It just seems to me that it doesn't scale up very well at higher TLs. 2,000 is the max needed according to the experienced consensus around here, but would it be a more viable stat if it instead regenerated a percentage of damage per hit as opposed to a fixed value?
Just a thought I've been having lately. I haven't spent any time considering the implications. It might also do better if it applied to every active ability instead of only certain ones (example: it works with Singularity and Frost Beam, but not Blizzard or Immolate), but I could see that getting OP real quick.
Just a thought I've been having lately. I haven't spent any time considering the implications. It might also do better if it applied to every active ability instead of only certain ones (example: it works with Singularity and Frost Beam, but not Blizzard or Immolate), but I could see that getting OP real quick.
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