The rollout of version 1.40.15 has commenced. It will be a slow roll, as it has some big changes and there isn't anything immediately essential. Here's what's in it.
New Features
Next up: We are working on a major expansion to Gone Rogue, turning it into a more robust season-long feature. Development will take a few months. We may squeeze out a small update between now and then, but this will be the next big thing in Eternium.
New Features
- New game start flow combining main screen with hero selection functionality
- Faster Liana refresh times for Premium and Premium Plus Season Pass holders
- Season Pass holders earn banked Gems & Gold 10% / 20% faster
- Allow Season Pass Banks to overload up to the 10X level to encourage purchase
- Show popup with seasonal bank progress and gem/gold rewards player will miss out on
- Add support to make Gone Rogue available to players who have reached level 15
- Fix Android icon being small due to Google change
- QoL Improvement: Added a gems->gold conversion button on the crafting page
- Android only: Required update to target Android 15 (API level 35) and integrate Google Play Billing Library version 7.0.0
- Windows builds rendering crashes - a major architectural change that should make gameplay on the Microsoft Windows Store build much, much more stable
- Tutorial quests transferring between heroes (wield your weapon bug)
- Gone Rogue: Blank level intro page for Ruins of Minaris
- External links not working from iOS
- Invisible shrine prop preventing ranged hits to bosses in GR
- Wrong abilities showing on leaderboard when legacy boots are used
- Ruby quest arrows sometimes point to leaderboard podium instead of to Ruby
- Fix end-of-season Spiritstone conversion (json fix; was already live)
- Update broken review link for Microsoft
- Login on Windows incorrectly saying player is offline
- items ci parameter growth for items on ANB silver
- Add more leaderboard navigation options
- Intermittent Crashes/ANRs after entering verification code during account creation process
Next up: We are working on a major expansion to Gone Rogue, turning it into a more robust season-long feature. Development will take a few months. We may squeeze out a small update between now and then, but this will be the next big thing in Eternium.
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