Hi,
i have some problems with the debrief at end of pvp arena. the stats doesn't look realistic, especially when there are huge gap between the two chars.
for example :
-> i have a lvl 70 mage with 5 million toughness/ 500k dmg (with lilly), some part of the stat are celestial, some are lvl77...
-> my opponent is a warrior with a lvl50 blue/purple stuff that have 38k dmg/200k toughness
on this fight the warrior was killed in few second by my auto attacks, and only hits few times with nearly no dmg.
opponent part :
i see in the debrief 3800% of the opponent dmg are done by "blocked"... hmm i don't remember the loss of 3717% of my life... and i don't killed him 37 times, only once. KO
585% absorbed? KO
the true dmg for him are done via rending slash 9% for the main skill, +91% for the dot (lol) which are 100% , i will say ok for that, (but i guess some of the dot are calculated after the end of the match.)
the heal stats are strange, there are stated to be dmg, but i don't get what means 33% dmg for life on hit, 3% dmg life regen, 36% dmg heal.... KO
3717% + 585% + 91% + 36% + 33% + 9% + 3% = 4 474 % which are (for me) a complete nonsense. KO
personnal char part :
what are the 39% of unknown dmg? 1% dodge dmg? (after some tests i suspect these are dmg from clones)
how can i dmg my opponent via dodging him? KO
47% + 9% + 3% + 1 % + 39% = 99% I could say OK because of some round part somewhere
cf screenshots bellow
regards,
Game version: 1.5.42
Windows/IOS/Android + version: android
Device Model : redmi 8 pro
Map or Trial: arena
Player Type (EX: Mage): mage but can happen for every class
Player Gear: ?
Abilities: all
Reproducible: 5/5
i have some problems with the debrief at end of pvp arena. the stats doesn't look realistic, especially when there are huge gap between the two chars.
for example :
-> i have a lvl 70 mage with 5 million toughness/ 500k dmg (with lilly), some part of the stat are celestial, some are lvl77...
-> my opponent is a warrior with a lvl50 blue/purple stuff that have 38k dmg/200k toughness
on this fight the warrior was killed in few second by my auto attacks, and only hits few times with nearly no dmg.
opponent part :
i see in the debrief 3800% of the opponent dmg are done by "blocked"... hmm i don't remember the loss of 3717% of my life... and i don't killed him 37 times, only once. KO
585% absorbed? KO
the true dmg for him are done via rending slash 9% for the main skill, +91% for the dot (lol) which are 100% , i will say ok for that, (but i guess some of the dot are calculated after the end of the match.)
the heal stats are strange, there are stated to be dmg, but i don't get what means 33% dmg for life on hit, 3% dmg life regen, 36% dmg heal.... KO
3717% + 585% + 91% + 36% + 33% + 9% + 3% = 4 474 % which are (for me) a complete nonsense. KO
personnal char part :
what are the 39% of unknown dmg? 1% dodge dmg? (after some tests i suspect these are dmg from clones)
how can i dmg my opponent via dodging him? KO
47% + 9% + 3% + 1 % + 39% = 99% I could say OK because of some round part somewhere
cf screenshots bellow
regards,
Game version: 1.5.42
Windows/IOS/Android + version: android
Device Model : redmi 8 pro
Map or Trial: arena
Player Type (EX: Mage): mage but can happen for every class
Player Gear: ?
Abilities: all
Reproducible: 5/5