Daily quest, "Chemical Warfare". Upon entering Scartree Hold, my character, Maddy, a level 1791 warrior having completed 714/795 story levels, was placed outside the gates of the starting graveyard. The gates were locked to me, but the enemies behind the gate had aggroed me, firing at me but causing no damage. I was unable to target them, my AOE warrior abilities caused no damage. No matter, "if I move far enough away", I thought, "I would be out of aggro range". Nope. I could fight the enemies as I moved through the scenario but could not open any chests, always receiving the "Chest opens after combat" message, including the final chest. Defeating the Scartree priest should have ended the scenario, but it did not. I had to exit via Options > End Level. I did not receive credit for completing the scenario, I had to rerun it. The subsequent rerun started me out in the graveyard, and I had no issues.
I have noticed over the course of the past few months that at times when starting any of the daily quests, my starting location had been pretty haphazard. Sometimes I'd land in a non-playable area of the map, and the game would move me to a playable location. Other times I would just be stuck there and had to End Level. Purely random occurrence, no one story zone was immune or particularly consistent in its starting location "error". I found it greatly annoying when doing a daily it would start me out somewhere rather than the beginning of that zone. But dealt with it thinking the designers were just trying to help us out by being closer to the objective. Never had these issues with trial zones, just the regular adventure/story zone dailys.
This occurs while playing on Steam, on a desktop running Win 11, where 95% of my gameplay occurs. I've not seen this happen on my mobile (iPhone) device.
I have noticed over the course of the past few months that at times when starting any of the daily quests, my starting location had been pretty haphazard. Sometimes I'd land in a non-playable area of the map, and the game would move me to a playable location. Other times I would just be stuck there and had to End Level. Purely random occurrence, no one story zone was immune or particularly consistent in its starting location "error". I found it greatly annoying when doing a daily it would start me out somewhere rather than the beginning of that zone. But dealt with it thinking the designers were just trying to help us out by being closer to the objective. Never had these issues with trial zones, just the regular adventure/story zone dailys.
This occurs while playing on Steam, on a desktop running Win 11, where 95% of my gameplay occurs. I've not seen this happen on my mobile (iPhone) device.
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