I read in the latest War Gear patch notes:
Has anyone done the math on gemming for vitality vs armor for high level trials above, say, 120 TL?
I keep seeing that the leaders on the BH leader boards gemming for vitality to survive Garm and Kara. But it seems like that's a dead end road because damage will eventually out-scale health. Damage reduction, on the other hand, scales with damage; the bigger the damage the more mitigated by armor. Or is it just a case of not being able to get damage reduction on BH high enough to matter (say, 90% - 95%)?
War Gear Update
Combat mechanics changes:
- Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now.
Combat mechanics changes:
- Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now.
I keep seeing that the leaders on the BH leader boards gemming for vitality to survive Garm and Kara. But it seems like that's a dead end road because damage will eventually out-scale health. Damage reduction, on the other hand, scales with damage; the bigger the damage the more mitigated by armor. Or is it just a case of not being able to get damage reduction on BH high enough to matter (say, 90% - 95%)?
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