I understand the need to have AI/cheat/anti-bot measures in place for online games with ANY competitive element. Many people who play these games have some obvious ego issues, likely among other fun problems.
But when I, a non-cheater (unless nerve memory is a flaggable indicator for doing a lot of great "in the zone" speed runs) cannot do a Daily "Kill the Aztrak Chieftan" because I spawn too close to said mob, AS AN ANTI-BOT MEASURE, count it THREE times in a row...you have a problem, and it shouldn't be mine.
But when I, a non-cheater (unless nerve memory is a flaggable indicator for doing a lot of great "in the zone" speed runs) cannot do a Daily "Kill the Aztrak Chieftan" because I spawn too close to said mob, AS AN ANTI-BOT MEASURE, count it THREE times in a row...you have a problem, and it shouldn't be mine.
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