events are perfect for figuring out how to best configure this season's Spiritstones:
A new legacy item is available! Harness the elemental paradox with the all-new Helm of Frozen Flames. Born of frost and fire, this powerful relic unlocks hybrid destructive magic, empowering new builds and devastating combos.
Please check out the thread for v1.36 release notes to learn more about the most recent release.
Gone Rogue
This rogue-lite mode provides a completely new way to experience Eternium! It has quickly become the favorite way to play in my house.
Huge thanks to last season’s Pass holders that played early access versions of Gone Rogue and gave us feedback to make it better. Thanks to you, we were able to squash a ton of bugs, eliminate many crashes, and create a list of potential improvements for the future. Please keep the feedback coming!
Gone Rogue will debut worldwide, for everyone, on Monday 09 June. It will run as a 5-day event, and ANB: Silver will start one day later than usual to make room.
Season Pass holders will receive the Soul Stone. This one-time lifeline revives each GR hero mid-run with renewed strength and temporary invincibility - a second chance in the face of annihilation. It will also give you a free re-roll on blessings. For this first open run of Gone Rogue, there is literally nothing else you can buy. So, please purchase a season pass!
We purposefully pile on perks for season pass purchasers. Making Fun is a small company, and we need your support to keep Eternium thriving. If everyone purchased a season pass, which is cheaper than a cup of coffee each week, we wouldn’t need to sell anything else! This would make the playing field more level all around. While that isn’t practical to expect, it is what we work to encourage.
What’s Next?
Here are some of the improvements we are designing and building for Gone Rogue:
What else? Let us know!
Thanks!
John Welch
CEO @ Making Fun
The Season of Fractured Realms has begun. War Supplies is running now, and A New Beginning: Bronze will start on Friday. These events are perfect for figuring out how to best configure this season's Spiritstones:
- Searstone increases all damage over time (DOT) effects by [10,20,30]%.
- Lethalade increases Critical Chance by [2,3,5]% and Critical Damage by [4,6,10]%.
- Bloomheart increases Vitality, Life Regeneration and Life on Hit by [3,6,10]%.
A new legacy item is available! Harness the elemental paradox with the all-new Helm of Frozen Flames. Born of frost and fire, this powerful relic unlocks hybrid destructive magic, empowering new builds and devastating combos.
Please check out the thread for v1.36 release notes to learn more about the most recent release.
Gone Rogue
This rogue-lite mode provides a completely new way to experience Eternium! It has quickly become the favorite way to play in my house.
Huge thanks to last season’s Pass holders that played early access versions of Gone Rogue and gave us feedback to make it better. Thanks to you, we were able to squash a ton of bugs, eliminate many crashes, and create a list of potential improvements for the future. Please keep the feedback coming!
Gone Rogue will debut worldwide, for everyone, on Monday 09 June. It will run as a 5-day event, and ANB: Silver will start one day later than usual to make room.
Season Pass holders will receive the Soul Stone. This one-time lifeline revives each GR hero mid-run with renewed strength and temporary invincibility - a second chance in the face of annihilation. It will also give you a free re-roll on blessings. For this first open run of Gone Rogue, there is literally nothing else you can buy. So, please purchase a season pass!
We purposefully pile on perks for season pass purchasers. Making Fun is a small company, and we need your support to keep Eternium thriving. If everyone purchased a season pass, which is cheaper than a cup of coffee each week, we wouldn’t need to sell anything else! This would make the playing field more level all around. While that isn’t practical to expect, it is what we work to encourage.
What’s Next?
Here are some of the improvements we are designing and building for Gone Rogue:
- More abilities! Maybe more classes, or more ways to differentiate the ‘Evoker’ based on choices.
- More diverse maps. A lot of cool stuff that never made it into the Trials. Players grumble when we mess with the Trials, so we will push forward using that engine to create more diverse levels for Gone Rogue.
- Run GR during ANB/STL. Let’s give you something fun to do while you are cooking abilities in ANBs!
- Permanent GR mode. Perhaps still run “events” on top of it.
- Perks for dying. Currently, when you die you must start over from scratch. We want to make it so everyone can finish, even if it takes a few tries. Or a dozen. Or more.
- Leagues. Some people think GR is too hard. Others think it is too easy. You are all correct! We envision multiple leagues, with escalating difficulty and escalating rewards.
- Better UX. Eternium’s navigation was created before its limited-time events. It isn’t ideal to have to load your ‘eternal’ hero in order to begin GR, or ANB for that matter. Or to take up a hero slot to play GR, which has ephemeral heroes that do not convert.
What else? Let us know!
Thanks!
John Welch
CEO @ Making Fun
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