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Warrior Leap animation on PC appears flawed

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    Warrior Leap animation on PC appears flawed

    Game version: 1.46.15
    Windows/IOS/Android + version: Windows 11
    Device Model (EX: Apple iPhone7) : PC
    Map or Trial (EX: Trial Level 92): All
    Player Type (EX: Mage): Warrion

    Player Gear: N/A
    Abilities: Leap
    Reproducible: 4/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

    Current situation (bug):
    Animation for leap appears flawed. Prior to today, issue was reproduceable for all uses of skill expect for encounters with boss sized enemies. Today when trying to capture video, it seems issue dropped to around 60% of the time In all cases where issue seen, the animation appears to hold char at apex of leap and in next frame char is on the ground. When char is on ground, one of three noticed actions occur
    a. char on ground and in active combat (see 10 sec mark in video)
    b. char on ground short of intended target then makes a quick hop to selected location. Hop appears to vary in height from about char knee level to just above char head height (random) (see around 45 sec mark in video)
    c. char on ground and now running backwards while attacking (wasn't able to get this to appear while trying to capture video and happens rarely)


    Expected situation (working):
    assumption is what I see when attacking boss char - ie char reaches apex, holds for a few ms and then slams to the ground)


    Steps reproduce the bug:
    issue not fully consistent. As noted above, prior to today, animation issue was noted for all uses of skill Leap except when in encounters with boss sized chars. Today the universe seems to be trying convince me I'm over exaggerating the issue


    Screenshots or Video of the bug: (add as many screenshots as you need)
    https://drive.google.com/file/d/1nEL...ew?usp=sharing

    #2
    Update: went back to see why things changed and found that issue is with mouse input. Mouse input (LMB,RMB) usage interrupts the animation. I had noticed that with other skills but didn't relate the issue between them and Leap. Unsure at this moment if interrupting Leap mid 'flight' cancels Leap benefits like it does rapid fire. Reason for the change is I was testing in lower level area so was able to move slower between actions which gave Leap time to complete the animation

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